 Thanks :)
#245 posted by Spirit on 2015/07/21 13:16:40
New server is ready but it is not my priority at the moment. If people want I could upload archives of the files to archive.org, just tell me what you need.
Note to self because I cannot spam our internal forums at the moment: https://github.com/begriffs/postgrest
 Can't Wait!
Had to register a new account due to the fact that I forgot my 2003 password and gamersrevolt mail account is long gone!
Thanks for your efforts Spirit, has been dark days without Quaddicted!
 Quake Injector Is Awesome But Could Use An Update
#247 posted by Lord of the Undead on 2015/07/27 17:24:46
These recent outages are sore reminders that while we all love Quake, Quaddicted won't be there forever and lots of users install exclusively through the injector, which goes down when the server does. Local functionality would help fix this for inept users like me. I have two ideas for fixes and relatively little Java experience.
Idea 1: When Quake Injector installs a pak or a bsp, it creates a text file using the data it pulls from the site to populate its info. This could be used to display maps that are already installed if a connection can't be established.
Idea 2: When Quake Injector installs a pak or bsp, it creates a shortcut in a separate file in the Quake directory. This shortcut would direct to the engine the Injector is set to use and to the new pak's game name. Titles could be pulled from the site at the time of installation. This way if the Injector goes down, mods can be easily and individually opened.
I love Quaddicted and tools like the Injector. I'm glad Quake maps are still being released and that a community still loves the game so much. I hope you don't mind the unsolicited advice, but I'd love if the game and its legacy of user made content could outlast Quaddicted itself for more than just the most adept users.
Thanks Spirit for your time and for an awesome site!
 Thanks!
#248 posted by Spirit on 2015/07/27 18:39:03
When Quaddicted is down it gets more praise then otherwise, I should do this more often, it makes me feel good!
The Injector is almost offline ready actually, I would need to check but megaman, Johnny Law and ericw did some great work. Downloads and screenshots can already be held locally I think. The only thing that actually fails it from working to play installed maps is that it downloads the xml database at the start. That can (is?) be cached, it would just need to read from that.
Maybe someone can poke around a bit. Generally this just reminds me what a metric crap the current system is, especially with the special authors always requesting updates with the same filenames. Maybe completely reworking the whole system might be a good idea but I would at least need an active QI developer for that (and lots of happy free time!)
Shortcuts would not be cross-platform.
 Thanks For The Response!
#249 posted by Lord of the Undead on 2015/07/27 22:09:17
It's excellent it's nearly there already! The Injector seems like it has been steadily improving over time, most notably in my case when it suddenly understood how to implement WarpSpasm. I should have figured there was someone already on that from the experimental "check for installed maps" function.
That said, if you need someone to help with development, I'm professionally inexperienced but handy with Java, and I'd be more than happy to help if I can.
I have no idea how the cross-platform issue slipped my mind. I've been tooling around with my Quake files for years and it never occurred to me that another system might handle it differently. I feel pretty dumb about that. Speaking of feeling dumb, how does one find that xml if it IS chached?
Thanks again for the response! Can't wait until the site's running again!
#250 posted by Joel B on 2015/07/27 22:56:50
You can poke around in the code at https://github.com/hrehfeld/QuakeInjector/ if you like.
At first glance (in the doParseDatabase function of the main class) it looks like the downloaded database XML is stored at whatever path is returned by getConfig().LocalDatabaseFile.get(). So that'll be some value specified by the QuakeInjector config... by default it is "database.xml".
#251 posted by Spirit on 2015/07/28 00:05:51
Atomicgamer archival is nearing the end, downloads should be done in the next 24 hours. Then I will see the remaining uploads finish. Then I will reset the server. Then I will start working on getting Quaddicted back online.
Not sure if I want to keep the new server. 6TB of space sure is nice but it also costs almost twice as much...
 Thanks Johnny Law
#252 posted by Lord of the Undead on 2015/07/28 00:32:09
You know, I was half expecting to be totally lost at first glance. Looks like my classes were actually pretty useful. I'll look it over and get back to you if I can do anything useful. This shouldn't take too long. From what you guys described I was expecting something much less neat and orderly. This reads nice.
#253 posted by Devo on 2015/07/28 15:03:29
An archive.org mirror of quaddicted and quakewiki (and quakeexpo) would be an awesome historical contribution. Just my two cents.
Your work is appreciated, and worth saving.
Thanks!
#254 posted by Spirit on 2015/07/30 00:10:17
9452 Gigabytes of AtomicGamer files have been archived at https://archive.org/search.php?query=subject%3A%22atomicgamer%22 Last upload running right now. Phew!
#255 posted by Dan on 2015/07/30 00:10:30
Let me second that, an archive of Quaddicted would be fantastic.
#256 posted by Spirit on 2015/07/30 00:10:47
Yeah, I should really make WARCs of my own sites. Please remind me when they are back online!
#257 posted by Spirit on 2015/07/30 00:11:30
Wait, you guys mean web.archive.org versions or tarballs?
#258 posted by Dan on 2015/07/30 00:29:25
Is there an index on that archive? Right now it's sort of opaque.
I'm kicking myself for not having mirrored all of Quaddicted, when I was thinking of doing so a month ago.
#259 posted by Spirit on 2015/07/30 00:45:00
No index yet but I could share a file list tomorrow.
If you need any files or directories from quaddicted just say it! I just don't have the servers running, the files are easily accessed.
#260 posted by Breezeep_ on 2015/07/30 00:59:23
It's good to hear that the whole Atomic Gamer Archival Process is going fine. I can't wait to get onto Quaddicted once it's back online. I still wonder why AtomicGamer decided to shut down.
#261 posted by necros on 2015/07/30 04:17:00
9.4 terabytes??? damnnnnnnnnnnnn, that's a lot of quake.
#262 posted by Mecheye on 2015/07/30 06:53:27
The wayback machine does have Quaddicted archived! Those downloads work too, but the QI still needs a live version to work
 Necros
#263 posted by Spirit on 2015/07/30 09:01:48
Not Quake, just generally all demos, patches etc from 199* to now. Quake is <20 gb.
#264 posted by Joel B on 2015/07/30 10:23:15
#265 posted by Spirit on 2015/07/30 13:47:27
Awesome! I will try to get the map system up tonight in a quick and dirty way.
#266 posted by Dan on 2015/07/30 15:45:11
How large are the archives that Quaddicted hosted, including idgames2?
I'm interested in setting up an offline mirror for Doomworld + idgames and Quaddicted + idgames2.
 Injector Works Again For Now
#267 posted by Spirit on 2015/07/30 19:24:19
It depends... It is all such a mess, otherwise I would set up some rsync.
81,1 GiB mirrors
36,1 GiB webarchive
20,7 GiB idgames
6,0 GiB engines
4,6 GiB idgames2
3,4 GiB filebase <- sp maps
2,9 GiB movies
1,5 GiB maps <- mp maps
1,5 GiB commercial
1,3 GiB music
1,0 GiB tools
938,1 MiB models
616,1 MiB mods
492,0 MiB temp
418,0 MiB wads
278,6 MiB misc
118,8 MiB advertisements
80,9 MiB demos
Bottom line is that it is just not maintainable as well as idgames. People did not care for proper release etiquette in the years between the death of idgames2 and Quaddicted and even then too many did not care to check for filenames etc. Having it directory structure based is bad and made me do ugly compromises. Not to mention SP maps with MP and vice-versa.
#268 posted by Joel B on 2015/07/31 05:21:47
Cheers for getting the QI database back up. Here's a pull request for QI "offline mode" (sort of), along with some comments about what it does and does not do: https://github.com/hrehfeld/QuakeInjector/pull/99
 Fix That Shit Already
#269 posted by negke on 2015/08/01 09:21:36
It's been two weekes...
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