#26342 posted by
Lunaran on 2015/11/12 12:46:42
I didn't know big sandbox games were ever about combining sprockets with dog cops or whatever
#26343 posted by
skacky on 2015/11/12 13:19:36
Well, Fallout 4 is Fallout 3 except worse, which was hard to do, but always bet on Bethesda to fuck something up further.
- The dialogue system is one of the worst I've ever seen in an RPG. No speech checks and other similar stuff. In FO1, if you had enough speech and intelligence points, you could argue with a character and convince them to kill themselves. This was ONLY if you had high enough points there, with additional dialogue options. How rad is that? And I'm not counting the countless NPCs with additional dialogue options. Make a low intelligence character in FO2? People treat you like a dumbass and Vault City considers you too much of an untermensch to enter their city. There is nothing like this in FO4. You are stuck with 4 miserable choices and you don't even know what your character will say before you select the reply.
- Virtually zero choices & consequences and almost no karma, resulting in quests that generally end the same way with each playthrough. The Junktown situation could be dealt with in many ways in FO1 for instance, and the consequences of your actions could be felt both immediately and later on.
- Recycled story from FO3, except with inverted roles this time. Boring.
- Completely static factions; at least NV tried to be like the first two games in that regard: you could join/betray factions and your choices had a lasting impact. Here? Nada.
- It also goes without saying the game is ugly as sin, but it also bears little to no relation with the original artstyle that was still somewhat there in FO3 and NV. It's all cutesy and stuff now.
Bethesda clearly has learned nothing from Obsidian. There's a couple reasons why NV sucks less than FO3: better writing and better RPG systems. FO4 has none of that and does away with the few things FO3 did decently.
I'm not even talking about bugs, technical issues and glitches because everyone knows Bethesda games are never finished, but everyone seems to love them regardless. Hell, some of the bugs are exactly the same as in Skyrim!
In the meantime, wake me up when Bethesda makes a decent RPG.

Slo-mo VATS Is Better Than Paused VATS Tho
#26344 posted by
skacky on 2015/11/12 13:21:18
#26345 posted by
JneeraZ on 2015/11/12 13:52:45
I feel like I'm playing a totally different game. Loving Fallout 4.
"It also goes without saying the game is ugly as sin"
They don't have the greatest graphics engine for sure but this is heads and shoulders above the brown/green mush that was Fallout 3 and the drab brown/grey that was NV.

Skacky's Points.
#26346 posted by
Shambler on 2015/11/12 14:14:36
Go along with some other views I've seen, that this is sort of Rage2, with far too much FPS and far too little RPG.
If only I'd seem the slightest bit of evidence of that, I might actually be interested.
#26347 posted by
skacky on 2015/11/12 19:59:51
And the FPS aspect isn't even good, which is another nail in the coffin. It's slightly better than FO3 (weapons pack more of a punch, slo-mo VATS is better than paused) but it's still plagued with lethargic weapon feel and bullet sponge enemies.
#26348 posted by
Spirit on 2015/11/12 21:20:48
Has anyone ever made a map (think cartography) of the Quake universe?

Spirit.
#26350 posted by
Shambler on 2015/11/12 21:27:26
I have a very vague recollection someone did at some point....but can't recall any details. Nice idea though!
#26351 posted by
Zwiffle on 2015/11/12 21:51:37
What would that even look like?
#26352 posted by
Lunaran on 2015/11/12 22:18:56
I'm not sure there's even agreement on whether they're dimensions or planets or what.
Fat Controller described it in the readme for something or other once as a "multifaceted hedron" (I think), so I've just sort of gone with that. It's infinite as long as people want to keep writing dark level stories in it.
Every new texture set's a new dimension!

Several Cartographic Maps Would Be Needed
#26353 posted by
mankrip on 2015/11/13 21:49:27
� one for each dimension:
� Earth (dimension of tech bases)
� Dimension of the Doomed (who can't pay for the full game)
� Realm of Black Magic (Gorgoroth was here)
� The Netherworld
� The Elder World (swing chairs in the lawn 'n stuff)
In the Quake universe, Shub-Niggurath's Pit is probably located at a hidden dimension, or in the Lovecraftian concept of "the void".

Maps
#26354 posted by
Kinn on 2015/11/13 22:10:08
Saying each episode is a different dimension is flawed.
Episode 1 definitely hops around. I'm sure E1M6, E1M8 and whatever the name of the chthon map is, exist in different dimensions to the other E1 maps - are those metal maps in the same dimension as E3 though?
Right now I'm thinking it's probably just some sort of multifaceted hedron, as Lun says, or perhaps a metadimensional geoscape. Maybe even a pan-physical multiverse.

Thinking With Slipgates
#26355 posted by
mankrip on 2015/11/13 23:27:23
Well, that makes sense. Every map transition that goes through a portal can signal a transition between different dimensions/worlds.
That leaves the maps connected through arch exits as the only ones that surely belongs to the same place.

Bad Headcanon Time
Metal maps Are set in the "bad future" that awaits the universe if Shub-Niggurath's plan is successful.
As we all know, sales = quality.
Err how about no.

Re: Geographic Quake Universe Map
#26360 posted by
Zwiffle on 2015/11/14 00:47:19

Fallout 4 Is Great
I don't need 12 million sales to say that. It could have sold 3 copies and I would stand by it.
#26362 posted by
JneeraZ on 2015/11/14 00:55:21
More people playing it simultaneously than GTA V.
It's god awful.

Warren
#26364 posted by
skacky on 2015/11/14 01:45:18
Popular doesn't necessarily mean good. :^)
#26366 posted by
skacky on 2015/11/14 02:23:46
Not really. McDonalds is very popular but it's shit food.