 Daz:
#123 posted by metlslime on 2006/08/14 22:57:30
those supports wouldn't happen to be the same ones from crdm3, would they?
Which reminds me: finish crdm3!!!!
 Good Memory
#124 posted by DaZ on 2006/08/15 02:34:31
yes they are, I love them so much I had to get them into a map I will actually release :)
 Damn.
#125 posted by Drew on 2006/08/17 00:29:12
looks fucking cool, DaZ.
Anybody else have pics of their maps?
 & I Drew Some..
#126 posted by madfox on 2006/08/17 14:32:41
 Daz:
#127 posted by bear on 2006/08/18 00:49:10
you call that "fun"? oh you should try vertex manipulating terrain with 30k+ brushes some day!
 Bear
#128 posted by DaZ on 2006/08/18 07:11:04
I value mt sanity kthx :)
 Oh And Yes
#129 posted by DaZ on 2006/08/18 07:12:10
can others post mapshots to help get the ball rolling? Even if its just an editor shot like mine its always good to show progress :D
 :(
#130 posted by than on 2006/08/18 08:12:56
can't do any mapping at the moment becuase I need to let my rsi calm down. I have to buy a vertical mouse (like evoluent vetical mouse: http://www.evoluent.com/vmouse2.html) to help. Once I get started I will post.
#131 posted by Vigil on 2006/08/18 14:34:02
I have been slowly working on a map textured in Ikbase, but I'm not making any promises. Might re-work it as well.
 An Editor Shot.
Not lit, obviously: http://biff.leveldesign.org/pics/map_shots/wip/q1/sp/base_debris.jpg Going for an angular sort of style this go-around, opposed to the curviness of Myrmidon, which will never be released.
 BOIF
#133 posted by inertia on 2006/08/20 12:21:33
Interesting take on those greay base panels. I was never quite sure what to do with em, you've made a decent custom texture tho! Also, I recommend more of everything.
 Hey!
#134 posted by R.P.G. on 2006/08/20 13:40:39
Myrmidon, which will never be released.
Don't pull a czg on us!
 Excuse Me
#135 posted by czg on 2006/08/20 14:17:16
But it's called 'Pulling a Bal'
 No
#136 posted by R.P.G. on 2006/08/20 14:25:52
You pull a Bal when you sit on an already finished map for a long time. You pull a czg when you scrap the map.
 Shot
#137 posted by inertia on 2006/08/20 14:47:54
Nothing special yet, but I took this to please gibbie who was buggering me. It's a puzzle:
http://www.qwplayers.org/inertia/base1.jpg
 Cool
Biff, looks good. I MUST have those extralarge variant wall textures. MUST MUST MUST
 Hey, Yeah...
#139 posted by Drew on 2006/08/20 23:10:57
I didn't even notice that at first. made em yourself? All shots look cool. Biff's looking quite nice. Inertia's looking all moody and shit. Glad to see some real progress - I hope it keeps everyone else motivated/aroused.
 Than
#140 posted by Drew on 2006/08/20 23:12:46
How are your joints doing? Any luck finding your vmouse?
 Mouse Ordered
#141 posted by than on 2006/08/21 03:13:27
I ordered a special mouse from evoluent.com, but it's for work use. I will be holding back on mapping until things start to improve.
 Than
#142 posted by bambuz on 2006/08/21 04:26:57
just take free time off the computer and do all the other things, now you have a good excuse. Ditch tf and func for a few weeks/months or so!
 Ray
Well then go get them at http://biff.leveldesign.org/files/base.zip Same goes for anyone else interested in the pack =D
 Monthly Update...
#144 posted by DaZ on 2006/08/23 16:11:34
ok so starting from NOW Ill do a monthly update with screens of how my map is progressing... So hopefully there will not be TOO MANY of these updates hehe...
So 2 new images await you at:
http://daz.quaddicted.com/
 Daz
#145 posted by than on 2006/08/23 19:47:08
looks great. I really like the lighting so far.
Looking forward to seeing more.
 At First I Saw Only Pink Boxes
#146 posted by HeadThump on 2006/08/23 20:13:32
then I adjusted my monitor. Some groovy pipe work there, Daz.
 Agreed.
#147 posted by Drew on 2006/08/24 01:49:36
Looks hot, Daz. Are you planning a big map, or just a nice little slice of action? Either way, it looks good, and it makes me happy to know it's going to be waiting for me when I make it home.
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