#19646 posted by
Trinca on 2010/11/20 13:00:35
one question!!!
are you guys fags? :) hehehe you get so offended with this word
LOL
#19647 posted by
Trinca on 2010/11/20 13:09:09
sorry about post #19645 and #19646
:(
#19648 posted by
Trinca on 2010/11/20 13:12:07
just for the record the "fags" was not to offend anyone, sorry if I did was intended like...
I thought you guys know me a little guess not
:(
I will choose my words better next time!
#19649 posted by
Trinca on 2010/11/20 13:14:24
SleepwalkR sorry if I offended you...
:(

Not Again
#19650 posted by negke on 2010/11/20 13:18:39
Calm down, niggaz.

Lol
#19652 posted by Tronyn on 2010/11/20 13:25:33
k sorry wrong assumption on my part NO INTENTION TO SET THAT OFF. Trinca man, if _I_ am telling you you have a persecution complex, then it's worth looking into.

Ffs
#19653 posted by ijed on 2010/11/20 13:37:48
#19654 posted by
Trinca on 2010/11/20 13:54:35
no negke not again :p
already said I'm sorry ;)
and I really ment to

Roflmao
#19655 posted by
JPL on 2010/11/20 14:41:08
Looks like Trinca has sudden maturity growth... Good news ;)

MeTech
#19659 posted by
JPL on 2010/11/20 18:07:51
I am not sure, but it is really looking her painting style....
#19662 posted by
starbuck on 2010/11/20 19:24:55
will you guys stop being so fucking jewish, it's black as hell

Sad News
#19663 posted by
Trinca on 2010/11/20 20:07:47
http://quark.sourceforge.net/
Quark will not have more updates :\
#19664 posted by
necros on 2010/11/20 20:18:43
probably the longest running editor of all time... the sheer amount of games supported by it alone is worth a look.
#19665 posted by negke on 2010/11/20 20:24:39
Let's hope the floating point issue is among the things he wants to fix for the final release...

Just Fyi:
#19666 posted by
necros on 2010/11/20 20:39:06
if anyone is using QE3 out there, do NOT uncheck "Use Brush Float Precision" in the preferences.
while the checkbox option sounds like it will help, it will actually hinder.
there is some kind of disconnect between what the map looks like in the editor, and what the editor is saving in the file. the editor seems to always work with floats regardless of setting.
unchecking that option will force the editor to round vertex coordinates when saving the file, which results in micro-brushfractures. the annoying part is those tiny fissures are not visible in the editor until you close and then reload the map.
so yeah, leave the option checked. :)
#19667 posted by
Trinca on 2010/11/20 22:49:37

Hm
#19668 posted by ijed on 2010/11/21 00:14:13
I will change to the bsp editor after I finish my current crop of RMQ maps - just in the interests of not having to retexture them all due to the Valve texture format.
I could never get my head round QuArK - for converting, mapping, whatever.
It does deserve to survive though.

Trinca
#19669 posted by
JPL on 2010/11/21 09:15:54
Yeah,,there are gentlemen that decided to took over. And that is definitely a good news ! whatever people think here about QuArK, I think this is a cool editor in anyway, just different from other "professional" editors, but enough to map for fun.... It just suffers from its floating point issue, else it is really perfect for dumb like me ;)
#19670 posted by
Trinca on 2010/11/21 09:20:22
and me :|
the others like GTK and craft is like chinese can't make anything :(