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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Rubicon Lava... 
...seems to be the standard ID (quake101.wad) lava? 
Ack! 
not rubicon lava!!! :P 
Lava 
there's some nicely tiling lava in the rocket arena pak I think. 
#1 
Obviously. 
 
vanila quake lava plz 
Hmmm 
I found this pack of lava textures one time, but don't know who made them (no readme.txt), but they seem like they may tile properly:

http://www.ftp-sunet-se.lkams.kernel.org/idgames2/planetquake/warehouse/otw-lava.zip 
WELL WHAT ABOUT THE GAY LAVA? 
CETME 
Some super-bastard lavas there: I'm playing with them now. 
No. 
i think the problem is not with the choice of lava texture (they're all decent), but with the massive brightness change from the fullbright lava and the fulldark brick columns coming out of the lava. Put some light sources down near the lava, so it looks more like it's glowing a bit, then the transition won't be so jarring. 
Grahf 
Yes, you're right. The original screenies do show a section of stone and lava correctly lit: see #2545 above, third shot.

I think more than anything it was the tiling that I was concened about but as I say, I have now selected the lava that I will use.

Thanks for your comments anyway. 
Lava 
I hear start.bsp has a good lava texture too. 
Lunaran 
Luv it :-)

Blah, blah... melting icecaps and the sea levels are rising; blah, blah... price of oil looks like it will drop back to pre-hurricane prices; blah, blah... blistering speeds proven on the new G4s; oh yes, and did you catch the quality of that lava in start.bsp - I've been told it's really good...

(Read the above in your head using a psuedo-newscaster type voice, kinda mid-Atlantic disc jockey)

Made me chuckle just imagining the scenarios of how you 'heard' about it.

Anyway, honest, I've now selected the lava I will use. But what I might do is give FMB-BDG a start map where the player can choose their lava texture: that could provide a solution to suit everyone ;-)

Ooooh, I've eaten too much rice pudding! 
 
"But what I might do is give FMB-BDG a start map where the player can choose their lava texture."

You're no serious are you mike ? Just go with what you picked. 
Nitin 
Just a joke, honest.

I promise not to mention lava again. (Well, at least, not in this post!) 
Shad3dm2 - Deep Freeze (Release Canidate 4) 
Alright finally my Q3 map is pretty much finished!! Its been way to long in the making, hell it probably would of gotten finished last year if it hadn't been for school.

Anyway.. load it up and let me know if you find anything problems.

----
Level Download
Full Download: http://shadowdane.shackspace.com/files/shad3dm2_rc4_full.zip (Includes Level & Music) - 21mb
Level Only: http://shadowdane.shackspace.com/files/shad3dm2_rc4_level.zip - 9mb
Music Only: http://shadowdane.shackspace.com/files/shad3dm2_rc4_music.zip - 11mb

Music by: indy - www.indysound.net
MP3 Version: http://shadowdane.shackspace.com/files/indy%20-%20pathways%20(shad3dm2).mp3

Screenshots (1600x1200)
http://shadowdane.shackspace.com/files/shad3dm2_pic1.jpg
http://shadowdane.shackspace.com/files/shad3dm2_pic2.jpg
http://shadowdane.shackspace.com/files/shad3dm2_pic3.jpg 
Need To Have 
Bigger screenshots and more grey brick textures...


Seriously though, looks sweet, nice one. 
Shadowdane 
the bots get stuck in the corner next to the stairs in the rl area. 
Neg!ke 
woops.. yes they do :P

had a spawn point inside a bot-clip brush.. I'll fix that for the final version 
Shadowdane 
This map is looking very nice. Lighting and detailing are excellent, and item placement is a kick. I especially like the MH and Quad (and it's kinda cool that someone can get the Quad without using the wall switch if they have the movement skills, although I doubt it would happen during an actual match).

It feels pretty finished at this point. The only nitpicks I might have are (a) clip (and botclip if you haven't already) some of the weapon spots that are a bit bumpy as you move across them, and (b) the brick is a bit iffy on some angled brush faces, especially where it has to go from wall to ceiling and/or is getting stretched a bit. There are a few places where you've done some clipping and added some metal trims and such on some angled bits rather than having solid brick on all faces, and it looks better. I'd be tempted, were it me, to replace the brick in quite a few spots, but like I said, that's nitpicking... 
Eww 
grey brick 
E1M2RMX 
Well, hopefully Zwiffle won't murder me for posting these:

http://www.saunalahti.fi/dnaumov/e1m2rmx01.jpg
http://www.saunalahti.fi/dnaumov/e1m2rmx02.jpg 
Wicked 
:) 
:o 
i love that wood detailing going on in the second shot. those angles are making me hot! 
Very Nice Shots 
...although i personally would like to see the Heretic2 textures phased out in favor of the ID ones. 
Agreed 
Cool stuff, but I'd rather see the the original id1 textures used instead, plus a few variants a la e1m1rmx. 
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