Quakis, I highly doubt it's vanilla limits specifically, but some source ports support room-over-room and sloped floors etc which restricts the playability of the wad.
#26463 posted by
Rick on 2015/11/23 02:32:25
I made some pretty big Doom levels without ever seeing either of those two errors. I actually don't think I'd even heard of them until now.

Well, Yes
#26464 posted by
negke on 2015/11/23 09:46:29
Quakis is right. If you make stuff too complex, e.g. too many details/sidedefs visible at once, there'll be HOMs and such. This does not occur when playing the level in a limit-removing port.
When I say vanilla, I mean it in a somewhat loose sense - if something needs HOM protection, it's okay; just no OTT stuff or megamaps.

Quakis
#26465 posted by Breezeep_mobile on 2015/11/23 13:57:58
There exists a source port that allows you to see if a certain area in a map is going over the rendering limits:
http://remood.org/standard/index.php?page=chocorenderlimits&guid=none

@Breezeep
#26466 posted by
quakis on 2015/11/23 18:45:36
Thanks, was unaware of ChocoRenderLimits.

STRAFE Live Stream
#26469 posted by
killpixel on 2015/11/25 06:29:05
https://www.youtube.com/watch?v=jCI230nKQEY
for dev purposes, they couldn't get the stream to be private.

It's Not A Good Map Unless ...
#26471 posted by
Lunaran on 2015/11/28 01:11:46
... you spawn facing a key you can't get, a megahealth, and ten monsters' asses.

Doom Map Jam
Why not do a Doom 64 EX map jam? This game is woefully under-supported by the community.
https://doom64ex.wordpress.com/
#26474 posted by
JneeraZ on 2015/11/29 16:17:55
Well...
"No graphics or sounds from Doom II have been reused in Doom 64; instead, it features completely new sprites, textures, levels and sounds and features a completely different art style."
...
#26476 posted by
Lunaran on 2015/11/29 22:07:18
then why the fuck is it called doom anything

OTP Is Trollin Yo
I really hope Lun wasn't thinking that egypt shot was from Doom64. :P
Doom64 stands out as a really great re-imagining of Doom. It has way more atmosphere, has a great soundtrack and art style.
It's sadly missing the Arch-vile and Revenant but it's worthy of the Doom name far more than Doom 3 ever was.
#26479 posted by
necros on 2015/11/29 22:41:44
hmm, just tried it (never played it on the n64). it's pretty cool, like a mod. :)
It really comes into its own when you get to the hell levels around level 8 or 9. It's more similar to Quake in atmosphere.
#26481 posted by
Lunaran on 2015/11/30 05:38:04
skidding off a dark road into a ditch is more worthy of the Doom name than Doom3 was
#26482 posted by
skacky on 2015/11/30 12:33:38
Doom 64 is what Doom 3 should've been. It's an excellent game, stronger than Doom 2 in most aspects though it lacks the Revenant. I wouldn't mind a Doom 64 EX jam.

Seems
#26483 posted by
ijed on 2015/11/30 13:10:05
#26484 posted by
Lunaran on 2015/12/01 05:48:09
There's a livestream called Salty Bet
http://www.saltybet.com/
that's a continuous endless tournament between AI playing every character from every fighting game ever. It's in no way balanced and viewers can place fake bets with fake dollars.
Seeing it made me
instantly wish for a 24/7 livestream of a bot playing Doom wads.
#26485 posted by
- on 2015/12/01 05:52:55
Make your dreams a reality