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Those Are All Awesome 
I want the last one in my bathroom :S 
Shambler And Shrooms Ftw 
disclaimer: no, I've not tried this in the real world 
Starbuck 
Your email address is dead ("User unknown"). Please mail me! 
Spirit 
Ah yes, forgot to update it on my account here!
Now updated.

new address is jonmiles1 AT gmail

Sorry about that. 
CHILE EARTHQUAKE 
Who has heard from ijed? 
WTF 
I had a dream that EPICs main offices were in Finland and that I was beer drinking buddies with CliffyB and Tim Sweeney. And I was like, I want to gtfo from my job and work with you guys and they were like, OK dude.

And then I woke up. 
Fuck The What 
youre participation has led your dreams to the
ground zero of ID's restrickted license area. 
But 
that seems so fuck to me? 
I Ment 
that doesn't seem so fuck to me? 
Yes 
and no. 
I LIVE 
 
 
Ye!!!

let�s drink to that!!! 
Ijed 
how are you? Are your family and friends ok? 
Everyone Is Fine 
We didn't really have the worst of it although we were visiting family in the middle of nowhere and closer to the epicentre.

The worst was in Concepcion where a tsunami killed a few hundred people and levelled a district or two. 
Ijed 
Glad to hear that you & yours are fine. 
 
While I dislike them for numerous reasons Valve has kept a lot of game developer spirit: http://www.reddit.com/r/gaming/comments/b7yx3/mystery_achievement_added_to_portal_patch_notes/c0lescn 
Internet Hive Brain Works 
That is amazing stuff, it is a real shame that more developers don't do events like this. It really gets everyone involved in the game, even if it is old. That BBS dialup number will be constantly ringing for weeks! :P 
Oops 
I intented to add this link to the post but then I forgot: http://www.shamusyoung.com/twentysidedtale/?p=7327 
Thanks 
 
A RemakeQuake Test Server 
running the multiplayer demo is now up at:

bigfoot.quake1.net:26001

Server in Europe (Germany I think).

You must have the demo content installed to play, of course.

http://www.quake-1.com/files/modfiles/RemakeQuakeMPDemo_20091211.zip

Fitzquake can't connect to port 26001 apparently, so you need to use a netquake engine that is online-ready. I used Darkplaces.

The multiplayer types I was testing with (peg, nitro, metch and others) have said that RMQ's multiplayer is a very promising mod. It is very well liked, which surprised us a little, not least because the release is over two months old. A patch is being worked on to fix the pile of issues that cropped up, mostly things to do with bots and voting.

Come play with us! 
Actually 
fitz should be able to connect and play,

you just have to type

port 26001

and then

connect bigfoot.quake1.net
(this is written without testing)
and it should work, unless fitz is multiplayer broken :O 
 
Nope, that gives me port 26000 (Runequake). Unless this is a problem with Fitzsdl but not Windows fitzquake.

/shrug

If someone gets it working with Fitz, all the better - but I tried this a couple times now. 
Not Windows FitzQuake Problem 
FitzQuake 0.85 on Windows can connect via "port 26001; connect bigfoot.quake1.net".

I just tried it.

/Odd note: I noticed that the "test" and "test2" commands have been stripped out of FitzQuake 0.85 networking code. 
I Get 
"connection accepted"... but nothing else ?
Is it working. What do i do ? 
FitzQuake Isn't NAT-fixed 
FitzQuake isn't NAT-fixed and cannot connect through a hardware firewall due to the way the Quake handshake works.

NAT-fixed client list:

ProQuake
DarkPlaces
Qrack
JoeQuake
DirectQ

NAT-fix tutorial:

http://forums.inside3d.com/viewtopic.php?t=1857 
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