
Jungle Map - Progress, Video & Pics, Next Steps 
Hi!
 
 It took a while but progress goes on.
 As has been disscused, nature textures are very tricky.
 1. They look better before converted into the Quake palette.
 2. Low-res or high-res?
 
 I think I go the middleway.
 High-res background to low-res models could look interesting.
 
 Progress for now:
 . terrain creation
 . added trees, rocks and bushes
 . added ground vegetation
 . reworked some textures
 . destructable buildingds and assets
 . asset box for everybody to use
 
 next steps:
 . creating some more assets
 . cleaning up and finishing this map
 . creating a map as asset box
 . creating up to three maps in jungle style
 
 As said in the last step I'm working paralell on the first map.
 My plan is to recreate what I call the holy trinity of action shooters of the 80's Platoon, Rambo F.B.Pt.II and Commando.
 
 For now I can show you the presentation video of the "jungletestmap" and will come out as a mod where future maps will be added.
 
 video:
 
https://youtu.be/sCz38TEmQAM 
 
 Pics:
 
http://www.quaketastic.com/files/gsh_adoria/jungle/jungle14.png
 http://www.quaketastic.com/files/gsh_adoria/jungle/jungle15.png
 http://www.quaketastic.com/files/gsh_adoria/jungle/jungle16.png
 http://www.quaketastic.com/files/gsh_adoria/jungle/jungle17.png