 I Must Say
#1976 posted by Zwiffle on 2005/04/16 06:45:40
I'm not impressed from the Screen shot.
But, like DaZ said, it could be easy to fix and add some detail. I would add yellow-ish lighting to it. Because I'm cool like that.
 Blitz
#1977 posted by R.P.G. on 2005/04/16 06:54:27
I don't really have any complaints with the lighting, but I have to agree about the walls. Too flat and not enough details. It seems awfully clean, so maybe some additional slime decals?
 I Like It,
#1978 posted by HeadThump on 2005/04/16 09:48:10
to me it looks uncluttered which is the opposite of most HL2 dm maps. RPG is right about the flatness of the walls. Something as simple as raising or lowering that right sided wall could help it feel like a fuller volume of space.
 Some Stuffage
#1979 posted by Kinn on 2005/04/17 14:13:59
#1980 posted by R.P.G. on 2005/04/17 15:18:30
Nice and dark instead of the usual bright and shiny stuff. Maybe could use a bit more brush detail on the supports and non-mechanical bits. And the floor is really dark (seems to be a problem with most screenshots of Doom 3 custom maps).
Now go finish the rest of this WIP!
 Why Haven't
#1981 posted by . on 2005/04/17 15:21:48
People tried to do anything different apart from the usual Doom 3 base stuff?
 Because
#1982 posted by Zwiffle on 2005/04/17 16:43:21
doom3 is mostly base stuff
 Yeah But
#1983 posted by . on 2005/04/17 18:06:35
Isn't anyone doing any new textures, or is it too much work? I mean, I know it's alot of work, but with all the other texture effects and stuff it's even more...
 Yes
#1984 posted by Lunaran on 2005/04/17 21:13:21
Isn't anyone doing any new textures, or is it too much work? I mean, I know it's alot of work, but with all the other texture effects and stuff it's even more...
I'm doing two new texture sets for my ship. And yes, it's a metric fuckload of work. :(
You'll get all my sexy spaceship textures, of course, when Byzantine is done.
Also, Kinn, please fix your monitor. If there's nothing wrong with the monitor, fix your brightness in Doom3. If there's nothing wrong with either of them, then you need to look again because as I said I cannot see a single thing other than light fixtures in any of those images.
 Dark Floors
#1985 posted by Friction on 2005/04/17 22:56:53
This is actually because of the uneven lighting model of Doom3 stock lights. Light that extends 16 units beyond a wall, light up the wall much much brighter than a light extending 16 units into floor. So make those lights extra tall!
 What's Wrong With Base Stuff?
#1986 posted by Friction on 2005/04/17 23:05:28
It rocks! Only thing it's missing is a full rust/waste set. The enpro/outside/recycle isn't quite enough. Also some 512x512 concretes. Then i'd be happy.
 Nothing Wrong With The Base Texes Themselves
#1987 posted by . on 2005/04/17 23:50:57
I just haven't seen anyone doing much different from what we already have in Doom 3.
Except for that one outdoors DM map.
 I Cant See Much Either
#1988 posted by nitin on 2005/04/18 02:58:57
so yeah what lunaran says.
 Kinn-hunny
#1989 posted by Zombie on 2005/04/18 03:14:42
The angular parts are nice, you've got the right ideas for the lights and the normals are brought out fairly nicely, just need to light that floor up a notch and it'll be nice :)
Other then that, make more god damn it!
Z
 My Kingdom For A Sword
#1990 posted by madfox on 2005/04/19 16:39:27
replaced the axe in Quake1.
texturing is hard, because of no base dxf.
but it soars already.
http://members.home.nl/gimli/frame0.jpg
 Slash
#1991 posted by madfox on 2005/04/19 16:50:07
 Madfox
#1992 posted by Vondur on 2005/04/19 22:35:05
did you try playing with gl_flashblend set to 0? that yellow globes around dynamic lights sucks, isn't it? you can disable them.
 More Screens
#1993 posted by Blitz on 2005/04/20 02:24:11
 Blitz
#1994 posted by JPL on 2005/04/20 02:40:52
Nice screenshots.. The "green-slimed" fog effect is really impressive. even if concrete texture used in this bunker-like architecure seems to be.. let's say too much "flat" IMHO.. but lightning effects, while there is not amount of lights, is really good... It sounds good !
 Thanks
for the comments way up there... yeh its a shame the project died but I guess that happens a lot with online projects, small teams etc.
I don't really know what else I could do with those maps now anyway.. I guess they just stay as screenshots!
 Blitz
#1996 posted by R.P.G. on 2005/04/20 08:35:52
Not bad, but why must all the dirt and grim remain at the bottom?
 Madfox
#1997 posted by Lunaran on 2005/04/20 08:46:05
Is that a sword? It kind of looks like an uncleaned barbecue stake.
 Drunk Thread
#1998 posted by madfox on 2005/04/20 11:31:32
Thanks for the advice Vondur, I'll try it.
Now I have my base frame textured I start up in quake spinning like a wheel.
Could it be the *.mdl is placed to low?
http://members.home.nl/gimli/frame1.jpg
 MadFox
#1999 posted by JPL on 2005/04/20 11:47:57
This one looks better !
 Thanks
#2000 posted by madfox on 2005/04/20 12:34:05
the great Catweazel be thanked the surrounding has stopped spinning.
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