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Reading Back At "What Makes The Quake Community So Active" 
Someone mentionned that we got better tools, including better sunlight. I assume this refers to ericw's new light compiler tool, with sunlight_2.
If this is true, does that mean the following screenshot is history, and we can finally get legit outdoor areas with just sunlight?
http://image.noelshack.com/fichiers/2016/01/1452298654-dp20140614194745-00.jpg 
 
yes 
Oooooh The Absolute Joy 
 
Elgu_ Does It Again 
Rant 
Why is it so hard to find local people interested in working with game development?

I mean, interested in WORKING. When I interview potential teammates, if I ask what "living a good life" means to them, the answers boils down to "buying lots of things". Not to creating a good work. Not to being proud of their skills. Not to making a difference. They just want to consume and die.

Holy fuck, this is frustrating. 
I Could Be The One You're Looking For 
But since we're likely not locals... 
IMHO 
I think people who are interested in working on a non contributing thing like game devolepment do remember their efforts lie on the side of pleasure.

With non contributing I mean the urge for money, as with every task in the sense of time surviving.
Having a job that satisfies and gives reliable lifestandard is a good thing.

Working in game development for me is a hobby and I don't think if I would earn money with it my fantasy would continue long. (.)

When I am playing a game I don't need to think, don't have to do that input to solve problems and my only skills are winning the game.

It is like scraps, concepts that bear a good intention, a good start but were thrown apart by lack of involvement. That's frustrating. 
Ask For A 
Portfolio before interview.

If they can't even give a link then you just saved yourself a wasted interview.

I once pushed for hiring a guy who brought a sketch pad full of random crap. He beat 4 other applicants (1 of which I'd proposed) because even though he didn't have the skills (at that time) he definitely had the hunger to make something.

When someone has that it's obvious in their work. The primary use of interviews is as a social test. And socially well adjusted probably isn't high on your list of requirements. 
<-- Fish Icon 
Scampie is a shrimp and his blog is called Undersea Adventureland. But he never did an undersea Quake level (1, 2 or 3), unfortunately. 
That Reminds Me 
I keep meaning to delete all the wordpress shit from my site and just have it be a listing of my maps. 
<=diving Fish Icon 
what shall we dowith the drunken shrimpies? 
 
That's borderline Shakespeare. 
Mapping Bobbleheads 
 
Ijed 
Your sketch pad guy is a good example of what I'd like to find.

I have authorization to develop a commercial game using a local IP, so, having local teammates would be ideal for everyone to have a clear idea of everything involved.

It's pretty much a "garage project", and things needs to evolve more before getting external help. 
Map Compiling Error 
So I updated my version of ericw's map compiler tools since I wanted to compile my start map by using CompilingGui.
Thing is, something which happens mostly when I change directories, be it compilers or source maps, I get an error while compiling that says "Unable to copy file on itself", or something similar.
What sucks is that everytime it's solved it's something so mundane or one that's out of the fields of logic or "It just suddenly worked" I forget about it. 
 
Daya's anti-virus seems to be at least as bad as any actual virus. 
Mankrip 
Where's Local? I doubt I know anyone though.

Also, Baker - user is error? 
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