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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Tower Redesigned 
Before: http://www.phait-accompli.com/q/s4/pre/tower6.jpg

After: http://www.phait-accompli.com/q/s4/pre/tower-2-1.jpg
http://www.phait-accompli.com/q/s4/pre/tower-2-2.jpg

Still not done yet, thinking of putting some vertical lighting on the sides, and need to put a circular platform inside. 
Title Goes Here 
looks nice phait. a lot better in fact. now do the same for the outer wall. not saying you should ditch the combined texture you made, but maybe dont use it for the whole wall.

nice find headthump, spread the texture love. 
Lamps 
they are Neh lanterns

... oh 
Biff 
PLEASE don't use minlight in any more maps... :D

your architecture suffers with that drab lighting method ! 
 
I used to do that too
1 room 10 screenshots
that was fun 
Hmm 
Dammit Phait, stop posting screenshots already. You're working on a map. We get it. 
�_� 
 
Yes 
and that tech texture on the lower part of the new tower doesn't look good when repeated that much, upper part seems like an improvment on the other hand. 
Textures 
Travail Screenies At QExpo... 
Distrans 
Looks fantastic! :D
/me swoons
Lots of awesome looking maps at QExpo. 
OMG 
It has fancy foreign level titles, it must be good!

Looks interesting tho, nice one. 
Help 
Anybody interested in giving input on a couple maps? I think I would benefit from getting some realtime suggestions and thoughts on what I've got so far, rather than just posting shots.

AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com

Thanks. 
Phait 
I can help you out if you need it. 
Zwiff 
Thanks, I accepted your add on Y!Messenger but forgot to add you as well - whats your screen-name again? 
Yay 
Thanks Zwiff, again.

Again if anyone else wants to take a look at the maps and offer their opinion, more than welcome, just add me and message me when you see me on:

AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com

Or e-mail: http://www.phait-accompli.com/q/contact.php 
Update... 
...at the Travail site involving the final beta of disqdm1 http://qexpo.quakedev.com/booths.php?tag=Travail

Shambler: hehee, a small tip of the hat to the Spanish wierds. This project is full of appreciative references both in game and out. 
Phait 
Beta-comments:

Homogenise the architectural style a bit.

Beef up the designs in the plainer sections.

Try to have more interesting connections between the main areas.

Round off and naturalise the terrain a bit.

There we go that's enough beta-comments, get to work. 
Shamb, Out Of Curiosity 
Did you go through the maps (from Zwiff), or are you just speaking from the shots? 
 
He's just giving general info. 
Ah 
Cause some of that was vague. 
Phait. 
Errr no, that was from nothing except an instinctive estimation of what most maps need. 
I See 
Yeah I've been reworking areas here and there.
(Before: http://www.phait-accompli.com/q/s4/pre/tower11.jpg -- After: http://www.phait-accompli.com/q/s4/pre/tower11b.jpg )

I'm just getting tired of spending dozens of hours on one area. It's a bit hard to let go and move on to the next area. 
Terrain 
Also 
Yes I'm working on the lighting. Right now I used metl's suggestion to put a light in (or near actually) the sky. But I hate that big ol' circle of light.

And I dunno why the sky looks like crap, I recall it looking better. I must not have my color depth/bits switch in my FQ shortcut correct... -bpp 32? 
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