
Bleh
#2626 posted by
Jago on 2005/09/30 13:02:11

Jago
#2627 posted by
inertia on 2005/09/30 13:45:43
its all in how you use the textures:
textures fit a certain style of brushwork, so if you do the same stuff as in e1m2, the textures will look fine.
my recommendation? use the same textures for each area that were used in the original, and just expand on the former brushwork. in this way you will retain both geometrical and textural cohesiveness with the original map, but also be able to add your own "flair"
also: your gamma correction sucks more than a vaccum cleaner.

Okay Okay
#2628 posted by
Jago on 2005/09/30 18:05:09
You all have convinced me. I have added some more textures from e1m2, fixed some details and now it looks better then the original version using swampy textures.

Jago
#2629 posted by
DaZ on 2005/10/01 02:46:55
:(
The 1st shots looked awesome, shame you changed it back to id textures if you ask me. And yeah that woodwork had me gasping too :)

Daz
#2630 posted by
Jago on 2005/10/01 03:20:18
Trust me, it does actually look better now that it's using id textures :)

Bleh
#2631 posted by
necros on 2005/10/01 07:03:54
slave to public opinion, i say!

Necros
#2632 posted by
R.P.G. on 2005/10/01 09:17:07
So... if you try to convince him to change it back to swamp textures, and if he did as you requested, he'd still be a slave of public opinion, wouldn't he?

Jago
#2634 posted by
Lunaran on 2005/10/02 01:44:41
Stick with e1m2 textures, just work in more detail than you have so far. more wizmet trim and etc.
also, what's with the contrast in those screenshots? It looks like you scanned them out of a magazine.

Actually
#2635 posted by
Zwiffle on 2005/10/02 07:35:47
Jago's and my hard work paid off, we're the cover story on the October edition of American PC Gamer. Those were taken directly from the preview copy we each got.

2nd Lun There,
#2636 posted by
HeadThump on 2005/10/02 10:45:39
wizmet trim really sweetens the deal.
Good one, Zwiff, I 'bout shit me britches until my sarcasm meter kicked in.

Is...
#2638 posted by
Shambler on 2005/10/02 12:32:41
...wizmet back in fashion now??
How time flies!

Wizmet1_2 Is ALWAYS In Fashion
#2639 posted by
R.P.G. on 2005/10/02 13:32:01
Anyone who says otherwise is just a poser.

And Just To Prove It
#2640 posted by
Kell on 2005/10/02 13:45:33

^_~
#2642 posted by
Shambler on 2005/10/02 15:22:34
Don't see any knave textures in that one :P

The Future Was Yesterday
#2643 posted by
pushplay on 2005/10/04 23:00:00

Speedy
#2645 posted by
nitin on 2005/10/05 04:49:00
whatever happened to that base style map you were pimping ages ago (the one with lots of funky angles and rock).
#2649 posted by
gone on 2005/10/06 03:34:24
Thing is, quake is no longer interesting for me
I hardly check any new maps and dont enjoy making gameplay for it.. any1 wants to help? geometry is done (could use some more details and polish, but its ok as is)
how about you shamb? you know how to place monster?

If That Base Map
#2650 posted by
nitin on 2005/10/06 05:23:18
is in any semi-finished state, you should pass that to somebody. That looked really good.