
Final One
#2001 posted by
madfox on 2005/04/22 07:36:39
I had a lost vertice in the dxf which screwed up the hand. This one is better, although you'll have to push the refresh button, i think. Rather clean sword, but it is still brand new.
Vondur, I tried youre gl_flashblend in the autoconfig.cfg and the yellow globe disappeared
but starting up again it was back.

Test Request...
#2002 posted by
distrans on 2005/04/28 18:56:16
... after a furious couple of mapping sessions involving a near complete QSP, I find myself with a QDM 4v4 level ready for tesing (don't worry Scraggy it's not one of the QT levels :)
I need a few experienced DM level builders and experienced QDM 4v4 players too offer criticism before I involve Apollyon and some of the Smackdown clans in full blown testing.
Offers?

...and,
#2003 posted by
distrans on 2005/04/28 18:59:17
yes I will be releasing a QSP version of the level that includes slightly more brushwork. So SP only players can give me hand then.

Sure
#2004 posted by
Blitz on 2005/04/28 19:14:29
Send the detailed info to my e-mail if you can't get on IRC. Also, I saw that screen that you DCC'd to me...it said 'd3dm' but it looked like Quake...unless D3 means distrans 3 and not Doom 3 :D

Hehee...
#2005 posted by
distrans on 2005/04/28 20:14:09
... Doom 3? Quake? We'll see... :D
I'll email you the level. Anyone else?

Distrans
#2006 posted by
inertia on 2005/04/29 14:13:14
send it to me. I (kind of) play in nqr, so i know alot of decent 4on4 players who could offer criticism

Base :o
#2007 posted by
Fjoggs on 2005/05/01 16:12:17
A little 'sumthin 'sumthin.
Always wanted to do a base styled map, so I tried something a bit different then what I've seen.
Lighting is a bit bright, as I haven't done anything with it at all. :p
http://www.infosprite.com/members/Fjoggs/shizzle-1.jpg
http://www.infosprite.com/members/Fjoggs/shizzle-2.jpg

Fjoggs
#2009 posted by
HeadThump on 2005/05/01 21:29:21
Cheers,
You don't see walls like those every day . . .

Fjoggs
#2010 posted by
killjoy on 2005/05/02 00:40:39
beautiful stuff :O
i'm interested to see how that style transfers to larger, more open areas. really nice work so far.

Fjoggs
#2011 posted by
nitin on 2005/05/02 02:21:39
light that properly and it will look excellent.
Also, if you have shots of larger areas, I like killjoy am interested in seeing them.

Fjoggs
#2012 posted by
JPL on 2005/05/02 02:58:19
What nitin and killjoy said... Interesting design, and good work... We want more screenshots !

Fjoggs
#2013 posted by
Lunaran on 2005/05/02 21:28:50
Sexcopter. I too want atria and not just hallways.
Also, check out rpg3dm2, you might like the textures.
http://rpg.spawnpoint.org/rpg3dm2.html

W00t!
#2014 posted by
R.P.G. on 2005/05/03 11:10:06
Someone done went and p1mped RPGDM2!

Hmm.
#2017 posted by
- on 2005/05/08 12:34:21
the architecture looks interesting, but those textures and lighting make me want to barf :(

Uhm.
#2018 posted by Friction on 2005/05/08 12:35:05
What is this supposed to be?

Hmmm
#2019 posted by
Kinn on 2005/05/08 12:51:43
I think it's supposed to be some kind of flesh processing plant or slaughterhouse-y type thing.

Which I Might Add
#2020 posted by
Kinn on 2005/05/08 12:54:24
would be perfectly suited to a bit of Pete Parisi's BadMeat texture lovin'.
#2021 posted by
Zwiffle on 2005/05/08 13:45:00
Continue with it. It looks promising.

Erm
#2022 posted by
mic on 2005/05/09 00:46:15
yes should be a kind of slaughterhouse
btw just own textures and shaders, scampie ty :o(

Erm2
#2023 posted by
mic on 2005/05/09 01:39:14
what means "barf"...couldnt find it in my dictionary (/me german) hmpf
since D� im a little bit demotivated to map on in Q3A...i dont know if i finish this map
however
http://co-mic.de/d.jpg
http://co-mic.de/e.jpg
http://co-mic.de/f.jpg
btw this map contains no models/mapobjects
(because of questions like "where is that model from" etc)

Mic
#2024 posted by
R.P.G. on 2005/05/09 06:55:40
"Barf" is an informal word that means "vomit" or "throw up."