 Coagula
#27845 posted by Qmaster on 2016/08/15 03:54:25
Next jam should be coagula methinks.
 I Agree, That Would Be Neat
#27846 posted by killpixel on 2016/08/15 04:00:03
 Coagula's Been Done To Death
#27848 posted by ijed on 2016/08/15 17:48:34
How about an Asbestos pack?
For those that don't know the rules:
- Only one texture for all solid brushes
- Must include a deadly liquid, only one liquid texture allowed
 Re: Random Jam Proposals
#27849 posted by dwere on 2016/08/15 20:44:39
Day of the Lords-inspired pack? I recently replayed it and it was even better than the first time. Pretty distinct visuals too.
 An Idea
#27850 posted by Yhe1 on 2016/08/17 02:34:09
Travail Sequel Jam Please!!!!
 Zero Punctuation : Quake
#27851 posted by DaZ on 2016/08/18 01:57:33
 Mmmm
#27852 posted by mjb on 2016/08/18 04:28:25
Sepia strongholds with chocolate shadows...yum
 Jam Suggestion
#27853 posted by Qmaster on 2016/08/19 04:05:39
AD, Egyptian all the way.
 #27852
#27854 posted by Kinn on 2016/08/19 18:17:28
Chocolate ch�teaux actually.
 +1 To Negke
#27855 posted by adib on 2016/08/19 21:17:02
"small, action-packed levels" means more people delivering maps on time.
 Hrm
#27856 posted by killpixel on 2016/08/19 21:45:51
I'd like to try and eek one out...
 Holy Shit, Is This True?
#27857 posted by killpixel on 2016/08/20 03:58:36
https://www.youtube.com/watch?v=GAO21FHtqSw
going by what he's saying, you'd basically be better off as a sysadmin or an applications programmer or really anything else.
If what he's saying is generally true, that's really unfortunate :/
 Killpixel
It's true.
I know people who make software who make 2-3 times more than they would if they were in the game industry.
 Very True
#27859 posted by Kinn on 2016/08/20 14:54:09
There is literally an endless queue of nerdy kids straight out of university who would sell their grandmas to ~ work in games ~ , so you take a bunch of these people on, pay them next to sod all, and when they burn out after a few years of crunch, you just replace them with a bunch more of the same from this bottomless well of gullible dorks.
IMO the only gaming venture worthwhile is making your own games. That is unless you can get a senior position at a big company like Blizzard or maybe a position with an established team like Epic or Id Software.
 But...
#27861 posted by bal on 2016/08/20 19:07:22
Working in games is pretty cool, I wouldn't trade it for much else (going on 9 years in the industry, barely done any crunch at all).
I'm an artist though, so not like I have much choice anyways.
Most of the devs I've chatted with confirm this though, but many of them chose games cause they say it's more interesting (this is mostly 3D Engine guys though, so doing more cutting-edge stuff really).
Kinn, good companies don't do what you describe to developers though, you usually want to keep developers longer, so pay them a bit better (but not as much as in software yeah). What you're describing sounds more like what is done to basically most of the other jobs though...
#27862 posted by mankrip on 2016/08/20 22:30:13
 #27862
#27863 posted by Kinn on 2016/08/20 22:50:28
trenchbrrom 3 looking good
 Game Dev
#27864 posted by killpixel on 2016/08/20 23:05:12
hrm, that's a shame. I've read/heard before that for the majority, especially new blood, the games industry will burn you out quickly and make you hate it. I was under the assumption that the average entry level dev position paid around $60k-$70k /yr, not 40.
I've never been interested in joining the game industry proper, it's just striking how shitty people make it out to be.
 #27863
#27865 posted by SleepwalkR on 2016/08/20 23:25:27
Hahahaha
 Quake/MacOS X/gamepad
#27866 posted by Jago on 2016/08/21 15:37:10
A rather unorthodox question, I know, but: what would be the recommended Quake engine to use if I wanted to play Quake on OS X with a gamepad?
 Game Dev
#27867 posted by ijed on 2016/08/21 15:45:39
Eh... I agree with Kinn. Most Blizzard wanabe companies follow that business model, and the kids working there don't know any better.
Building your own company is the only way to break the cycle really, unless you get lucky and find a company with morals. Like Bal says, they do exist although sometimes it can seem like an urban myth.
So... if you are thinking about getting into the games industry, think about it very carefully and make sure you know which role you're aiming for beforehand. Talk to some real devs about it who can dispel the bullshit hearsay.
Games can be a meat grinder - it's big business, with all that is implied by the phrase.
 On Shamblers In Base
#27868 posted by PRITCHARD on 2016/08/23 03:00:12
This is referring to a discussion that spawned out of the Mapping Help thread. Sorry for jumping in on this thread!
It's difficult to address the concept of Shamblers, Fiends or Vores in base-themed maps in Quake. Certainly, in the base game, there's no precedent for it. The only enemies that appear in the e*m1 maps are rottweilers, grunts and enforcers. The story certainly does nothing to preclude anything else being sent through, though.
However, there is precedent for base enemies to appear outside of their theme, although it's only slight. Grunts make an appearance in e1m2, mixed in with their fantasy-themed compatriots.
So, can otherworld-themed enemies be used in base? Of course they can. Is it appropriate to do so, however?
If you want to be strict about it, no. Canonically, they never make an appearance in the base game of Quake. That said, rules like that are often subverted, both in the canon and outside of it. In the official mission pack, Scourge of Armagon, the entire first episode was base themed, as opposed to the first mission, as had been the case in the original game's four episodes. I could go on, but it would be simply repeating the same point again and again.
Obviously what goes into a map is the creator's discretion. I just hope this post describes my position on the issue well enough.
#27869 posted by metlslime on 2016/08/23 03:04:22
"An enemy codenamed Quake, is using his own slipgates to insert death
squads inside our bases to kill, steal, and kidnap..
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