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Left 4 Dead 2
Most forums threads on this are pointless flame shit.

Not that I'm not expecting that here, but it'd be nice to hear some opinions anyway.

I'm enjoying the demo quite a bit - despite the shortness. The variety in just about everything is refreshing, as is killing a witch with a guitar to the back of the head.

My general impressions:

Tier 1 weapons are pretty lame, but they always were. At least now they feel more unique and suited to particular purposes.

Tier 2 weapons are great, without exception. The Spas auto shot is a laugh, even though it doesn't feel as powerful as the L4D1 version.

The changes to throwable weapons are pretty good overall - the pipebomb having a shorter range and the bilebomb outperforming it in the 'horde summoner' category being a decent modification.

Melee is dangerously fun - brawling typically gets you shot up by your team-mates. Kind of dissapointing that it doesn't seem possible to time a 'perfect strike' ie. 'Dead Stop' on a Charger. The big problem with the melee is the camera. Despite the HUD warning it's very easy (thanks to the blood all over the screen) to not know where your attacker is. It should be third person cam I feel.

The Jockey is great, his supposed ability to leap from survivor to survivor will cause havoc in versus.

The Spitter seems more at home in the enclosed areas of L4D1, but its only a map and a half in the demo, so we'll see. She also has the potential to be very nasty in Versus.

The wandering witch is ok I spose. Really I'd have liked to see a completely new non-playable, whilst keeping the original witch. Will be interesting to see if day/night affects how the witches behave.

The Charger is great - I wouldn't change anything, except maybe how light the ragdoll seems when he's killed. He often floats towards the team when killed in mid charge.

The various reskins to the original SI are businesslike. It'd be nice to see some proper reskins as well though, not just modifications /re-imaginings of the original meshes. Might cause some confusion but I doubt it - they each move in a very specific way.

The new health systems are generally welcome, although defib seems a bit pointless. The Adrenaline is much more tactical than the pills and very useful for the new style crescendo event.

AI Director2 seems pretty functional, although the demo maps don't seem to show it's ability to mix stuff up so much, although we have ended up wandering around in circles (in a good/terrifying way) a couple of times.

[Edited cos most people are playing the full now]
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Word 
 
Sacrifice DLC 
Good stuff, short though, hard finale. Be sure to get Bal or Preach on your team.

However, I'm a tiny bit disappointed they just did a straight port to L4D2 - same with the No Mercy campaign. Kind of expected them at least to add a few L4D2 touches to the old maps (not just items and new special infected), and the new survivors. That as well as the fact they simply copied the finale map from The Passing makes it a bit of a lazy shot. 
Yeah. 
I want my money back!!

I think we did okay on the finale on the last time. Be sure to get The Fence on your team :).

I don't mind the straight porting. I find a lot of L4D2 tweaks enhance the game anyway - new weapons, new items, melee, new specials....well apart from the fucking Jockeys AAAARRGGHH.

I like L4D/2, really quite a lot. 
Yeah 
I enjoyed it. The Vs mode is pretty good here. 
 
I'm still hoping for a proper Func_group Versus event some time. Getting eight players together is definitely possible without much trouble. It would certainly make for some fun rounds - less potential for annoyance as with strangers. 
 
I'm down. 
Versus 
I'd be up for some Versus, gotta convince Shamb to play too. :D 
I'm A Bit Too Remote To Play Sadly 
 
Yeah 
The sacrifice is cool, played through it yesterday and enjoyed it very much!

Not tried the l4d1 version yet, or the l4d2 version of no mercy, but will get around to it.

Func_VS does sound very cool, im down with that 
The Question Is 
will there be a server that can handle cross-world play well enough? 
Yes 
Just played though it with biff, cardo, and his mate on a community server. If I recall correctly, Biff had a ping of around 150 and ours was at ~50, so that should work out fine. 
Poor Biff........ 
 
Accept For In That Alternate 1985 
when he was rich 
Accept 
except it 
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