
Looking For A Skin Tailor
#16179 posted by
madfox on 2019/09/15 23:26:12
Not so familiar with the seize and behaviour of the chasm monsters.
chasm-ents
#16180 posted by
yhe1 on 2019/09/16 04:13:14
Can you please some quake monsters along side them to see how they fit together?
#16181 posted by
yhe1 on 2019/09/16 04:16:29
Chasm's AI is pretty garbage, so I think simply watching the gameplay and getting in close enough will do.

@dumptruck_ds
Thanks.
Yes theres repetivity. In the first way I had to learn how to place blocks. In the second I want players to get used to the sorts of blocks.
I have plans for shootable blocks and walls to walk and maybe three levels of platforms for using the 3rd dimension to.
Dodgable Blocks would also bee nice and I'm working on that. Have to find out how to stop a player stopping all trains by getting in between a train and a wall.
what do you think about lookspring and strafeing? Should it be activated?

@wi
Thanks.
Yes the repetivity is in it. I had to learn how to use the trains and look forward to create more interesting levels from now.
Thanks for the technical hints too. I'm fixing that.
Looking forward for a more cleaner episode two. :)

@dumptruck_ds @wi
What do you think about smaller trains?
I also think about a shorter starting platform.
Now its 6 Units. What about 3 to 4?
Best wishes

@GunSgtHighway
I'm not sure what you mean by the starting platform being 6 units?
As far as smaller trains... if you mix them in with larger trains in more advanced levels why not?
Also I wonder if you could use the code from func_fall in some way? Those are platforms that fall out from under the player and fade away. Newly released in 1.1.0 You'd likely have to combine a train with that code the way the mod works. Also in 1.1.0 there is metlslime's "retrigger" spawnflag for func_trains. I bet you could put this to good use in this mod.

Chasm_entities
#16186 posted by
madfox on 2019/09/18 21:10:31
The models from Chasm_theRift contain as double as much frames as the Quake asset. They also have more extra subroutines like victory and shout. Here some screens of howfar I've come.
examp1
examp2
examp3
chasment_test2
#16187 posted by
yhe1 on 2019/09/19 06:41:48
haha, they fit very well together.
The chasm monsters still do not have AI?
#16188 posted by
yhe1 on 2019/09/19 08:37:38
Madfox, can I share the video on another site?
#16189 posted by
madfox on 2019/09/19 10:17:46
If they didn't had IA they wouldn't appear in game.
Share whatever you want.
#16190 posted by
yhe1 on 2019/09/19 10:30:12
Can you make an video on you fighting a chasm monster?
Or chasm and quake monster fight each other?
i love that color palette

Poor Man's Luck
#16192 posted by
madfox on 2019/09/20 08:30:49
I'm fighting a
chasm monster?
Looks more as it is fighting me!
Can you make a
yhe1 demo and show how you fight them?
#16193 posted by
yhe1 on 2019/09/20 11:28:03
It said H-scor.mdl not found

Sharing
Some screenshots from Quake Mapping Discord.
ComradeBeep
Kayne
Heresy

@_yhe1
#16195 posted by
madfox on 2019/09/21 00:08:56
Yes, I thought I had disabled it.
Here is a better one.
Chtest10
#16196 posted by
yhe1 on 2019/09/21 06:40:29
It is good, although I think an analog for the stratos weapon can be found in quake malice
https://www.dropbox.com/home/Public?preview=blast.jpg

Good
#16197 posted by
madfox on 2019/09/21 07:56:58
Do you still have the links to that site of panserkreuzer?
I'm searching for the monster sounds, but I can't find them.

@dumptruck_ds
#16199 posted by
Cocerello on 2019/09/21 11:22:18
Thanks for the screenshots. The Heresy one looks particularly interesting, but probably will need to put something after the door or block more of the door frame with it
#16200 posted by
yhe1 on 2019/09/22 04:36:47
Madfox, one other thing, the faust's rocket can homing in, so you may want to check the code of the Quoth or AD rocketeer
#16201 posted by
yhe1 on 2019/09/22 08:50:57
The stratos also has a kick attack when he is close to the player

Readme
#16202 posted by
madfox on 2019/09/22 13:57:34
Lame attacks, small amount routines
My qc isn't the hat of the wizard, for sofar I'm comparing the seize, not the attack or weapons.
Some parts of the poseframes in the models look almost identical.