 I Actually Dont Think This Was A Waste Of Money
#122 posted by RickyT33 on 2011/10/07 13:47:16
Big weekend of gaming ahead!!!
#123 posted by Spirit on 2011/10/07 14:35:27
Any idea if there are mods yet? I would really like some bunny/superman mod where you can properly explore the wasteland.
In Wellspring now. Go there, go there, go there, bleh. They should let go of whoever is responsible for the story/progressin design, truly terrible.
Character models start to re-appear now which is a huge shame, only spotted 2 duplicates so far, that should have been easy to avoid. Characters are jaw-dropping great otherwise.
Did some racing for Stanley, first 2 were piece of cake, 3rd is hard, havent nearly done it yet. The mandatory race was easy too. UI is still terrible for everything and so annoying to use that I do not voluntarily buy or forge things.
 WE DESIGNED SILLY MINIGAMES AND WE WILL MAKE YOU PLAY THEM
#124 posted by Spirit on 2011/10/07 14:50:35
What kind of stupid crap is Mutant Bash TV?
 It's Almost As Good As DN3D's Turd Throwing
#125 posted by RickyT33 on 2011/10/07 15:37:51
 I Mean DN4E
#126 posted by RickyT33 on 2011/10/07 15:38:10
Okay apparently my drivers weren't as up to date as I thought they were. Seems to work fine now. Got off lightly I guess :E
#128 posted by gb on 2011/10/07 16:18:33
What kind of stupid crap is Mutant Bash TV?
What shall I do with this one, Aphrodite? He doesn't play my minigames!
#129 posted by mh on 2011/10/07 18:03:25
Installing from DVD right now. The DVD version is Steam-integrated (which is bollocks - surely with PC games being so marginal these days a bit of leeway could be afforded?) An hour to go! Eeeek!
#130 posted by mh on 2011/10/07 20:18:12
Installed and just ran around a little. A few texture pop-ins but a quick driver update fixed that (no other fixes needed) and it looks stunning and runs very fast for me.
I second what Spirit said about the menus. The constant "Press Enter" thing is also annoying, and I hope a future patch will remove that.
I can't seem to get the console working. Either com_allowConsole is broken or the console key is not easily discoverable (or unbound) - the usual suspects do nothing.
Steam integration is still as annoying as ever.
 Oh God
It's german only. Fuck you Bethesda. I have already regretted installing windows 7 many times over. The dimwittedness of this operating system is incredible. Holy shit. And the game is german only...
 Mh
#132 posted by spy on 2011/10/07 20:37:50
just add com_allowConsole 1 to your default.cfg
and press tilda , console works well
 Just Add Com_allowConsole 1 To Your Default.cfg
#133 posted by mh on 2011/10/07 21:02:40
Did that, didn't work.
+set com_allowConsole 1 in Steam's launch options also not working.
+com_allowConsole 1 in launch options not working.
set com_allowConsole 1 in cfg file not working.
seta com_allowConsole 1 in cfg file not working.
com_allowConsole 1 in cfg file not working.
Neither default.cfg nor rageconfig.cfg work.
Binding a key to "toggleconsole" not working.
The usual console key (` on my keyboard) not working.
There has to be an extra piece of info that's missing here and that everyone is assuming is known.
 I Was Wrong ...
#134 posted by Ron on 2011/10/07 21:14:51
it's actually quite a nice game.
That's the trouble with the internet: people sometimes speak too soon ...
 Question
#135 posted by spy on 2011/10/07 21:28:22
about vt_maxPPF, everybody's talking about 8 or 16 value, i got vt_maxPPF 128 is it bad or what? should i decrease that value to 8 or 16, and i got gpu trancecode enabled if it makes sense
#136 posted by mh on 2011/10/07 21:35:54
It seems as though vt_maxPPF is only for single or dual core machines; it limits the number of texture pages that are transcoded per-frame on the CPU to the specified number (which should be a power of 2). GPU transcode (which I'm using too) should make it's value irrelevant.
 This Is Annoying
#137 posted by jt_ on 2011/10/07 22:38:34
I changed something in the registry to swap caps lock and control, yet rage refuses to honor it...
 Ron
#138 posted by ijed on 2011/10/08 00:05:44
Everyone loves a bandwagon :)
So, skippable or not?
 [SPOILER] Just Finished RAGE, And [SPOILER]
#139 posted by biff_debris. on 2011/10/08 00:24:26
As mentioned in some reviews, the ending totally blows. It feels totally tacked-on and last-minute, wrapping everything up in a particularly vague video. And you cannot go back and re-visit any of the game world after, so go have at it before you go to "Capital Prime" (otherwise known as "Series of Shiny hallways".
I'd love to know why id thought such an ending was even passable, especially after seven years to work on the damned thing.
 Great Tech, Amazing Visuals, Plenty Of Detail
 Taking A Ride
#141 posted by Ron on 2011/10/08 02:15:32
Ijed, I was confused.
1st the wagon was going praise full speed ahead.
Then it seemed to make a rapid u-turn in the Duke Nukem Forever direction.
Now where was I to jump on ?
;)
Seriously though, the game is nice, and it's well playable for me, but it should not have come out with so many issues after all that time in development.
 It's Official...
#142 posted by mh on 2011/10/08 02:19:50
Wingsticks are awesome.
We need these in Quake.
I'm about eight hours in and actually really enjoying it now. k so the graphics have some issues and the UI leaves a lot to be desired but shotgunning fast moving mutants in the face is good fun. They are forgiven for the piece of shit that was Doom 3's shotgun cause this one is awesome.
It doesn't have the more open plan aspects of Bioshock which means you can't exploit the gimmicky weaponry nearly as much, and it has less anyway. But it's still a laugh zig-zagging an RC car through gunfire then blowing it up.
For anyone who hasn't played it and wants to imagine what it's like, imagine Quake 4 with offhand weapons and different ammo types tacked on. Oh, and regenerating health, which is pointless because you have bandages anyway, so what the hell.
ps I liked the TV arena gauntlets, shame it just reused the same arena :(
Actually the combat gives me *some* shred of hope that Doom 4 might not totally blow ass.
 DooM 4
#145 posted by Ron on 2011/10/08 09:18:14
We'll see.
In about, say, 7 years ?
 Not Reading This To Avoid Getting Spoiled
#146 posted by negke on 2011/10/08 10:01:57
But seriously, don't write "iD"!
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