#26347 posted by skacky on 2015/11/12 19:59:51
And the FPS aspect isn't even good, which is another nail in the coffin. It's slightly better than FO3 (weapons pack more of a punch, slo-mo VATS is better than paused) but it's still plagued with lethargic weapon feel and bullet sponge enemies.
#26348 posted by Spirit on 2015/11/12 21:20:48
Has anyone ever made a map (think cartography) of the Quake universe?
 Spirit.
#26350 posted by Shambler on 2015/11/12 21:27:26
I have a very vague recollection someone did at some point....but can't recall any details. Nice idea though!
#26351 posted by Zwiffle on 2015/11/12 21:51:37
What would that even look like?
#26352 posted by Lunaran on 2015/11/12 22:18:56
I'm not sure there's even agreement on whether they're dimensions or planets or what.
Fat Controller described it in the readme for something or other once as a "multifaceted hedron" (I think), so I've just sort of gone with that. It's infinite as long as people want to keep writing dark level stories in it.
Every new texture set's a new dimension!
 Several Cartographic Maps Would Be Needed
#26353 posted by mankrip on 2015/11/13 21:49:27
� one for each dimension:
� Earth (dimension of tech bases)
� Dimension of the Doomed (who can't pay for the full game)
� Realm of Black Magic (Gorgoroth was here)
� The Netherworld
� The Elder World (swing chairs in the lawn 'n stuff)
In the Quake universe, Shub-Niggurath's Pit is probably located at a hidden dimension, or in the Lovecraftian concept of "the void".
 Maps
#26354 posted by Kinn on 2015/11/13 22:10:08
Saying each episode is a different dimension is flawed.
Episode 1 definitely hops around. I'm sure E1M6, E1M8 and whatever the name of the chthon map is, exist in different dimensions to the other E1 maps - are those metal maps in the same dimension as E3 though?
Right now I'm thinking it's probably just some sort of multifaceted hedron, as Lun says, or perhaps a metadimensional geoscape. Maybe even a pan-physical multiverse.
 Thinking With Slipgates
#26355 posted by mankrip on 2015/11/13 23:27:23
Well, that makes sense. Every map transition that goes through a portal can signal a transition between different dimensions/worlds.
That leaves the maps connected through arch exits as the only ones that surely belongs to the same place.
 Bad Headcanon Time
Metal maps Are set in the "bad future" that awaits the universe if Shub-Niggurath's plan is successful.
#26357 posted by JneeraZ on 2015/11/13 23:37:00
 STAY SAFE FRENCHIES
#26358 posted by Zwiffle on 2015/11/13 23:40:15
As we all know, sales = quality.
Err how about no.
 Re: Geographic Quake Universe Map
#26360 posted by Zwiffle on 2015/11/14 00:47:19
 Fallout 4 Is Great
I don't need 12 million sales to say that. It could have sold 3 copies and I would stand by it.
#26362 posted by JneeraZ on 2015/11/14 00:55:21
More people playing it simultaneously than GTA V.
It's god awful.
 I'm Fine.
#26363 posted by aDaya on 2015/11/14 01:40:16
 Warren
#26364 posted by skacky on 2015/11/14 01:45:18
Popular doesn't necessarily mean good. :^)
#26365 posted by JneeraZ on 2015/11/14 02:02:19
The cry of the hipster.
#26366 posted by skacky on 2015/11/14 02:23:46
Not really. McDonalds is very popular but it's shit food.
#26367 posted by skacky on 2015/11/14 02:24:32
I also enjoy popular games, when they're actually good. Like The Witcher 3, for instance.
Religion is also popular. And bad.
Which is why I wouldn't fight popularism as q good metric for quality
 Yeah
#26369 posted by stevenaaus on 2015/11/14 10:00:20
But it makes it hard to argue against
 One Direction Sold 12 Million Albums In Their Career, Hth.
#26370 posted by Shambler on 2015/11/14 10:49:57
Also, Warren, please make a FO4 mod that simply adds proper shadows to the pip boy torch / light, just like Gothic 3 could do waaaay back a fucking decade ago. Then it won;t look like shit, then it might be slightly appealing.
#26371 posted by Kinn on 2015/11/14 11:31:00
The Transformers films must be amazing, going by Warren's metric.
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