| 
		 Stubgaard #133 posted by [Kona]  on 2009/10/23 08:16:31Thanks dude I'll check them out :D  
		 Kuppa #134 posted by kut on 2009/10/26 09:12:25 watlah u talking kona so stupid!  
		 Kut #135 posted by kuppa on 2009/10/26 09:14:32 hey everybody shut up n stop 2 commend,no job isnthttp://www.celephais.net/board/icons/icon7.gif  
		 I Swear #136 posted by Spirit  on 2009/10/26 10:24:23I did NOT create a func comment generator  
		 ... #137 posted by meTch  on 2009/10/27 13:16:42i don't get it  
		 Blooper #138 posted by madfox  on 2010/11/09 07:18:56I was trying to make a new water texture. Something that could look like a waterfall. There is a +fall animation that works like 8 bmp-files. They are attached like +0_name.
 Having the new Quake Retextured set I was wondering how a 512x512 tga of 16M colours can be used with only the name #water.tga?
 
 I can split up the file in other bmp or tga's, so I'm not getting the idea behind it.
 
 Sure the retextured files look good, and I'm not sur a good animating texture can be made for it. But I would like to give it a try.
 
		 So Did any map ever come out of this thread?  
		
		#140 posted by [Kona]  on 2014/04/01 08:01:50Not from I. Damn this threads 6 yrs old already. I downloaded lots of textures but decided mapping takes too long and fucked some hookers instead.  
		 Bah! At least that means I've mapped more in the past 6 years than Kona.  
		 My Dear ���puple #142 posted by madfox  on 2014/04/13 04:25:45��d�d � h�v� m�d� $�m� ��d ����k� m�p$ w�th  th� ��w t�+t�r� s�t.
� m�d� � ���v�r$�0� 0f � D0om M�p ��11�d Sunday's Child, ��d �t
 w�s � p1�ss�r� t� d0 w�th th� h�lp 0� th�$ thread.
 
 $� d�n't th��k ��� m�pp�d m0r� th�n k��� ����$� ��� m�9ht �� $l�9tly
 wrong.
 
		 This Map Came Out Of This Thread. #143 posted by madfox  on 2014/04/13 21:58:33 
		 Doom For Quake Textures Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did.  
		 Yeah Used In Lun3dm3 #145 posted by nitin  on 2014/04/13 23:59:17 
		 And in the fabled czg05  
		 They're Not That Badass #147 posted by Lunaran  on 2014/04/15 05:12:57the concrete looks way too grainy to me now.  
 twas before I learned noise isn't texture.
 
		 I See What You Mean but it still looks pretty good to me... I dunno, you can always redo it I suppose ;)  
		
		#149 posted by [Kona]  on 2014/04/16 00:21:30noise = quake  
		 Good Texture Creation Tutorials? #150 posted by Zwiffle  on 2015/01/10 19:13:45Using Wally, and while the toolset is very straight forward, all my texture tests turn out muddy and bland in-game. I suppose I just need to keep at it, but I was wondering if anyone knew of any good quake-texture-creation tuts anywhere?  
		
		
		I still use a free, full licence, version of Paint Shop Pro 7 that I got from a magazine CD about 10 years ago. I have 2 separate versions of the quake palette for making textures, one with full brights and one with all the fullbrights replaced with a bright pink texture (this helps remove fullbrights from appearing by accident).
 It takes practice to make decent textures, I only dabble in it when I need to touch up a texture to suit my needs. Just practice like hell and you'll get better.
 
		
		#152 posted by Lunaran  on 2015/01/11 01:38:43If you're in photoshop, I make extensive use of the gradient map adjustment layer. Create a gradient that matches a palette row, paint under it in greyscale however you want, never have to worry about palettization again.  
		 Was It Starbuck #153 posted by ijed  on 2015/01/18 01:56:48who made the curves for photoshop? You can get them on quaddicted/tools  
		 Kinn   
		 Aye #155 posted by Kinn  on 2015/01/18 02:31:18When I made those curves, I was ignorant of the gradient map feature, which seems like a simpler and better way of doing it.
 I don't know if there's a premade bunch of gradients anywhere though.
 
		
		#156 posted by Lunaran  on 2015/01/19 01:01:25http://lunaran.com/files/Quake.grd
 
 saved out of CS2 so possible backwards compatibility issues if you're on something older than that  
		 Thanks #157 posted by ijed  on 2015/01/19 13:00:35  |