 Big Up The Monobrow.
#19609 posted by Shambler on 2010/11/15 19:52:07
 Linux Quake Clients?
#19610 posted by mwh on 2010/11/15 23:04:04
So, what's the latest hotness on playing quake on linux? I've been using wine + fitzhack for ages, but sound has stopped working and surely there's something better by now. Ubuntu Maverick + shitty intel graphics, if that matters.
(The next fun would be trying to get it to run on my ARM developer board I guess :-)
 Mwh
#19611 posted by rj on 2010/11/15 23:25:35
http://quakespasm.sourceforge.net/
it's basically a fitzquake sdl with various bugfixes and a few handy extra features. most sold engine around atm
 Er,
#19612 posted by rj on 2010/11/15 23:26:10
'sol[i]i[/i]d'
 Tag Fail
#19613 posted by rj on 2010/11/15 23:26:23
 Thanks
#19614 posted by mwh on 2010/11/16 00:06:48
sounds still a bit screwy, but I've got somewhere to start from...
 Sounds Screwy?
#19615 posted by SleepwalkR on 2010/11/16 08:02:06
How so?
#19616 posted by negke on 2010/11/16 09:54:06
Maybe because the name suggests freezes, stutters, jerky movement, sudden performance drops, just to name a few things...
#19617 posted by mwh on 2010/11/16 12:03:37
Choppy and stuttering. Probably pulse's fault.
 What?
#19618 posted by SleepwalkR on 2010/11/16 12:18:01
Quakespasm is choppy on your system? What's pulse?
#19619 posted by Spirit on 2010/11/16 12:25:07
pulseaudio. another layer of user-friendly and well-working audio stuff on top of alsa. or maybe not.
I am so glad i am using ossv4!
 Pulseaudio
#19620 posted by jt_ on 2010/11/16 17:48:47
Destroys pretty much any chance for linux to have decent sound. Just use alsa or ossv4 if your card is supported. Supposedly it's better than alsa.
 Perhaps 'choppy' Is The Wrong Word
#19621 posted by mwh on 2010/11/16 23:16:47
Actually what it sounds like is the first 0.2 s of the sound is played over and over again for as long as the sound should last.
Only SDL_AUDIODRIVER=alsa works at all for me, the others result in "Couldn't open SDL audio: No available audio device", even pulse, which is a bit surprising.
#19622 posted by starbuck on 2010/11/17 21:26:04
#19623 posted by necros on 2010/11/17 21:39:09
i'd rather see something like jade empire. :S
#19624 posted by Trinca on 2010/11/18 23:04:15
#19625 posted by gb on 2010/11/19 17:24:37
Is it a bad thing to disable the sliding on exploboxes and monsters?
Specific cases where this is BAD?
 No.
#19626 posted by negke on 2010/11/19 18:52:17
Although... are tarbabies sticky or slippery?
 Scrag Riding - My New Extreme Hobby
#19627 posted by Ankh on 2010/11/19 19:06:43
#19628 posted by necros on 2010/11/19 19:46:44
if you're going to fix it, consider making players slide off of monsters' heads. like, actively being pushed off like in D3. it just doesn't make sense-- especially flying monsters.
 Gb:
#19629 posted by metlslime on 2010/11/19 20:33:37
I did this in fitzquake long ago and reverted it, realizing it was too much of a gameplay/physics change to go in an engine (unless it was cvar controlled, which is DP's approach.)
Fixing it in a mod is completely reasonable though.
#19630 posted by Trinca on 2010/11/20 00:20:26
you guys are such a noobs :(
caroline made a awesome christmas shamby and nobody coment :|
you fags :(
 Heh
#19631 posted by Tronyn on 2010/11/20 00:30:33
you should have had a better tagline, AAAWEESOME on the internetz is not so intriguing.
that is kind of awesome... one question though, why a penguin?
#19632 posted by Trinca on 2010/11/20 00:59:49
no idear tronyn ask caroline :)
#19633 posted by Spirit on 2010/11/20 01:10:16
it's so full of stereotypes that science is your salvation love is intense o.O Oh brother o.0 aw... bacon double-cheeseburger with extra pickle balance on that humongous couch.
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