News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
hmm. a few nice shots, a few crap shots. a month of polish on that and it'd look fantastic killaz 
Killaz: 
Overall the texture set is too monochrome for my taste, but otherwise the map looks nice. Are you planning on releasing this? 
TEU 
was a project that a year or so ago me, killaz, electro, etc were mapping for. All the textures are by speedy so if you want them then mail his arse :)

Shame the project has died, but when I left there was a certain amount of arguing going on so sadly it doesn't come as much of a shock :(

Shame to let the maps go to waste tho! Do something with it eh Killaz :)

err the TEU website (if its still up) : http://teu.quakepit.com/index.php 
TEU 
Engine was basically a Q2 on steroids with the most subtle bumpmapping ever! Everyone told me it had sweet bumpmapping, but I only managed to witness it on one texture and even then only by splitscreen comparision. I loved to harass people about that. 
If Killaz's Shots 
are in the q2 engine, then they are even more imprressive. 
Bleh 
That's why I was guessing it was D3/Q3 screenies ;) 
DaZ 
Y'know, it seems like a crime that almost all the team projects you've worked on or led, which all look so awesome, end up not working out. Why must you tease with your pretty electronic flowers? Think of all the awesome gaming we do not get to play, but can only wonder about how awesome it is. THINK OF IT AND WEEP!!! 
LOL! 
I am a bad luck charm obviously =)

And to clear up confusion, that isnt the q2 engine, its completely ripped up and rebuilt q2 engine =) using q3bsp and curves etc. and shaders. Basicly its q3 with some added knobs on :D 
 
sob 
Blarg 
Friction 
u rok 
Fric 
Unbelievability.

Good job, but please make something that can run on my computer. 
Could Just Be The Shot 
but the foreground seems much more detailed than the rest. DO you have a different shot of that area? 
Friction 
<doom3world> "oMG TAHT SI TEH BSET LEVAL EVAR i AM CURENTLY HIRING LVEL DESINERS FOR MY MOD WUOLD YOU LEIK TO JOIN MY MOD TEEM" </doom3world>

Seriously though, it looks good (although I've being seeing shots of this map for so long now, I almost feel as if I've played it ^_~)

Looking forward to it :D 
Yeah. 
http://www.kolumbus.fi/ville.nieminen/for_nitin.jpg

I guess I'll take a short break from abusing the F12, this is getting excessive. 
Heh 
now I *know* I've seen at least three different shots of that area now. 
I've Handed My F12 Key To CZG 
Hope he's careful with it. 
Lighting 
The map looks quality, but the light looks over bright for the room. I'd tone it down a bit, but besides, thats great sexiness. 
Friction 
Really nice screenshot ! I love these blood splashes on the ground... terrific !
BTW, I agree with ProdXL, lower light level would increase insecurity feeling ... thought... ;)
Keep it up ! 
 
That's it, I vote that the name of this thread is changed to something more accurate, like Friction's Screenshots
You Know There's Something Strange Going On 
When a Doom3 map is being too well lit. So beware!! 
2nd Shot 
is much better at showing off the room. The lighting level is not the issue IMHO, it's just that it seems to be at a constant level throughout the room. Otherwise, it looks very good. 
Rawr 
Hmm 
Walls look a bit bare imo, maybe its just a dull texture to use? try slapping some posters or anything to liven it up a bit perhaps!

Trim on the raised floor looks a bit too thick as well imo.

Lighting looks a tad dark, maybe move the spotlights closer to the walls to get some cool "V" shaped spotcones hitting them.

Hmm overly negative I geuss, but all easy to fix imo. GG 
Aye 
Point taken on the trims, lighting is going to be relatively unchanged, gg. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.