 Yarr
#1715 posted by necros on 2005/01/31 20:48:20
i'll help test. i don't have the first two message services and you aren't on msn.
but yeah. i don't get to play q1dm often, so it would be fun. ^_^ of course, _when_ you plan to do the test would matter...
 Phait
#1716 posted by Jago on 2005/02/01 03:46:05
I can't test your map now since I don't have access to my PC atm (and won't have for at least another month), but shots 5.jpg and 7.jpg are showing much promise in the layout and style departments.
 Blitz & I Went Through It...
#1717 posted by . on 2005/02/01 04:15:25
In a nice style throughout discussing possibilities and definite improvement/fixing suggestions. I'm going to work on that about a minute from now and then I'll be around throughout the day on and off to test. I get some bad ping though (120-200+) so I dunno... I don't recall having that problem last time I QW'd last year.
 BTW
#1718 posted by . on 2005/02/01 05:54:49
 Phait
#1719 posted by JPL on 2005/02/01 05:57:18
I've just took a look at the screenies, and yeah, it's really promising !! Nice architecture, good use of base-based textures, cool lightning effects, and good open area for DM contest.. Release it now please !!
 When It's Done.
#1720 posted by . on 2005/02/01 07:09:47
 PH8DM2 Beta Test 3
#1721 posted by . on 2005/02/01 15:15:50
Anyone interested again, it's 5:14 PM central I'll be on for a couple hours. There is only a few things I forgot to touch up in the map: a light stuck in a wall, 1 missing light source and some other trivial bit.
Again, contact me here, thanks:
AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com
 Phait...
#1722 posted by distrans on 2005/02/01 17:02:52
...that's looking very cool. Solid, clean lines, detail at all levels. You will of course add some outdoor sections and some more built areas as you expand it into an SP adventure.
:)
 Glad To See You This Focused, Phait
#1723 posted by HeadThump on 2005/02/01 17:09:36
keep up the good work!
 Yeah
#1724 posted by Kell on 2005/02/01 17:39:21
Although your contact details put you out of my reach for playtesting, I had a run around in the map yesterday. It's a very nice piece of work, lots of cool details as well as an overall flow and continuity.
I'm with distrans - an SP map like this would be great.
 New CTF Map..
#1725 posted by Fjoggs on 2005/02/04 15:08:00
As I strive to release a new beta of Fjo3tourney1, I started working on my first CTF map.
Bear in mind that there's not a single light entity yet, so the lighting is a bit cheap. :P
http://www.infosprite.com/members/Fjoggs/Fjo3ctf1_3.jpg
http://www.infosprite.com/members/Fjoggs/Fjo3ctf1_4.jpg
 Looks Funky
#1726 posted by nitin on 2005/02/04 20:31:08
fjoggs!
 Btw
#1727 posted by nitin on 2005/02/04 20:31:39
where is the q3 dm commuity hanging out now that q3w forums is gone.
 Mwahaha
#1728 posted by Lunaran on 2005/02/04 20:40:05
 LOL!!
#1729 posted by Tronyn on 2005/02/04 22:56:51
Ok Lunaran, you rule.
 Teh..
#1730 posted by Fjoggs on 2005/02/05 06:56:28
Busted :P
Altough I don't see the reason why I should want to post old radiant shots. :P
 Fjoggs
#1731 posted by R.P.G. on 2005/02/05 07:28:40
Well, to make you feel better about the old Radiant shots...
http://rpg.spawnpoint.org/images/blah/sm69teaser1.jpg
http://rpg.spawnpoint.org/images/blah/sm69teaser2.jpg
http://rpg.spawnpoint.org/images/blah/sm69teaser3.jpg
Now everyone tell metlslime to hurry up with that last bit on SM69 so I can get started on the gameplay.
 RPG
#1732 posted by Fjoggs on 2005/02/05 07:32:13
Hehe, thanks. :P
nitin: some of them are at levelsource.com and others are at map-center.com.
The rest, I don't know. :(
 !
#1733 posted by . on 2005/02/05 13:50:18
What is with people not gamma correcting their shots? The first is entirely black, the last 2 could use a little brightening.
 Phait
#1734 posted by R.P.G. on 2005/02/05 16:03:42
#1 is indeed way way too dark. #2 and #3 seem fine here. There's just not much contrast to begin with due to no lighting.
 Another Thing...
#1735 posted by . on 2005/02/05 16:09:36
viewing dark images on a white background affects the light/dark perception as well. Not that you need to create black pages for your preview images, but it'd help :)
 Phait
#1736 posted by inertia on 2005/02/06 22:51:08
go map plz
 Inertia
#1737 posted by . on 2005/02/06 22:57:16
Who the fuck are you telling to map, when I am mapping, and you're not?
 Phait
#1738 posted by necros on 2005/02/06 23:07:42
go map plz
;)
 Phait
#1739 posted by gibbie on 2005/02/07 01:09:59
GO MAP
bye
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