 Finally Got Hold Of It Then
#17904 posted by ijed on 2010/01/06 22:23:13
Thanks!
 Wow
#17905 posted by necros on 2010/01/06 22:35:10
how did you find that! thanks! ^_^
 Mapping Competition Idea
#17906 posted by negke on 2010/01/07 11:24:32
Category: Random, Useless, Wtf, Zwiffle
Theme: Start maps
Timelimit: One weekend (Friday through Sunday)
Lols aside, this could be regarded as a sort of extended speedmapping session, a chance to build a small (or large? think SOA) map with some nice architecture, traps, cleverly hidden Nightmare entrance etc in a short time. Map sources to be included to make it not entirely useless (so people could theoretically use one of the maps for their episodes - or a chainmap).
#17907 posted by JneeraZ on 2010/01/07 11:35:53
That's kind of a cool idea.
#17908 posted by Zwiffle on 2010/01/07 18:33:52
Interesting, but why not just make it a speed map theme?
#17909 posted by JneeraZ on 2010/01/07 19:00:57
I like the idea of the maps being start maps ... unless you mean make "start map" the theme.
 What's The Difference?
#17910 posted by Zwiffle on 2010/01/07 19:33:52
#17911 posted by JneeraZ on 2010/01/07 19:38:15
Oh sorry, he already said that was the theme. Never mind!
#17912 posted by negke on 2010/01/07 20:35:07
No no, the idea is to start maps. Finishing them is not a necessary requirement.
Zwiffle: Because that would probably be too little time for proper detail and stuff.
#17913 posted by anonymous user on 2010/01/07 22:20:39
then the maps shoudn�t have monsters?
 Wait What?
#17914 posted by metlslime on 2010/01/07 22:30:13
is it a start map with a skill selection, or are we supposed to "start" working on larger maps that will take a normal amount of time to finish?
#17915 posted by Zwiffle on 2010/01/07 22:32:44
I was under the impression we were to make start maps, skill-selection maps.
 Question
#17916 posted by Tronyn on 2010/01/07 22:42:02
I'm now writing this talk about Quake and its history. Didn't someone have some Quake ads from back in the day kicking around somewhere? Actually, any images or information from around the time of Quake's development/release would be great.
 Also
#17917 posted by Tronyn on 2010/01/08 00:13:52
I'm looking for comparison shots between old and new maps/textures, and also just really impressive screenshots (of maps, engines, effects, mods, etc). Links appreciated.
#17918 posted by Spirit on 2010/01/08 09:18:51
I have http://planetquake.gamespy.com/View.php?view=POTD.Detail&id=223 in good quality at home. Also some other advertisements.
Also some magazine scans of previews and reviews (if I find those files again...).
For some older "nice engine" screenshots see Tei's best of at http://web.archive.org/web/20071009042232/http://wiki.quakesrc.org/index.php/Engines (bottom).
Kinn's Marcher Fortress or some czg07 are always impressive. But probably not to modern day gamers who are used to huge environments. If you just want to go for the "zomg wow" factor Tenebrae (the doom3ish techdemo level I just cannot find anymore, or Industri), Quake10Year might be something. I have some super sexy screenshot of apsp2 with the Generations Arena enforcer and DP's reflective water somewhere.
Remind me of it!
 Tronyn
#17919 posted by negke on 2010/01/08 10:11:55
There was another ad similar to the "Quake is for everyone", it showed a freshly married couple, both with Quake rune rings and the slogan "Quake is forever". I couldn't find it in a quick Google search, but I'm sure I've seen pictures of it somewhere around, in a QExpo booth perhaps?
Direct comparison shots: original dm3 and than's dm3rmx. Possibly the other rmx maps, too.
Good luck on your lecture and make sure to have someone with a digicam record it (so we can watch it and pick at the factual errors :D)
metlslime, others: start.bsp of course
 For Level Design
#17920 posted by ijed on 2010/01/08 14:01:13
Show a couple of Zerstorer shots, maybe some from Operation Urth Magik, Quoth and Travail.
#17921 posted by anonymous user on 2010/01/08 16:03:18
negke what�s the point of making starts maps
#17922 posted by Zwiffle on 2010/01/08 16:26:21
Focus on neat looking maps, not too big, not too small, no monsters/weapons/gameplay. Just ambience I guess.
 How About
#17923 posted by ijed on 2010/01/08 16:57:47
Start maps for maps that don't have them?
As a homage.
#17924 posted by Zwiffle on 2010/01/08 17:42:43
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
#17925 posted by Zwiffle on 2010/01/08 17:42:51
That might be cool - expand the original episode hall of the Quake start map to an entire map in itself?
 Oops
#17926 posted by Zwiffle on 2010/01/08 17:43:02
Sorry for the double.
#17927 posted by JneeraZ on 2010/01/08 20:32:59
The idea of creating maps entirely for the aesthetic is interesting. I often feel that way when making areas - that the combat and items just get in the way. I want to create a good looking area. The fighting is just an excuse to get the player to move through it.
Hmm...
#17928 posted by JneeraZ on 2010/01/08 20:36:36
That gives me a weekend project to play around with actually. Neat!
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