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HALF-LIFE 2
Apparently it's been released today. How the fuck did that sneak up on us?? I guess I got so b0red of HL2 news I stopped reading any of it.

But I've ordered it.

So what's the verdict from the homies?? Discuss tha shit here.
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Hmm.. 
spoilers eh? so i could watch the movie rather than playing the game and then know wtf people are talking about? 
Well 
not really, there aren't "spoilers" regarding steam being a piece of shit.

Just in case anyone who hasn't played HL2 is wondering, HL2 > Doom 3 :) 
Hmmm 
I've been playing HL2 a bit, and I have to agree with than, HL2 >> D3... =)
Its just so much more fun, and the gameplay is rarely repetitif from what I've seen for now (I'm in Nova Prospect), which definatly isn't the case for Doom3.

What I quite like is the sense of location some of the maps have, it just feels right, and very atmospheric. Like when you're climbing around on the large bridge, or just driving the buggy around (you really feel like ur traveling, first time I felt that while playing an FPS). 
Blue Grav Run 
Bal: I read in the Raising the Bar book (which yes, I went ahead and bought this weekend) that they had to tweak the car/boat physics severely, since it would induce motion sickness the way they first had it ;D

Anyways,*SPOILERS to anyone who hasn't finished the game (and why the hell haven't you yet?)*

Saw a way to go back through the whole game with the blue gravity gun you find in the Citadel (which can pick up practically anything, as opposed to the one earlier on): just start your game, bring down the console and type changelevel d3_citadel_03, which is right where you get the blue GG. Then type changelevel d1_trainstation_01, which puts you at the beginning of the game, and then give_weapon_physcannon to re-give you the gun. Now, head out there and get physical! 
Lun 
Hehe, I nod and shake now -- I used to only try to get some nice buttshots of Alyx... 
Alyx Is Ugly. 
Hm... 
just finished hl2... interesting endgame 'battle'. thank god it wasn't some stupid clich�d boss fight. :P
don't know what to say about the ending though... the lack of finality bothers me, but i like happy endings so i guess i deserved that. ;)

this game actually makes me want to map for it. i think a horror oriented map would be amazing in there. maybe better than d3's horror handling. ... maybe ;) 
Oh Yeah 
and the beginning sequence is pure genious. it was really cool and set the mood perfectly when you are trying to escape for your life, not to mention all the little touches that are scripted into the guards ("pick up the can" :P) 
HL And HL2 Story 
I've found a very nice site that tries to explain the events in HL and HL2 with great detail, providing background information. This site obviously contains major SPOILERS. Read it all here: http://members.shaw.ca/storage_4/hl2story/ 
Cool! 
thx 
Nothing Special 
downloaded the cracked HL2 game

Bugger Steam IMO

Works a treat

I wouldnt pay for this game though. Its NOTHING special

Give me a good RPG any day

Cheers 
Macca. 
You're a knoblord.

Don't waste our time posting inane comments on here based on playing a w4r3z version. 
Shambler 
Would be you be so kind as to provide a list of features that the legal version of HL2 has over the warez one? Except for Steam and multiplayer, that is. 
Yeah/ 
Moral superiority.

Now STFU, n00b. 
And 
another feature I really like is that Valve get paid the money they deserve. 
Gabe Newell Ate All The Money! 
And all the babies!
And all the cattle!
And all the alien hive queens!
And all the muffins!
And all the russians! 
Macca 
I mostly agree with you. It took ~6 years to develop the engine. ~1 year to develop the game content. Only 1 year. While I admire the engine and the effort put into it, the content didn't seem all that spectacular to me.

But then again, I agree with Shambler: don't warez. :( 
Heh, Weird. 
I am of the complete oposite opinion of Zwiffle here.
I think the source engine is utterly amateurish (perhaps a bad word, but whatever) and awkward compared to Doom 3.
Source supposedly being the ultimate engine for modmakers sounds highly dubious to me, since all game content is kept locked away in secrat files that you need to go through steam to do anything with. Level scripting is done with a complex array of obscure entities linking together in ungodly ways that make adult jesus cry.
Compare this with Doom 3 which is completely open, just about all game assets are easily editable tga files or plain text documents, everything is open to the user, even the maps. Scripting is done with a very user friendly (if you know programming, which you ought to do if you're making a mod anyway) scripting language that is easy to get an overview of.
The one thing I'll give Source some credit for is it's physics system (which isn't even't Valve's own doing, but Havok) which is much more flexible and versatile than Doom 3's.
Source is clearly the last iteration of the quake generation of 3D engines.

On the content side though, HL2 is completely awesome. The environments are realistic, lush, gorgeous. Models have amazing animation and look gorgeous. (PS. Barney I love you!) Sound, although imho not as immersive as Doom 3, is gorgeous. The setting... ...OMG the setting, the atmosphere, the world, the premise... I am socked and awed! Gorgeous!
Doom 3 was pretty, but got a bit monotonous, and formulaeic (sp?).

Anyway, that's just my �2.
And of course HL2 gets a lot of credit for bringing us that gorgeous hunk Barney. <3 <3 
And Just To Clarify... 
Being socked is almost as good as being shocked, only better! 
Yar 
Yeah I agree with czg, finished it last night, and this is the nicest game I've played this year despite the steam annoyance.

Was a bit dissapointed there weren't any more funky weapons, I liked the strange alien weapons in Half-Life, but they wouldn't have quite fit in as well in this one I guess. Fortunatly the grav gun was there, oh and Dog rocks. =)

I really wasn't expecting to enjoy this game so much. 
... 
so how do i make maps? O_O 
How Do I Shoot Web? 
You install the SDK through Steam, then you let it install CS:Source and HL2:DM, then you launch the SDK through Steam and then you launch Hammer from the SDK, then you make your map, then you've got to configure your Hammer setup so all the paths are correct, then you try compiling and see if the paths were correct, then you play the map and murder a kitten. 
Question 
Doom3 is a long game, how is HL2, compared to D3? 
 
I beat both in roughly the same amount of time, HL2 took a little less time for me than Doom 3. I liked Doom3 more, but HL2 had a much better ending. 
About Half As Long Maybe? 
HL2 was weird for me in the length department. I thought some parts of the game were too drawn out, i.e. the airboat and bits during the buggy stuff. Beyond that I thought the game was wonderfully paced.

Doom 3 felt longer, but that's probably because I couldn't play that game in long sittings. I'd really get too hyped up, anxious, nervous, upset to play that long. Generally I still think Doom 3 was able to create much more tension and real emotion than HL2. Except when Barney was around, God he's a hottie.

I think they are both quality titles though that really can't be compared that well to one another. I think that you'll see more mods for Half-Life 2 in the end however. Content creation is just so time consuming for D3 I'd assume I'd grow bored with it. If I ever go through with this mod I'm writing a doc for, it'll be for Half-Life 2.

Fun wise, I enjoyed myself more playing Half-Life 2, but at the same time enjoyed being scared during Doom 3. 
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