
Tower Redesigned
#2476 posted by
. on 2005/08/04 12:09:50

Title Goes Here
#2477 posted by
grahf on 2005/08/04 12:56:30
looks nice phait. a lot better in fact. now do the same for the outer wall. not saying you should ditch the combined texture you made, but maybe dont use it for the whole wall.
nice find headthump, spread the texture love.

Lamps
#2478 posted by
Lunaran on 2005/08/04 14:45:52
they are Neh lanterns
... oh

Biff
#2479 posted by
inertia on 2005/08/04 15:40:44
PLEASE don't use minlight in any more maps... :D
your architecture suffers with that drab lighting method !
#2480 posted by anonymous user on 2005/08/04 18:13:06
I used to do that too
1 room 10 screenshots
that was fun

Hmm
#2481 posted by
nonentity on 2005/08/05 09:27:41
Dammit Phait, stop posting screenshots already. You're working on a map. We get it.

Yes
#2483 posted by
cyBeAr on 2005/08/05 14:04:54
and that tech texture on the lower part of the new tower doesn't look good when repeated that much, upper part seems like an improvment on the other hand.

Textures
#2484 posted by megaman on 2005/08/09 16:47:37

Travail Screenies At QExpo...
#2485 posted by
distrans on 2005/08/10 20:51:04

Distrans
#2486 posted by
Zwiffle on 2005/08/10 21:44:30
Looks fantastic! :D
/me swoons
Lots of awesome looking maps at QExpo.

OMG
#2487 posted by
Shambler on 2005/08/11 03:37:59
It has fancy foreign level titles, it must be good!
Looks interesting tho, nice one.

Help
#2488 posted by
. on 2005/08/11 19:48:15
Anybody interested in giving input on a couple maps? I think I would benefit from getting some realtime suggestions and thoughts on what I've got so far, rather than just posting shots.
AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com
Thanks.

Phait
#2489 posted by
Zwiffle on 2005/08/11 20:02:22
I can help you out if you need it.

Zwiff
#2490 posted by
. on 2005/08/11 20:06:20
Thanks, I accepted your add on Y!Messenger but forgot to add you as well - whats your screen-name again?

Yay
#2491 posted by
. on 2005/08/11 22:38:04
Thanks Zwiff, again.
Again if anyone else wants to take a look at the maps and offer their opinion, more than welcome, just add me and message me when you see me on:
AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com
Or e-mail:
http://www.phait-accompli.com/q/contact.php

Update...
#2492 posted by
distrans on 2005/08/11 23:01:59
...at the Travail site involving the final beta of disqdm1
http://qexpo.quakedev.com/booths.php?tag=Travail
Shambler: hehee, a small tip of the hat to the Spanish wierds. This project is full of appreciative references both in game and out.

Phait
#2493 posted by
Shambler on 2005/08/12 03:39:28
Beta-comments:
Homogenise the architectural style a bit.
Beef up the designs in the plainer sections.
Try to have more interesting connections between the main areas.
Round off and naturalise the terrain a bit.
There we go that's enough beta-comments, get to work.

Shamb, Out Of Curiosity
#2494 posted by
. on 2005/08/12 12:54:42
Did you go through the maps (from Zwiff), or are you just speaking from the shots?
#2495 posted by
Zwiffle on 2005/08/12 13:33:22
He's just giving general info.

Ah
#2496 posted by
. on 2005/08/12 14:05:43
Cause some of that was vague.

Phait.
#2497 posted by
Shambler on 2005/08/13 03:52:07
Errr no, that was from nothing except an instinctive estimation of what most maps need.

I See
#2498 posted by
. on 2005/08/13 03:59:59
Yeah I've been reworking areas here and there.
(Before:
http://www.phait-accompli.com/q/s4/pre/tower11.jpg -- After:
http://www.phait-accompli.com/q/s4/pre/tower11b.jpg )
I'm just getting tired of spending dozens of hours on one area. It's a bit hard to let go and move on to the next area.

Terrain
#2499 posted by
. on 2005/08/17 00:17:46

Also
#2500 posted by
. on 2005/08/17 00:22:04
Yes I'm working on the lighting. Right now I used metl's suggestion to put a light in (or near actually) the sky. But I hate that big ol' circle of light.
And I dunno why the sky looks like crap, I recall it looking better. I must not have my color depth/bits switch in my FQ shortcut correct... -bpp 32?