 What Bal Said
#2726 posted by nitin on 2005/11/14 00:32:33
plenty of good looking, different enough maps with decent layouts.
 DRSDM2 Dev Screenshots
Here's some screenies of my current WIP, DRSDM2, which if all goes well will be part of a weaponsmod I'm going to be working on.
This is the basic lab layout, where I'll be putting some of the more powerful weapons.
Pardon if these are a bit dark...
http://tlb.circa1984.com/tacod/screenshots/
Thoughts, opinions, and questions appreciated =D
 Shadowborg
#2728 posted by Vondur on 2005/11/14 22:08:44
well, there's weird texture usage.
floor has medieval texture while the walls are base. and support beams texture must be rotated 90 degrees.
 Text_fish
#2729 posted by Lunaran on 2005/11/15 14:21:45
If you can't survive a fight against a freshly spawned player using the weaksauce machinegun you're probably going to die no matter what weapon they're holding. :)
 That Wasn't
#2730 posted by Text_Fish on 2005/11/15 14:54:12
quite the point I was trying to make. Lol. It's the spam that's annoying. Spam with any weapon is annoying, and giving players a machine gun to start with just encourages it.
 But
#2731 posted by Kell on 2005/11/15 15:01:35
the MG has zero splash: if you don't aim with it, it's useless. If you do aim, it can be effective at any range, whereas a SG cannot. I don't see why spamming is a problem.
 Vondur
I updated the screenshots, so the room is pretty much in it's final configuration. :)
I was trying to go with some ceramic floor tile feel with the checkerboard texture, but some other people agreed that it sucked, so I changed it. =D
Also, the shots have been gamma corrected so no overdarkness. :)
 Dr-Shadowborg I Presume
#2733 posted by Kell on 2005/11/15 22:59:23
Updated screenshots show a marked improvement. Looks pretty good now :)
 Kell
Thanks! =D
I'll be back in about a week with some more screenshots ;)
 Some More...
#2736 posted by gone on 2005/11/18 02:10:54
cool, except too dark (and why is it so dark when there are light textures visible?)
#2737 posted by necros on 2005/11/18 08:36:06
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
either:
1. reduce the saturation of the sunlight to a more white to allow the blue lights more freedom, or
2. change the colour of the blue lights to something closer to the sunlight, maybe yellow (even a very pale, near-white yellow)
also, like speedy said, those lights on the ceiling in the background aren't even properly lit. it's pitch black there.
 Kaziganthe
#2738 posted by R.P.G. on 2005/11/18 19:13:43
Nice job. It looks well composed to my meager eyes; although perhaps the detail level is still a little low for Q3. No worries, though. I also tend to agree with speeds' and nitin's comments regarding the lighting.
 Less Contrast It Is, Then :]
Thanks for the comments, and, for clarification, they're white lights, the contrast just makes them look blue.
 Cool Mod Screenshots
#2740 posted by Blitz on 2005/11/22 02:51:48
I saw these in someone's profile at D3W, but don't remember them being publicized at all.
http://www.doomworld.com/unholy/future/screenshots.html
Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms.
 Blah.
#2741 posted by Shambler on 2005/11/22 05:00:42
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!
What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all.
 Bleh
#2742 posted by necros on 2005/11/22 10:29:25
shots took forever to load even with 2mbs... o.0
still, maps look alright, i guess. it's just d3 theme again though.
#2743 posted by metlslime on 2005/11/22 12:37:34
"landing pad" shot looks nice.
 Sorry
#2744 posted by Blitz on 2005/11/22 16:49:00
Probably should have mentioned they were .png
#2745 posted by gone on 2005/11/23 01:29:47
good use of curves ...
but who cares, they have png screenshots, so lets boycot it!
#2746 posted by gone on 2005/11/23 01:35:32
I bet they will continue the trend and release the thing in a form of uncompressed ISO
 BTW Blithz
#2747 posted by Shambler on 2005/11/23 02:27:08
The "moron" was directed at the person who posted them on the site, NOT at you.
 Kaziganthe
#2748 posted by Lunaran on 2005/11/23 13:12:18
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight."
 I Also Like The Blue And Orange.
#2749 posted by Text_Fish on 2005/11/23 13:49:02
Wouldn't it be a bit boring if it were all the same colour? :\
 Blue And Orange Complement Eachother Very Well I Think
#2750 posted by czg on 2005/11/23 13:58:57
|