#26348 posted by
Spirit on 2015/11/12 21:20:48
Has anyone ever made a map (think cartography) of the Quake universe?

Spirit.
#26350 posted by
Shambler on 2015/11/12 21:27:26
I have a very vague recollection someone did at some point....but can't recall any details. Nice idea though!
#26351 posted by
Zwiffle on 2015/11/12 21:51:37
What would that even look like?
#26352 posted by
Lunaran on 2015/11/12 22:18:56
I'm not sure there's even agreement on whether they're dimensions or planets or what.
Fat Controller described it in the readme for something or other once as a "multifaceted hedron" (I think), so I've just sort of gone with that. It's infinite as long as people want to keep writing dark level stories in it.
Every new texture set's a new dimension!

Several Cartographic Maps Would Be Needed
#26353 posted by
mankrip on 2015/11/13 21:49:27
� one for each dimension:
� Earth (dimension of tech bases)
� Dimension of the Doomed (who can't pay for the full game)
� Realm of Black Magic (Gorgoroth was here)
� The Netherworld
� The Elder World (swing chairs in the lawn 'n stuff)
In the Quake universe, Shub-Niggurath's Pit is probably located at a hidden dimension, or in the Lovecraftian concept of "the void".

Maps
#26354 posted by
Kinn on 2015/11/13 22:10:08
Saying each episode is a different dimension is flawed.
Episode 1 definitely hops around. I'm sure E1M6, E1M8 and whatever the name of the chthon map is, exist in different dimensions to the other E1 maps - are those metal maps in the same dimension as E3 though?
Right now I'm thinking it's probably just some sort of multifaceted hedron, as Lun says, or perhaps a metadimensional geoscape. Maybe even a pan-physical multiverse.

Thinking With Slipgates
#26355 posted by
mankrip on 2015/11/13 23:27:23
Well, that makes sense. Every map transition that goes through a portal can signal a transition between different dimensions/worlds.
That leaves the maps connected through arch exits as the only ones that surely belongs to the same place.

Bad Headcanon Time
Metal maps Are set in the "bad future" that awaits the universe if Shub-Niggurath's plan is successful.
As we all know, sales = quality.
Err how about no.

Re: Geographic Quake Universe Map
#26360 posted by
Zwiffle on 2015/11/14 00:47:19

Fallout 4 Is Great
I don't need 12 million sales to say that. It could have sold 3 copies and I would stand by it.
#26362 posted by
JneeraZ on 2015/11/14 00:55:21
More people playing it simultaneously than GTA V.
It's god awful.

Warren
#26364 posted by
skacky on 2015/11/14 01:45:18
Popular doesn't necessarily mean good. :^)
#26366 posted by
skacky on 2015/11/14 02:23:46
Not really. McDonalds is very popular but it's shit food.
#26367 posted by
skacky on 2015/11/14 02:24:32
I also enjoy popular games, when they're actually good. Like The Witcher 3, for instance.
Religion is also popular. And bad.
Which is why I wouldn't fight popularism as q good metric for quality

Yeah
#26369 posted by
stevenaaus on 2015/11/14 10:00:20
But it makes it hard to argue against

One Direction Sold 12 Million Albums In Their Career, Hth.
#26370 posted by
Shambler on 2015/11/14 10:49:57
Also, Warren, please make a FO4 mod that simply adds proper shadows to the pip boy torch / light, just like Gothic 3 could do waaaay back a fucking decade ago. Then it won;t look like shit, then it might be slightly appealing.
#26371 posted by
Kinn on 2015/11/14 11:31:00
The Transformers films must be amazing, going by Warren's metric.
#26372 posted by
JneeraZ on 2015/11/14 12:27:48
You're all WAY too easy.
At any rate, I'm loving Fallout 4. Sorry that you're not. :)