#194 posted by
muk on 2017/07/05 17:59:17
http://imgur.com/a/QOFIW
A cozy little knave map with a bundle of secrets to find.
#196 posted by
ionous on 2017/07/06 09:14:14
A final shape is emerging from the wreckage...
http://imgur.com/a/gC1y8
Always trust ionous to make something crazy and 45-degree-angular.

Looking Good Everyone!
#198 posted by
lpowell on 2017/07/06 20:33:48
Not participating myself but I look forward to the jam.
Also my friend who I send quotations to on facebook appreciates the drama in this thread. ;)

Almost Stream Time
#199 posted by
ionous on 2017/07/07 01:09:35
Quake mapping. Finnish Black Metal.
https://www.twitch.tv/ionous

Dang It
#200 posted by
Qmaster on 2017/07/08 04:49:19
Only 2 days left for mapping. Crap. Now what? I haven't even put a single monster or item in yet and still have 60% of geometry to do.
But it looks cool! Dang it.

Uh.
#201 posted by
ionous on 2017/07/08 05:52:58
You have until July 15th.
#202 posted by
muk on 2017/07/08 06:27:56
LEMME JUST START FROM SCRATCH A WEEK FROM DEADLINE
NO BIG DEAL
If my 24hrjam map contested anything its my ability to work under pressure.

Hang In There
Ugg mine's
pretty beastly at the moment. Hey we all have a lot of work to do.
@Qmaster. Just cut your level down to 40% and make that playable. Might turn out better than you think.
@mukor - you can do it!

Looking Forward To This.
#206 posted by
Redfield on 2017/07/09 22:01:39
Everyone's screens so far are looking real good. These jams have produced some of my favourite maps. It must be hard to make something under a tight schedule, but all of the maps are impressive regardless.

@pulsar
Love the elongated architecture. Lighting looks pretty damn cool with that Sky box.
#209 posted by
khreathor on 2017/07/10 12:51:56
They would love to have maps like this, but instead they get procgen crap.

Everything Is Looking Awesome!
#210 posted by
ArrrCee on 2017/07/10 16:36:50
Can't wait to check these out on The Quake Grave, going to be another great map jam!

@ArrrCee
Your channel's a weekly habit of mine GG!. :)

@Pulsar
re: deadline
I think a lot of us will be working hard to complete our entries by the deadline but since this community is global (I am in California) could you give us a bit more info on when you'd like the files? I recall with retrojam 6 I rushed to get something done but my deadline was hours before a lot of the other entrants. IIRC there was an extension which really fucked me. If we have a solid time to target I'd appreciate it.

@dumptruck
#213 posted by
ArrrCee on 2017/07/10 19:32:00
Thanks buddy! Glad I can keep your Quake habit going. =)

Deadline Extension
#214 posted by
PuLSaR on 2017/07/10 20:35:07
Due to many mappers' requests, the deadline is extended to July 22th 7 pm GMT.
I hope that will help everyone to polish their maps and test them well.
Moderators, please update the OP.

@Pulsar
Thanks. Nice to have the extra week and a specific time. Might have to add some coop or something special with the extra time.

Or
#216 posted by
Qmaster on 2017/07/10 22:14:14
You could maybe sock-detail it. Add in some ceiling beams, background details such as little areas out some windows, etc.
I, for one, will now probably be able to finish this so yay, thanks Pulsar!

@Qmastah
You could maybe sock-detail it. Add in some ceiling beams, background details such as little areas out some windows, etc.
At my level there's no sock anything in my maps. :) But yes my floors will now look proper and I'm a big fan of "out of reach" / secret detail areas.

A Few Screenshots
#218 posted by ShoTro on 2017/07/13 12:35:49
refactoring a lot of the map right now, but this might give you an idea about how my map is progressing...
http://imgur.com/1C09AVX
http://imgur.com/6eHKVye
http://imgur.com/B10u2Ah
http://imgur.com/gkb92kH
Eh, its OK