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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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What Bal Said 
plenty of good looking, different enough maps with decent layouts. 
DRSDM2 Dev Screenshots 
Here's some screenies of my current WIP, DRSDM2, which if all goes well will be part of a weaponsmod I'm going to be working on.

This is the basic lab layout, where I'll be putting some of the more powerful weapons.

Pardon if these are a bit dark...

http://tlb.circa1984.com/tacod/screenshots/

Thoughts, opinions, and questions appreciated =D 
Shadowborg 
well, there's weird texture usage.
floor has medieval texture while the walls are base. and support beams texture must be rotated 90 degrees. 
Text_fish 
If you can't survive a fight against a freshly spawned player using the weaksauce machinegun you're probably going to die no matter what weapon they're holding. :) 
That Wasn't 
quite the point I was trying to make. Lol. It's the spam that's annoying. Spam with any weapon is annoying, and giving players a machine gun to start with just encourages it. 
But 
the MG has zero splash: if you don't aim with it, it's useless. If you do aim, it can be effective at any range, whereas a SG cannot. I don't see why spamming is a problem. 
Vondur 
I updated the screenshots, so the room is pretty much in it's final configuration. :)

I was trying to go with some ceramic floor tile feel with the checkerboard texture, but some other people agreed that it sucked, so I changed it. =D

Also, the shots have been gamma corrected so no overdarkness. :) 
Dr-Shadowborg I Presume 
Updated screenshots show a marked improvement. Looks pretty good now :) 
Kell 
Thanks! =D

I'll be back in about a week with some more screenshots ;) 
Some More... 
 
cool, except too dark (and why is it so dark when there are light textures visible?) 
 
the blue lights are at odds with the orange sunlight... they are clashing rather badly.

either:
1. reduce the saturation of the sunlight to a more white to allow the blue lights more freedom, or
2. change the colour of the blue lights to something closer to the sunlight, maybe yellow (even a very pale, near-white yellow)

also, like speedy said, those lights on the ceiling in the background aren't even properly lit. it's pitch black there. 
Kaziganthe 
Nice job. It looks well composed to my meager eyes; although perhaps the detail level is still a little low for Q3. No worries, though. I also tend to agree with speeds' and nitin's comments regarding the lighting. 
Less Contrast It Is, Then :] 
Thanks for the comments, and, for clarification, they're white lights, the contrast just makes them look blue. 
Cool Mod Screenshots 
I saw these in someone's profile at D3W, but don't remember them being publicized at all.

http://www.doomworld.com/unholy/future/screenshots.html

Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms. 
Blah. 
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!

What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all. 
Bleh 
shots took forever to load even with 2mbs... o.0

still, maps look alright, i guess. it's just d3 theme again though. 
 
"landing pad" shot looks nice. 
Sorry 
Probably should have mentioned they were .png 
 
good use of curves ...

but who cares, they have png screenshots, so lets boycot it! 
 
I bet they will continue the trend and release the thing in a form of uncompressed ISO 
BTW Blithz 
The "moron" was directed at the person who posted them on the site, NOT at you. 
Kaziganthe 
the blue lights are at odds with the orange sunlight... they are clashing rather badly.

I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight." 
I Also Like The Blue And Orange. 
Wouldn't it be a bit boring if it were all the same colour? :\ 
Blue And Orange Complement Eachother Very Well I Think 
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