#193 posted by - on 2015/12/09 05:29:41
I'll go for unlocks again once I am finished the map I'm working on. Just play the daily each day. Still a million coins to even unlock Keeper for me.
 What The Fuck
 They Fixed
#195 posted by ijed on 2015/12/10 14:05:21
Crack the sky?
 In Any Case
#196 posted by ijed on 2015/12/10 14:07:58
The beams of light suck as a mechanic - both for you and the enemies.
There should be a warning glow, a delay (not moving), and then it hits.
This would make it effective against slow bosses or enemies and crap against fast ones.
Bosses like conquest could then aim it directly at you, rather than just randomly taking hearts away if you're unlucky.
Bosses like Isaac could then have more complex and entertaining patterns as well.
 Ohh
#197 posted by ijed on 2015/12/11 17:49:04
Just bombed a shopkeeper and he woke up!
Also realised you can use the poop item to make bridges over gaps...
 Mutant Spider + Soy Milk + Holy Light
That is all.
 Yep
#199 posted by ijed on 2015/12/13 13:50:11
Soy milk is a no brainer - it's meh on its own, but combos great with pretty much every shot modifier.
I still want to find the soy milk / libra combo for full damage machine gun tears.
 200th Post
#200 posted by ijed on 2015/12/21 03:28:13
And all completion marks unlocked.
Still got lots of missing achievements though, so I suspect the marks are bugged.
Aside from that, only the Brains! and SPEED challenges remain...
 ProTip
#201 posted by ijed on 2015/12/23 00:32:53
Maybe I'm completely behind here, but I just learned and confirmed that the sacrifice rooms now actually work.
You can pretty easily get the big key on any floor which has one, either by getting into the angel room from it (teleport) or summoning first one and then the other angel to get the two key pieces.
Wish I'd known that before doing all my mega satan runs the old fashioned way :(
#202 posted by - on 2015/12/23 04:03:02
Yeah, that got added last patch, it's pretty cool actually... used it on a few dailies too to skip to dark room on days where you can only go to mom/the heart to cheese some free points.
 Speaking Of...
#203 posted by - on 2015/12/23 04:55:43
did it on today's daily. womb2 -> completing the dark room instead of killing the heart like you're meant to. missed boss rush though :(
 I Gave Up On Caves 2 Out Of Hopelessness
And apparently Godhead was in the Depths 1 shop.
#205 posted by - on 2015/12/26 07:25:35
Binding of Isaac would be 1001% better if it were always like the Christmas Daily.
Double item rooms make things so much fun.
 Yeah
#206 posted by ijed on 2015/12/26 21:10:07
When I first saw the images of the double rooms haI d high hopes - more choice = more game play. Was disappointed to find it was just an item.
 Daily Tip
#207 posted by ijed on 2015/12/28 21:46:56
Take the left devil room item when you get Curse of the Blind - it's Cambion Conception, which allows you to farm demonic familiars with the Razorblade.
Didn't make it to the Dark Room (target is Sheol) even though there's a sacrifice room right there in Sheol - just didn't have enough health or a way of farming more.
 Sackboy + D20 = Every Item In Game
#208 posted by ijed on 2015/12/31 02:55:38
#209 posted by - on 2015/12/31 04:23:18
someone needs to make a remix of lil jon's magnum opus "shots" replaced with "sacks" overdubbed on a looping video of isaac with sackboy just generating a billion sacks.
#210 posted by - on 2015/12/31 04:24:41
oh opps... apparently that song is by the highly acclaimed group 'LMFAO', and simply features lil jon... my rap cred is down the drain :(
 Sacks
#211 posted by ijed on 2015/12/31 11:35:30
Another incomplete feature that can be exploited :(
How are sacks incomplete?
 The Design Is Broken
#213 posted by ijed on 2015/12/31 15:49:05
It's like not taking red heart damage to get angel rooms to receive more red hearts.
A sack should be a once a level max thing which throws out a tonne of prizes and has a specific finding mechanic.
The original lost was the same - it wasn't almost unplayably difficult on purpose, just ignored.
A sack should be a once a level max thing which throws out a tonne of prizes and has a specific finding mechanic.
You mean like a golden chest?
 Redacting
#215 posted by ijed on 2015/12/31 16:06:13
Edmund is a great designer, one of my favourites. He's great at these broad stroke concepts but less analytic when it comes to finishing every detail and thinking each decision through to its conclusion.
I don't think TBoI is his best game design. That probably belongs to either Ether (awesome concept) or Time Fcuk (awesome in every way).
TBoI has a amazingly compelling skinner box mechanic whereby you can try again and again and again, because maybe next time you'll get that awesome random combination of items and smash you way through everything. Maybe...
It's the addiction cycle that works for casinos, and he himself has described the game as a giant slot machine.
 Resack
#216 posted by ijed on 2015/12/31 16:09:41
You mean like a golden chest?
Yeah, I was in a hurry and didn't think.
The mechanic is probably meant to be 'better than a coin but worse than a brown chest'.
If that's the case then, personally at least, I'd apply these changes:
o Only replace Nickels (not normal coins)
o Cannot drop Batteries
o Can drop blue spiders / flies when collected
The first two should be self explanatory. The third is just to reinforce the blue minion mechanic and therefore make both those features more cohesive.
#217 posted by - on 2016/01/03 02:55:27
https://greedbutt.com/score/02a8260bfa3280cce691f3637d17998a
Rank 11 (currently) on today's daily, baby!
Managed to reroll into The Shovel on the Depths 1 secret room... guessing not many people went from that, was kind of tricky to do since you had to kill Greed, he drops Steam Sale, leave the room and reenter before you use D6 so it rolls into the Secret Room pool, and then reroll Black Lotus into Shovel.
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