#15778 posted by Yhe1 on 2018/08/01 22:56:30
Well, I am not demanding anything, but since you are creating new monsters and weapons anyway, why not take inspiration from Chasm?
I know m210 got a lot of donations for Bloodgdx, and Chasm doesn't have a finished port
#15779 posted by
muk on 2018/08/01 23:32:41
I know m210 got a lot of donations for Bloodgdx
Explains why all instances of bloodgdx have been nuked from orbit
#15780 posted by yhe1 on 2018/08/01 23:35:10
Nah, that was just m210 trolling everyone
#15781 posted by
muk on 2018/08/02 00:16:38
A highly respectable decision. Should donate more money to the cause.

Title Screwers
#15782 posted by
madfox on 2018/08/02 06:18:30
While working on the Stratos model I exceeded the tris/verts limits.
So I left it at that point.
I'd like to develop models, but it always goes as far as I've got fun in doing. I once tried the GlDoom models and that was alright, but these models were already in obj format.
#15783 posted by yhe1 on 2018/08/02 07:38:49
#15784 posted by Yhe1 on 2018/08/02 09:14:40
I checked, they are converted in the pak file

Well
#15785 posted by
madfox on 2018/08/02 19:54:16
That's a better way to start then constructing them myself again. Looking for a way to export them and add poses and skin.

Quick Try
#15786 posted by
madfox on 2018/08/02 21:45:49
I can import it from a md2 to a mdl model.
Only the skinfile is a bit tricky, as I have to remodel it again. There are a lot of vertices under it, out of the basebox of the model I had to delete.
q1stratos
#15787 posted by yhe1 on 2018/08/02 22:29:57
I'd be curious to see how it mixes with enforcers when you are done.

Porting
#15788 posted by
madfox on 2018/08/03 00:41:18
I have always wondered how difficult it is to fulfill a wish
until I have the know-how to make it work.
skinny
#15789 posted by
Tribal on 2018/08/03 00:46:19
I thought all Quake engines nowadays supported md2 files :/

Noesis Can Convert Chasm Models
#15790 posted by anonymous user on 2018/08/13 02:22:39
that zdoom kid doesnt mention it because he know hes violating noesis license by theft
#15791 posted by Yhe1 on 2018/08/13 03:03:39
Who cares? Action Forms has been out of business for a long time

Who Cares?
#15792 posted by
madfox on 2018/08/13 22:35:26
another zdoomkid, because he knows how to convert the
skinfile.
#15793 posted by Yhe1 on 2018/08/13 22:51:50
Is the stratos done? maybe an video with him and the enforcer?

It's Starting To Feel Like Quake Can Do ANYTHING...
#15796 posted by
generic on 2018/08/15 00:18:28
wow.
#15797 posted by
Poorchop on 2018/08/15 23:16:00
That looks awesome and I'm stoked about another Arcane map.
#15798 posted by
Qmaster on 2018/08/16 01:25:12
Was wondering what happened with that spaceship map.

Yup
#15799 posted by
Mugwump on 2018/08/16 13:46:19
Can't wait to put my dirty quaker fingers on that thing!

This Place Is A Little Dry... Here's A Wet And Slimy Preview
#15800 posted by
Redfield on 2018/08/26 04:58:09
First I want to say that mfx's shot looks awesome!
Second Madfox if you are reading this, I hope you finish that StarTrek mod cause it looks great.
Third, I'm working on a really late under the sea themed map. The map itself isn't anything special, but it does have new monsters and other surprises! Take a peek:
Shark spray?
https://i.imgur.com/hoBCa4m.png
A witch!
https://i.imgur.com/kAoLGFv.png
Mdl animation demo:
https://i.imgur.com/8aQXJZm.gifv

Redfield
#15801 posted by Louis on 2018/08/26 13:12:47
Those models do not fit into Quake in my opinion. They would better fit into a child game. There are already additional underwater monsters available for Quake including qc code. Ready to rumble:
The eel from Dissolution of Eternity:
http://quake.wikia.com/wiki/Electric_Eel
The Q2 Barracuda Shark:
http://pnmedia.gamespy.com/planetquake.gamespy.com/images/oldsite/clusterimages/barracuda.gif
http://www.quake2.com/gameinfo/enemies/flipper.jpg
The jellyfish from Madfox:
http://home.kpn.nl/lo2kf8/quake/models/q1models.htm
You could even use the serpent as an underwater model because it looks and moves exactly like a skate:
http://home.kpn.nl/lo2kf8/quake/models/q1models.htm
The Hydra:
http://quakeone.com/forum/quake-mod-releases/finished-works/6241-small-mod-compilation

Quake Map?
#15802 posted by
Redfield on 2018/08/26 16:07:05
Yes I am aware of the other water monsters, I have played Quake for a long time.
I made these monsters because it is intended NOT to feel like a Quake map. Mission accomplished maybe:)