#1951 posted by - on 2005/04/07 10:30:22
hmm. a few nice shots, a few crap shots. a month of polish on that and it'd look fantastic killaz
 Killaz:
#1952 posted by metlslime on 2005/04/07 16:51:00
Overall the texture set is too monochrome for my taste, but otherwise the map looks nice. Are you planning on releasing this?
 TEU
#1953 posted by DaZ on 2005/04/08 00:44:32
was a project that a year or so ago me, killaz, electro, etc were mapping for. All the textures are by speedy so if you want them then mail his arse :)
Shame the project has died, but when I left there was a certain amount of arguing going on so sadly it doesn't come as much of a shock :(
Shame to let the maps go to waste tho! Do something with it eh Killaz :)
err the TEU website (if its still up) : http://teu.quakepit.com/index.php
 TEU
#1954 posted by Friction on 2005/04/08 02:36:04
Engine was basically a Q2 on steroids with the most subtle bumpmapping ever! Everyone told me it had sweet bumpmapping, but I only managed to witness it on one texture and even then only by splitscreen comparision. I loved to harass people about that.
 If Killaz's Shots
#1955 posted by nitin on 2005/04/08 02:41:10
are in the q2 engine, then they are even more imprressive.
 Bleh
#1956 posted by JPL on 2005/04/08 03:03:47
That's why I was guessing it was D3/Q3 screenies ;)
 DaZ
#1957 posted by Zwiffle on 2005/04/08 05:22:37
Y'know, it seems like a crime that almost all the team projects you've worked on or led, which all look so awesome, end up not working out. Why must you tease with your pretty electronic flowers? Think of all the awesome gaming we do not get to play, but can only wonder about how awesome it is. THINK OF IT AND WEEP!!!
 LOL!
#1958 posted by DaZ on 2005/04/08 09:40:59
I am a bad luck charm obviously =)
And to clear up confusion, that isnt the q2 engine, its completely ripped up and rebuilt q2 engine =) using q3bsp and curves etc. and shaders. Basicly its q3 with some added knobs on :D
#1959 posted by cant map on 2005/04/11 06:08:13
sob
 Blarg
#1960 posted by Friction on 2005/04/13 05:13:44
 Friction
#1961 posted by Vondur on 2005/04/13 05:47:31
u rok
 Fric
#1962 posted by Zwiffle on 2005/04/13 06:37:47
Unbelievability.
Good job, but please make something that can run on my computer.
 Could Just Be The Shot
#1963 posted by nitin on 2005/04/13 06:54:08
but the foreground seems much more detailed than the rest. DO you have a different shot of that area?
 Friction
#1964 posted by Kinn on 2005/04/13 09:10:37
<doom3world> "oMG TAHT SI TEH BSET LEVAL EVAR i AM CURENTLY HIRING LVEL DESINERS FOR MY MOD WUOLD YOU LEIK TO JOIN MY MOD TEEM" </doom3world>
Seriously though, it looks good (although I've being seeing shots of this map for so long now, I almost feel as if I've played it ^_~)
Looking forward to it :D
 Yeah.
#1965 posted by Friction on 2005/04/13 13:16:10
http://www.kolumbus.fi/ville.nieminen/for_nitin.jpg
I guess I'll take a short break from abusing the F12, this is getting excessive.
 Heh
#1966 posted by Kinn on 2005/04/13 13:28:32
now I *know* I've seen at least three different shots of that area now.
 I've Handed My F12 Key To CZG
#1967 posted by Friction on 2005/04/13 13:38:23
Hope he's careful with it.
 Lighting
#1968 posted by ProdigyXL on 2005/04/13 20:01:06
The map looks quality, but the light looks over bright for the room. I'd tone it down a bit, but besides, thats great sexiness.
 Friction
#1969 posted by JPL on 2005/04/13 23:02:20
Really nice screenshot ! I love these blood splashes on the ground... terrific !
BTW, I agree with ProdXL, lower light level would increase insecurity feeling ... thought... ;)
Keep it up !
#1970 posted by Vigil on 2005/04/14 00:19:19
That's it, I vote that the name of this thread is changed to something more accurate, like Friction's Screenshots.
 You Know There's Something Strange Going On
#1971 posted by Friction on 2005/04/14 00:39:56
When a Doom3 map is being too well lit. So beware!!
 2nd Shot
#1972 posted by nitin on 2005/04/14 01:53:57
is much better at showing off the room. The lighting level is not the issue IMHO, it's just that it seems to be at a constant level throughout the room. Otherwise, it looks very good.
 Rawr
#1973 posted by Blitz on 2005/04/15 23:52:02
 Hmm
#1974 posted by DaZ on 2005/04/16 03:30:27
Walls look a bit bare imo, maybe its just a dull texture to use? try slapping some posters or anything to liven it up a bit perhaps!
Trim on the raised floor looks a bit too thick as well imo.
Lighting looks a tad dark, maybe move the spotlights closer to the walls to get some cool "V" shaped spotcones hitting them.
Hmm overly negative I geuss, but all easy to fix imo. GG
 Aye
#1975 posted by Blitz on 2005/04/16 03:44:02
Point taken on the trims, lighting is going to be relatively unchanged, gg.
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