#27225 posted by
ericw on 2016/02/25 20:21:47
Yeah those breathing walls are classic!

Brutalism = Style Focusing On Non-hidden Concrete
#27226 posted by
megaman on 2016/02/26 12:19:23
definition has nothing in common with being 'brutal'

Also
#27227 posted by
megaman on 2016/02/26 12:20:06
brutalism was a trend in the fecking 60s
#27228 posted by
JneeraZ on 2016/02/26 14:20:40
Yeah, it was a huge 60s trend and a huge facepalm at the same time ... luckily, people figured out it was fugly by the time the 70s hit.
#27229 posted by
adib on 2016/02/26 16:08:53
I noticed the trend in games, not real world architecture. Some recent indie games like Kairo are recurring to this aesthetic, there was that article on Gamasutra, some architecture related twitter accounts showing it, some level screenshots, etc.
I just made a random comment about people tagging "brutalism" on every exposed concrete around lately because "brutalism" is being hyped.

Lunaran
This is all your fault you brutalist cubist!!1

^
#27231 posted by
adib on 2016/02/26 16:55:04
That was an impressive level, btw.
#27232 posted by
Jaromir83 on 2016/02/27 11:50:36
I once used to play mods featuring
a) fast axe, better axe sound
b) ogres shooting nails
c) nicer animated explosions
any idea which mods those were? thanks

Https://www.quaddicted.com/reviews/?filtered=kinn_
#27233 posted by
Spirit on 2016/02/27 11:55:29
Kinn's

RE Spirit
#27234 posted by
Jaromir83 on 2016/02/27 21:56:54
yes, that is it. I get Packet Overflow and no sound while too many monsters after starting game using "joequake-gl -game bastion -zone 1024 +sv_aim 1 +r_maxsurfs 4000 +r_maxedges 16000 +skill 1 +mlook 1 +r_farclip 16384 -width 1600 -height 1200 -bpp 32 +map nar_vault" though

Joequake?
#27235 posted by
Kinn on 2016/02/27 23:51:47
try using QuakeSpasm
I don't think JoeQuake has been updated in ten years.

Also
#27236 posted by
Kinn on 2016/02/27 23:53:37
Playing a map other than bastion when using the bastion mod is completely untested and unlikely to work properly.

Ogre With Spiked Shoulder Armor?
#27238 posted by
Jaromir83 on 2016/02/29 11:16:36
I remember once having grenade-ogre model replaced with newer one with spiked shoulder armor. Any idea which mod was that?

AD I Think
#27239 posted by
mjb on 2016/02/29 11:59:32
Arcane Dimensions has different types of Ogres with a metal skin that has the shoulder pad your speaking about.

:P
#27240 posted by
Kinn on 2016/02/29 12:20:31
I'm pretty sure they first made an appearance in "In The Shadows" (2012)

AD Isn't In The Shadows Part 2?
#27241 posted by
Qmaster on 2016/02/29 20:10:29

This May Piss Off Some People
#27242 posted by
mankrip on 2016/03/01 01:14:05
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.
I would rather shoot my own head than accepting that I am a failure. So I'm just focusing on making my best towards these goals.
I've lived the dream of contributing to several open source projects, and while that helped to make me learn a lot, while also making others happy, that didn't make me a professional. On the contrary � that helped to make me realize that I'm a failure at becoming a professional.
So, nowadays I'm being very careful and not rushing things. And this is why some people may be pissed off � I'm not going to release Retroquad before releasing my game. It will be a long road, but that's the way life is.
I'd like to finish this post with something actually constructive, but I'm feeling particularly down today, so� that's it. But I love you all.

You Are Among Good People Here...
#27243 posted by
generic on 2016/03/01 01:38:35
Don't sweat it ;)
#27244 posted by
necros on 2016/03/01 02:45:32
that probably means no one will ever use it as a target for mods or maps though.
#27245 posted by
Kinn on 2016/03/01 15:22:42
� but I have two goals:
� To create a good (not merely acceptable) game using my engine, and
� To make it commercially viable.
To be honest I don't blame you. Making something for quake means it gets played by about a dozen people if you're lucky, and going by all the negativity in the AD thread, I can see how "what's the point?" is quite a relevant thing to ask these days regarding new Quake projects.

A Dozen People
#27246 posted by
Qmaster on 2016/03/02 02:06:30
But we all LOVE IT!!!
Some of us make maps just for fun even knowing that only a few dozen people may ever play it. It's relaxing. And we have fun thats whats important.