 Inertia
#2124 posted by Shambler on 2005/06/07 02:32:09
A good start. Whether one likes Idbase or not it's a pretty neatly made map. I like the layout and the tall central room. I think you need to work on the textures and details though - the repetitive wall texture gets well boring, and it could do with some stronger designs, it's a bit boxy ATM. But the basic shape is a good start yeah.
Oh, gameplay, there is gameplay? Ummmm yeah I prefer the second one, first one is teleport heavy. Even the second could do with a lift or something, teleporters are kinda meh. Looks like it could play well, though.
 Shambler
#2125 posted by inertia on 2005/06/07 11:53:12
thanks for the feedback. as stated previously, im tweaking gameplay over visuals, so it will look prettier soon :) where would you put the lift in the second map (inerb15c.bsp i presume)?
 Hrimfaxi
#2126 posted by PuLSaR on 2005/06/08 13:28:11
that looks very sweet
it seems the season of good quake releases has been started. Can't wait to play it.
#2127 posted by gone on 2005/06/10 03:56:35
 Lol
#2128 posted by DaZ on 2005/06/10 05:24:10
what
 Lol
#2129 posted by megaman on 2005/06/10 06:42:03
the
 Lol
#2130 posted by Shambler on 2005/06/10 07:35:48
ballsac?
 Speedy
#2131 posted by DaZ on 2005/06/10 08:43:05
is working on the new Postal game, poor poor man :)NOW STICK A CAT ON YOUR COCK AND FIRE IT AT YOURSELF AND GO AWAY!
 Eh
#2132 posted by . on 2005/06/10 11:25:40
I know it's not much at this point, but I was working on this months ago. Once I get some college app crap done I should have a few months to work on the rest. It's gonna be a 3 or 4 map episode. Or maybe 8 if I feel like it. Here's just part of the start map. After going through a "Bioscan" you'll end up boarding a big ship and can partially explore it. Then the main level loads.
http://www.phait-accompli.com/q/op/
 Phait
#2133 posted by R.P.G. on 2005/06/10 14:03:59
Looks cool. I would make the lighting have a bit more contrast, though. Otherwise the details and the level of detail is pretty good.
 That's A Nice Box, Phait...
#2134 posted by Shambler on 2005/06/10 14:48:54
...and a good execution of Idbase.
Seriously though, good start, and good luck.
 Good Job
#2135 posted by HeadThump on 2005/06/10 14:55:22
Nice sense of atmosphere. 'Gold' Id base is kinda making me nostalgic for Scourge's first level.
 Wow
#2136 posted by Zwiffle on 2005/06/10 20:42:44
That's dark, even for me.
 Hmmm
#2137 posted by . on 2005/06/10 23:31:32
Well, I'm on an LCD. I have my gamma set to something near what my CRT was, which was usually fine, but there may or may not be major differences between what we see.
 Phait
#2138 posted by inertia on 2005/06/10 23:49:41
its really bright, actually, here
 Vid Storyboard
#2139 posted by . on 2005/06/12 08:14:44
I know this looks really shitty but I'm no artist. I'm working on a little intro video thing for the addon:
http://www.phait-accompli.com/q/op/storyboard.jpg
 ^
#2140 posted by . on 2005/06/12 08:18:01
1. Pan past frigate ship, seeing load/unload arm set down a crate.
2. Panning past shipping base, see dog (actually has a bit of significance) moving...
3. Entering the frigate ship corridor. Probably bigger than I drew, door will open...
4. Going through starfield/space
5. In cockpit and we see we are about to impact with ground after malfunction
6. Important plot subject: secured crate carrying unknown creature is shattered, creature apparently missing.
7. Entering unknown abandoned outpost for help
8. ?
Inbetween certain scenes will be text kinda explaining the plot, and music.
 What Addon?
#2141 posted by Shambler on 2005/06/12 09:54:25
And does the addon have any substance yet?
 For My Addon
#2142 posted by . on 2005/06/12 10:06:13
As I mentioned earlier. I have the story mostly worked out as of now, just struggling with at title.
 Story
#2143 posted by bambuz on 2005/06/12 10:35:07
It's a bit unclear -
1)first loading ship,
2)then showing shipping base,
3-4)but then showing the ship moving? Is this the ship that was loaded in scene 1? Then why were we shown scene 2 in the middle?
You could add a scene of the ship lifting off or something.
 You'll See
#2144 posted by . on 2005/06/12 10:37:32
But unfortunately I have to cut some corners.... this is Quake 1 afterall. I'm only interested in keeping Q1 as it is, pretty much. Which means no custom code.
#2145 posted by inertia on 2005/06/12 12:38:14
generic cutscene, mark 2
 It's Not A Cut-scene
#2146 posted by . on 2005/06/12 12:47:46
I know of no way to implement them anyway.
 .
#2147 posted by pushplay on 2005/06/12 22:43:06
Gibson: You want me to replace the villain with a dog? I mean nobody will know what's going on.
Homer: They will if you set up that the dog is evil. All you do is have to show him doing this. [lowers eyelids and glances around in shifty-eyed fashion] The people will suspect the dog.
 LOL
#2148 posted by . on 2005/06/12 23:49:10
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