 So
Should we have an official youtube channel with previews of the releases?
Spirit, how do you feel about using the quaddicted youtube for that?
#162 posted by Spirit on 2016/04/23 15:12:14
That would be weird but if you want I will see if access can be shared for that?
If someone wants to join https://www.facebook.com/Quake-8723859970/ just shout, I want to leave it behind.
 #162
#163 posted by mankrip on 2016/04/23 17:57:57
I can help.
 Official Dates
#164 posted by qbism on 2016/04/24 02:08:03
qexpo2016.com
May 14: Registration opens.
Saturday, July 16 to Saturday, July 30: Quake Expo.
Hopefully this schedule annoys everyone equally... those who wanted it sooner, and those who wanted it later. And we can have something helpful prepared on the site for June 22, especially newcomers wondering where to start.
mankrip, check your email :)
If anyone would like to volunteer, or just kick the tires on the site, please email me (see profile) or PM on insideqc or quakeone.
Site roles needing volunteers: moderator, editor, news posters, FAQ/ help booth guru. The editor will help booth authors and release booths for posting at the start of the expo.
 I Have An Idea
#165 posted by mankrip on 2016/04/24 18:20:10
We could make a small map pack to celebrate Quake's 20th birthday.
It's been years since I've stopped working on the Dreamcast port of the Makaqu engine, but it's pretty popular among Dreamcast users. With my current skills I should be able to improve its performance a lot.
We can make a single player episode, add some custom music, some custom monsters/items/etc, and release it as a selfboot CD image with modding tools and other stuff. We could call it the "QExpo's 20th Quake Birthday pack", advertising the expo on the readme files and on the start map of the pack.
Dreamcast dedicated websites would pick this up very quickly, helping other retro gaming communities to find out about QExpo. People would love a pack with the improved modding tools we've got nowadays; this would help them to make new Quake stuff for the Dreamcast and other retro platforms, and they would join the Quake communities to learn. Sure, it wouldn't be many people, but there are some very dedicated people in retro console communities.
Constraints: The Dreamcast port has only 10 MB of heapsize, no expanded limits, no colored lighting and no fog. Also, since it must be distributed in a very specific CD image format to work in the Dreamcast, which doesn't allow extra sessions to be added to the disc, we can't count on the users including their own PAK1.PAK on the disc, so we can't use content from the registered version of Quake in this pack. However, we can use replacement models, sounds, new monsters and so on to spice things up.
What's needed:
Mappers. To make the work easier, the maps could be remixes of previous custom maps, since most people outside of the Quake communities don't know about them yet.
Assets: Models as detailed as Skiffy's shambler and Capnbubs' grunt are fine.
I can handle the engine coding, the CD image creation, and get in touch with the Dreamcast communities. I can also help with some QC coding and other things.
This would be like a "retrojam-styled Arcane Dimensions", packing a number of custom game features in a more minimalistic way.
I'll be on vacation next month, so it should be doable.
#166 posted by Spirit on 2016/04/24 22:52:15
mankrip: For Facebook? Just sent a message to the page, then I will add you as admin tomorrow.
 DC Content (and Webquake)
#167 posted by qbism on 2016/04/25 03:24:37
Had same dilemma when posting a free-standing FlashQuake years ago. I used oqplus- http://openarena.ws/fsfps/oqplus.html By now there may be additional unencumbered stuff out there.
Multiplayer (no monsters) but can add frikbot and various open-source maps. Maps require retexture with OS textures.
BTW, has anyone got a line on interviewing Adrian Carmack or John Romero for the expo regarding their upcoming game?
 I Could Ask Romero
#168 posted by Tronyn on 2016/04/25 04:00:39
Earlier this year I wrote him with some thoughts on his level design in Doom and Quake and he wrote me back pretty quickly, though noting that in general he's pretty busy with this upcoming game.
Other than that I don't expect to be able to contribute much to a possible QEXPO, though I'm glad it's happening. I've got something in the works but it won't be ready by then. Hopefully I'll have some good screenshots then I'll just post that and some kind of coherent request for help with the larger Drake project.
#169 posted by scar3crow on 2016/04/25 15:09:11
Spirit-
Why do you want to leave the Facebook group behind?
As for people, well Romero and Adrian would both be VERY busy now. Carmack is probably pretty busy with Oculus, but not as busy before. McGee and Petersen are both at normal availability I'd assume. McGee is reachable on Twitter, he Favorites the bad jokes I tweet at him once in a while.
Meanwhile I'm just standing back staring surreally at what my life was like a decade ago when I did the 2006 QExpo. And the changes it brought about are why I don't have the time to do it this time...
 Oscar3crow
#170 posted by Spirit on 2016/04/25 23:07:03
It did not become what I hoped for (regular posts from the team) plus Facebook changed its settings so only a fraction of the people see the posts so the hype is gone.
 Good To Know
#171 posted by mankrip on 2016/04/25 23:29:12
I wondered why it wasn't used more often, and thought the team didn't want to seem spammy.
#172 posted by scar3crow on 2016/04/26 01:31:11
I'd not been good about updating it, though, I'm not a News Maker myself, so I only posted when I found something - and usually you or DaZ had already shared it.
 Scar3crow
#173 posted by qbism on 2016/04/27 01:56:27
...you can't leave us hanging with that tantalizing story. Besides, you're on the to-be interviewed list. What changes?? Did you turn into a werewolf? Is it already too late to bail out??
In all seriousness, I hope you would write a few paragraphs about your experience and perception of the scene between then and now. I could send a series of question if you'd prefer an interview format.
#174 posted by scar3crow on 2016/04/27 05:08:16
I'm happy to answer questions, just give me time to respond, things are busy and sometimes I miss notifications.
Okay, usually I miss notifications.
 Registration Is Today, Right?
#175 posted by aDaya on 2016/05/14 14:02:44
If it is, where do I register myself?
 Likewise.
I want to be put on some list somewhere.
Am already registered in the forums.
#177 posted by Kinn on 2016/05/14 18:18:42
I want to be put on some list somewhere.
Try walking about the town centre with your schlong out. That should do the trick.
 No Really, How?
#178 posted by aDaya on 2016/05/14 19:12:45
Do I just have to register on the forums?
 Registered Offenders
#179 posted by qbism on 2016/05/14 21:02:42
Expose yourselves! https://qexpo2016.com/
See the FAQ on the site. Basically signup, join the appropriate group and post intent.
Anyone may register. For those who don't intend to create a booth or event, all site members may post in the activity stream, comment on booths and news, and participate in groups.
#180 posted by scar3crow on 2016/05/14 21:24:01
Registered. Waiting for the email. (No, it isn't in Spam).
 I'm Out Dated
#183 posted by madfox on 2016/05/16 16:13:11
I remembered I joined qexpo2016.
Now all my post end up php402.
I use Chrome, I tried to eliminate all filters, but it won't work.
Quaddicted has the same waybackmachine error.
Maybe my winxp isn't able to clear all new updates.
 402
#184 posted by qbism on 2016/05/16 18:58:31
Did you mean qexpo2006? I don't see 'MadFox' on the list of 2016 members or pending members.
#185 posted by scar3crow on 2016/05/16 20:19:54
Pending Member has promise as a band name.
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