 Mh
#132 posted by spy on 2011/10/07 20:37:50
just add com_allowConsole 1 to your default.cfg
and press tilda , console works well
 Just Add Com_allowConsole 1 To Your Default.cfg
#133 posted by mh on 2011/10/07 21:02:40
Did that, didn't work.
+set com_allowConsole 1 in Steam's launch options also not working.
+com_allowConsole 1 in launch options not working.
set com_allowConsole 1 in cfg file not working.
seta com_allowConsole 1 in cfg file not working.
com_allowConsole 1 in cfg file not working.
Neither default.cfg nor rageconfig.cfg work.
Binding a key to "toggleconsole" not working.
The usual console key (` on my keyboard) not working.
There has to be an extra piece of info that's missing here and that everyone is assuming is known.
 I Was Wrong ...
#134 posted by Ron on 2011/10/07 21:14:51
it's actually quite a nice game.
That's the trouble with the internet: people sometimes speak too soon ...
 Question
#135 posted by spy on 2011/10/07 21:28:22
about vt_maxPPF, everybody's talking about 8 or 16 value, i got vt_maxPPF 128 is it bad or what? should i decrease that value to 8 or 16, and i got gpu trancecode enabled if it makes sense
#136 posted by mh on 2011/10/07 21:35:54
It seems as though vt_maxPPF is only for single or dual core machines; it limits the number of texture pages that are transcoded per-frame on the CPU to the specified number (which should be a power of 2). GPU transcode (which I'm using too) should make it's value irrelevant.
 This Is Annoying
#137 posted by jt_ on 2011/10/07 22:38:34
I changed something in the registry to swap caps lock and control, yet rage refuses to honor it...
 Ron
#138 posted by ijed on 2011/10/08 00:05:44
Everyone loves a bandwagon :)
So, skippable or not?
 [SPOILER] Just Finished RAGE, And [SPOILER]
#139 posted by biff_debris. on 2011/10/08 00:24:26
As mentioned in some reviews, the ending totally blows. It feels totally tacked-on and last-minute, wrapping everything up in a particularly vague video. And you cannot go back and re-visit any of the game world after, so go have at it before you go to "Capital Prime" (otherwise known as "Series of Shiny hallways".
I'd love to know why id thought such an ending was even passable, especially after seven years to work on the damned thing.
 Great Tech, Amazing Visuals, Plenty Of Detail
 Taking A Ride
#141 posted by Ron on 2011/10/08 02:15:32
Ijed, I was confused.
1st the wagon was going praise full speed ahead.
Then it seemed to make a rapid u-turn in the Duke Nukem Forever direction.
Now where was I to jump on ?
;)
Seriously though, the game is nice, and it's well playable for me, but it should not have come out with so many issues after all that time in development.
 It's Official...
#142 posted by mh on 2011/10/08 02:19:50
Wingsticks are awesome.
We need these in Quake.
I'm about eight hours in and actually really enjoying it now. k so the graphics have some issues and the UI leaves a lot to be desired but shotgunning fast moving mutants in the face is good fun. They are forgiven for the piece of shit that was Doom 3's shotgun cause this one is awesome.
It doesn't have the more open plan aspects of Bioshock which means you can't exploit the gimmicky weaponry nearly as much, and it has less anyway. But it's still a laugh zig-zagging an RC car through gunfire then blowing it up.
For anyone who hasn't played it and wants to imagine what it's like, imagine Quake 4 with offhand weapons and different ammo types tacked on. Oh, and regenerating health, which is pointless because you have bandages anyway, so what the hell.
ps I liked the TV arena gauntlets, shame it just reused the same arena :(
Actually the combat gives me *some* shred of hope that Doom 4 might not totally blow ass.
 DooM 4
#145 posted by Ron on 2011/10/08 09:18:14
We'll see.
In about, say, 7 years ?
 Not Reading This To Avoid Getting Spoiled
#146 posted by negke on 2011/10/08 10:01:57
But seriously, don't write "iD"!
#147 posted by Spirit on 2011/10/08 12:22:06
Shrouded Bunker:
Looks nice, waterdrops in face were nice. To be honest I did not notice anything special when it comes to looks in the area, could have looked just as nice without megatexture but maybe the performance would have been much worse? I also felt totally lost, felt like I was revisiting the same areas but they were new items to pick and enemies coming at me so I was probably just inept.
Died on the escape elevator ride, getting a Q4 train ride flashback. Music in this level was REALLY ANNOYING BECAUSE IT CONSTANTLY MADE VERY LOUD NOISE IN THE BACKGROUND AND TADADAMMM BUDUDUMMM.
Authority machinegun seems nice but damage feedback is still meh. And I do not see the fun in sitting behind a box while the enemies do the same must to peek out, get 1-2 shots in their heads and having to repeat that cycle for 5 times until they drop or run to another cover (which, if you like this, is seriously well done).
I really hate duck and cover plus iron sight combat. Does not have much to do with classic iD FPS (I am beating a dead horse).
Does anyone feel like the races fit into the game? Or Stanley? I am genuinely interested. Maybe I am somehow expecting a background story that makes everything fit and coherent, I don't know. Probably expecting too much or the game is providing too many wanna-be realistic bits that my brain tries to make them all fit. More abstract games that leave to ones imagination seem more fitting to/for me.
I am still playing it though so there must be something about it.
PS:
+cvaradd g_fov 25 //to have fov 105. 80 is default, the 25 is added
I still have not managed to get an FPS counter.
#148 posted by Spirit on 2011/10/08 12:25:51
Another nitpick:
The enemy chatter seems weird. There often seems to be one "overseer" in the background who talks via speakers through the whole place. And the enemies speak coherent and quite nice english (thanks god I did not install the german version, eh?). Somehow this makes me feel too much in civilization.
 Spirit
Where did you get the english version? But anyways, I have to say thwt the german translation is not that bad.
#150 posted by Spirit on 2011/10/08 13:10:20
The internets.
Yeah the duck and cover stuff was getting a bit tedious, but on normal at least you can take a few out with the sniper then just run in and shotgun them. Even the guys in super suits, electro rounds murder them hard.
 Carmack Statements On Gamespy
#152 posted by Ron on 2011/10/08 15:09:51
http://uk.pc.gamespy.com/pc/id-tech-5-project/1199038p1.html
Don't understand it.
Are they trying to blame someone else, or what ?
 And By The Way ...
#153 posted by Ron on 2011/10/08 15:11:34
what does a driver have to do with having no tweak-able settings anyway ?
#154 posted by necros on 2011/10/08 16:47:55
is it the german voice overs you hate then? kind of surprising... i mean you spent so much money making a game like this, you could at least hire some good translation voices.
 Spirit
Pirated it or what? necros: I generally don't like voiceovers, and given the fact that in most games they are horrible, I was pissed off when I saw that I couldn't switch to english. Having played for a couple of hours, I realize though that the voiceovers are of pretty good quality. I'd still prefer the english version a lot, but it's bearable.
 Other Than That
I have to say the game isn't too bad. I haven't played any of the recent games, esp. sandbox games, so Rage being pretty damn linear doesn't bother me so much. A lot of the game has been fun so far.
But what really impresses me is the performance of the engine. Hell, it looks better than idTech 4 on my laptop, but it's a lot faster and feels much much better. Sure, I got the occasional texture popping in, but apart from that, it's pretty cool. I'd love to see it on a more powerful computer!
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