News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
If You Don't Want To Use An SQL Server 
then rendering static HTML files is the way to go. Is tags.mapid indexed? 
Re: Map On The Edge Of Forever 
Unlimited Detail 
 
Point cloud rendering. It's probably better to just wait until we have enough horse power to do real time ray tracing with nearly limitless triangles. 
 
I dunno that looks like a very elegant solution, at least as an alternative. I am intrigued. 
 
For all I know this is a marketing hoax or at least way to vague to trust. Don't you remember sparse voxel trees Carmark was talking about and with that awesome Siggraph paper? 
 
If it exists and is reliable then great but I'm not convinced.

But its a bit star trek - formulate a complex plan and explain it with a simplistic formula.

'It's 3d rendering but like Google.'

It's obviously a marketing video and I doubt they want to release a technical one. Will be interesting to see if this exists in 2 years - will say alot obout boasting, barriers to entry and 3d technology. 
Also 
Once we've got something real that's better than polygons I won't shed a tear at their departure.

But a fuzzy YouTube video isn't exactly conclusive evidence. 
 
I've seen a lot of points that seem to miss the entire reason the video was made (imo) - it is pretty much a marketing video these guys did to drum up interest. You can't get the funds you need to do the research to finish the project without interest. And besides it was 8 minutes long and tried to cram in a bunch of different things on top of explaining the IDEA behind the technology, not the entire scheme of operations.

Also, this: (unrelated) http://i.imgur.com/lLdEX.gif 
Quake 1 DM Server Questions 
I 'm going to setup a quake 1 DM server probably using proquake and was wondering what the bandwidth usage would be like? my current connection is a 12mbit down 2mbit up. Also what levels would you guys like to see on the server. 
 
those assholes would've impressed me a lot more if they didn't spend most of that video explaining what polygons are, as if anyone who gives a shit didn't already know all that. Good way to use up time so you don't have to explain your idea though.

Also, they did a good job showing how much polygons suck, using footage from many graphically advanced N64 games.

I also lose faith in a company like that that doesn't have the judgement to hire one fucking artist. Presentation might be kinda important in this case, who knows. 
 
Go back to making happy demons starbuck








<3 
I Just Really Love Ranting 
Wasn't even mad! AT THOSE GOD DAMN PIG FUCKERS 
P.s. 
be sure to read that in Hunter S. Thompson's voice. Thanks. 
 
actually, i totally agree with starbuck. the whole video was more about why polygons suck than what the new tech will mean beyond 'unlimited detail'.
and if you want to impress people with your graphical engine, it probably helps to have people who know how to create graphical content.
it's such a cop-out to say 'this would look better if we had hired a real artist to do it.' well then, why didn't you? 
 
It also would have looked better if it were trying to show off the art instead of the technical specs and what it was trying to do ... and also if it were complete and built off of tens of years of research with an entire industry and competition fueling said research ... 
 
well if it was trying to show off the technical specs, then it didn't do a great job, come on.

I'm far from the most knowledgable up-to-date dude when it comes to this stuff, but in the course of my comp sci degree, I studied search engine indexing, wrote a voxel renderer, and performed many other arbitrary tasks. I would have loved to hear more details, but that video was truly uninformative, as well as slightly condescending and bitter to boot.

You said before it's a marketing video - my point was that I question their judgement if they don't realise that it's a visual medium and it might be a good idea to make it look not shit. For marketing purposes.

New technologies/breakthroughs are awesome of course, and I hope this is as cool as they promise! Like you said though, the current rendering systems are complete and built off of tens of years of research with an entire industry and competition fueling said research, and that means it's pretty damn hard even for superior technologies to get traction. 
N64 Games? 
I thought that was crysis they were showing the polygons of? 
So 
There was another earthquake today - 7.2 Richter and then aftershocks from that all day.

Was reported as a aftershock of the bigger one first, but its apparently not. Nothing fell down, but f-ing hell, give it a rest. 
Hm 
By my standards it is just a tremor though.

Earthquake = shit falls down
Tremer = shit stays up 
 
Earthquake = Charleton Heston
Tremor = Kevin Bacon 
 
kevin bacon reminds me of john carmack 
 
john carmack reminds me of quake 
 
Is there a reliable way to convert hexen2: Portal of Praevus models to Quake .mdl?

A way that preferably works in wine or even Linux?

A way that doesn't require me emailing some hexen2 devs or installing Windows 95? 
What's The PoP File Format? 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.