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Coagula 
Next jam should be coagula methinks. 
I Agree, That Would Be Neat 
 
Coagula's Been Done To Death 
How about an Asbestos pack?

For those that don't know the rules:

- Only one texture for all solid brushes
- Must include a deadly liquid, only one liquid texture allowed 
Re: Random Jam Proposals 
Day of the Lords-inspired pack? I recently replayed it and it was even better than the first time. Pretty distinct visuals too. 
An Idea 
Travail Sequel Jam Please!!!! 
Zero Punctuation : Quake 
Mmmm 
Sepia strongholds with chocolate shadows...yum 
Jam Suggestion 
AD, Egyptian all the way. 
#27852 
Chocolate ch�teaux actually. 
+1 To Negke 
"small, action-packed levels" means more people delivering maps on time. 
Hrm 
I'd like to try and eek one out... 
Holy Shit, Is This True? 
https://www.youtube.com/watch?v=GAO21FHtqSw

going by what he's saying, you'd basically be better off as a sysadmin or an applications programmer or really anything else.

If what he's saying is generally true, that's really unfortunate :/ 
Killpixel 
It's true.

I know people who make software who make 2-3 times more than they would if they were in the game industry. 
Very True 
There is literally an endless queue of nerdy kids straight out of university who would sell their grandmas to ~ work in games ~ , so you take a bunch of these people on, pay them next to sod all, and when they burn out after a few years of crunch, you just replace them with a bunch more of the same from this bottomless well of gullible dorks. 
 
IMO the only gaming venture worthwhile is making your own games. That is unless you can get a senior position at a big company like Blizzard or maybe a position with an established team like Epic or Id Software. 
But... 
Working in games is pretty cool, I wouldn't trade it for much else (going on 9 years in the industry, barely done any crunch at all).
I'm an artist though, so not like I have much choice anyways.

Most of the devs I've chatted with confirm this though, but many of them chose games cause they say it's more interesting (this is mostly 3D Engine guys though, so doing more cutting-edge stuff really).

Kinn, good companies don't do what you describe to developers though, you usually want to keep developers longer, so pay them a bit better (but not as much as in software yeah). What you're describing sounds more like what is done to basically most of the other jobs though... 
 
#27862 
trenchbrrom 3 looking good 
Game Dev 
hrm, that's a shame. I've read/heard before that for the majority, especially new blood, the games industry will burn you out quickly and make you hate it. I was under the assumption that the average entry level dev position paid around $60k-$70k /yr, not 40.

I've never been interested in joining the game industry proper, it's just striking how shitty people make it out to be. 
#27863 
Hahahaha 
Quake/MacOS X/gamepad 
A rather unorthodox question, I know, but: what would be the recommended Quake engine to use if I wanted to play Quake on OS X with a gamepad? 
Game Dev 
Eh... I agree with Kinn. Most Blizzard wanabe companies follow that business model, and the kids working there don't know any better.

Building your own company is the only way to break the cycle really, unless you get lucky and find a company with morals. Like Bal says, they do exist although sometimes it can seem like an urban myth.

So... if you are thinking about getting into the games industry, think about it very carefully and make sure you know which role you're aiming for beforehand. Talk to some real devs about it who can dispel the bullshit hearsay.

Games can be a meat grinder - it's big business, with all that is implied by the phrase. 
On Shamblers In Base 
This is referring to a discussion that spawned out of the Mapping Help thread. Sorry for jumping in on this thread!

It's difficult to address the concept of Shamblers, Fiends or Vores in base-themed maps in Quake. Certainly, in the base game, there's no precedent for it. The only enemies that appear in the e*m1 maps are rottweilers, grunts and enforcers. The story certainly does nothing to preclude anything else being sent through, though.

However, there is precedent for base enemies to appear outside of their theme, although it's only slight. Grunts make an appearance in e1m2, mixed in with their fantasy-themed compatriots.

So, can otherworld-themed enemies be used in base? Of course they can. Is it appropriate to do so, however?

If you want to be strict about it, no. Canonically, they never make an appearance in the base game of Quake. That said, rules like that are often subverted, both in the canon and outside of it. In the official mission pack, Scourge of Armagon, the entire first episode was base themed, as opposed to the first mission, as had been the case in the original game's four episodes. I could go on, but it would be simply repeating the same point again and again.

Obviously what goes into a map is the creator's discretion. I just hope this post describes my position on the issue well enough. 
 
"An enemy codenamed Quake, is using his own slipgates to insert death
squads inside our bases to kill, steal, and kidnap..
 
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