#25797 posted by
necros on 2015/08/02 20:31:32
right, and i didn't make this point explicitly in my post, but the problem with steam is that it is not clearly evil. just slightly not evil enough to turn most people away from it. this is what makes it evil ironically, because it's a slow and gradual acclimatization to DRM.
#25799 posted by
JneeraZ on 2015/08/02 20:58:22
I don't think it's a far cry to say that PC gaming still exists because of Steam.
#25800 posted by
Spirit on 2015/08/02 21:48:42
Haven't used it much or recently but some things: Ads in your face at every launch, demos do not exist anymore, everyone is ok with asking valve if they may play something or at least telling valve they are playing and how long, some shitty company knows about all the games you have, for many games there is DRM,

Have You Guys Ever Heard Of GOG?
#25801 posted by
Breezeep_ on 2015/08/02 21:59:46
#25802 posted by
necros on 2015/08/02 22:20:42
yeah, i try to get all my games from there when I can. sadly not all stuff on steam is available there.
#25803 posted by
Spirit on 2015/08/02 23:19:55
Yes, I am awaiting Galaxy!
#25804 posted by
- on 2015/08/03 01:11:02
Demos not existing anymore is not Steam's fault in the slightest.

Off
#25805 posted by
madfox on 2015/08/03 03:16:07
This Duke couldn't get in Steam
because it refuzes my earlier 3DNukum
CD identity! Thanks CD owner!

Steam
#25806 posted by
madfox on 2015/08/03 03:21:16
There is already a participant that's has played this game.
Of course, meself that remembers his log file.
Make another username and log in again.
Windows Life welcoms you.
madfox, get off steam.

Losing It The Win 10 Style
#25808 posted by
stevenaaus on 2015/08/04 10:27:42

These Halls I Walked: An Homage To Doom And Quake
#25809 posted by
DaZ on 2015/08/05 17:31:06
#25811 posted by
Joel B on 2015/08/05 20:17:01
Great read. Thanks for the link!

A Haiku, By Scampie
#25813 posted by
- on 2015/08/07 22:04:26
i hate func_trains and
think that they really suck;
why are they so bad?
seriously, why do they teleport to the first path_corner you target them at? that means if you want to do several spaced out trains, you need that many path nodes, which introduces slight noticable stops into the path. Why not just let them start where I built them in the level and just float toward their first path_corner?
#25814 posted by
necros on 2015/08/07 22:43:34
It's sp you can light them in separate areas...
#25815 posted by
- on 2015/08/08 01:37:18
oh crap, you're right, that actually is super useful for what I am doing... I was positioning things really carefully and trying to light them each reasonably the same way... but fuck that, I'll just stack them and they'll all light exactly the same.
Also... I am dumb, I can just make path_corners that are only start positions, they don't have to be part of the chain.

Ah
#25816 posted by
ijed on 2015/08/08 01:56:44
Good idea, I made them part of the chain for a stupidly over complex map I abandoned ages ago.
Quake is great for these types of proto hacks.

For Fuck's Sake
#25818 posted by
Spirit on 2015/08/12 18:22:20
I looked at engines that allow different screenshot formats. I looked at 6 of them and I found 5 different ways.
scr_screenshot_jpeg/scr_screenshot_png
scr_screenshotformat
scr_sshot_format
scr_sshot_type
sshot_format

#25818
#25820 posted by
Kinn on 2015/08/12 19:27:43
I'd be more amazed if they were consistent tbh. I think the days of there being some sort of committee-agreed "standards" for quakery is kinda over.
#25821 posted by
metlslime on 2015/08/12 20:55:41
you don't need a committee to check if any other engines have implemented a feature before you, and if they have, conform to their implementation (as long as it's not really dumb.)