#26584 posted by
Lunaran on 2015/12/07 23:58:21
Katedra throws a dribbly stream of monsters at you in wide spaces up until the end, so it's not difficult to be leisurely and precise and wind up not needing much more than 1:1 on ammo. Again, the map's design matters, and for that map 3:1 was probably rather high. Everyone's experience with it seems to bear that out.
The big criticism of RPGSP1 right after it came out was that everyone ran out of ammo in the last battle, and it's one of the lowest on the list at 1.5. He then released COULD two years later and probably overcompensated with too much ammo. ikspq1-4 are also below the average, but on skill2 ikka tended to pack his maps with fucking wall to wall ogres so it was pretty hard to miss anything.
I would have said after looking at these numbers that the best target for a map that feels resource-strict and tense but is still fair and entirely beatable with a bit left over would be a little under 2:1, so, the ammo in jam2_lunaran is obviously perfect. Terra1-7 were very well balanced, and once you get out of the dimension of grunt backpacks, the episode squarely averages out at 2:1.
Perhaps this code could be expanded to calculate the maximum monster damage/health pickups ratio?
If the ammo thing is an inaccurate yardstick, this would be a complete crapshoot.
Upload The Progs.dat
for science!
I actually didn't put it in the id progs. I'd have to redo it in the stock messy item and monster code, so, I could do that later I guess, but not everyone seems terribly impressed with science.
#26585 posted by
- on 2015/12/08 00:40:33
I suspect scampsp1 would've had a better ratio if the end arena was cut off... I gave way more ammo than you'd ever need in the last 2 rooms because by that point, conservation of ammo wasn't really the intended challenge anymore.
These are cool numbers though. I think you are right that a 2:1 ratio might be just about right, and I think that's roughly what I mentally shoot for even without seeing the actual numbers.
I'd have to redo it in the stock messy item and monster code, so, I could do that later I guess, but not everyone seems terribly impressed with science.
Just finish lunsp2 faster, duh!

We're All Fucked
#26587 posted by
DaZ on 2015/12/09 21:52:11
<Daz_> czg fucking make id let machine games make the inevitable Quake remake ok?
<czg> no.
#26588 posted by
JneeraZ on 2015/12/09 22:00:12
Oh please, no. No Quake remake. Oh god ...

I'm Sure That
with the stellar job they're doing with Doom we'll all be clamouring for them to remake Quake.
#26591 posted by
Lunaran on 2015/12/10 00:12:10
guys, we're safe, read this fanfic to find out why:
doom4 comes out. as soon as people start reading reviews, sales tank just like what happened for rage. bethesda finally has to confront what a turd they purchased, and they see the negative fan reaction to doom4 as a narrow window in which they can close id software's doors without backlash.
Nothing wrong with the IP, it should be able to absolutely shit money. But you need to get people who actually know and care about the franchise to make the game.
Wolf TNO was an absolutely incredible game. Get those fuckers to make Doom.
#26594 posted by
Rick on 2015/12/10 00:33:30
Wolfenstein TNO was great, I really enjoyed it. I plan to give it another play sometime soon.
I never thought Rage was bad. Actually I thought it was pretty good. It certainly could have been much better, but it was far from bad.
I enjoyed Rage. It got a repetitive after a number of hours, the game ended very abruptly though. It's like they just shipped it without finishing the last 5 levels or something.
#26596 posted by
Joel B on 2015/12/10 00:51:46
While Wolf:TNO is in fact great, it's also very different from Wolf 3D. IMO there is no evidence that anyone currently sad about id's new-Doom would be happy with the new-Doom that machinegames would make.
Interestingly I've seen lots of positive remarks about Doom 4 on the doomworld facebook page (yes, I am in that shitty group). Also lots of positive comments about it at doomworld itself. There's people out there in droves who are enjoy this absolutely wretched mudslide of a game.
There's people out there in droves who are enjoy this absolutely wretched mudslide of a game.
This is what people in 2015 say about func on func.

#26597
#26600 posted by
skacky on 2015/12/10 07:52:29
This is what Stockholm Syndrome feels like.
#26602 posted by
Lunaran on 2015/12/11 02:31:23
I really really have to get doom2 off my old machine already

"Cacodemon Awards"?
You had one job Zwiffler.

"Cacodemon Awards"?
You had one job Zwiffler.

You Had One Post Onetruepurpler
#26606 posted by
czg on 2015/12/11 13:55:02

Cockawards 2015
#26607 posted by
Zwiffle on 2015/12/11 14:28:26
OTP wins 1st place -_-
j/k i luv u otp