#5 posted by 
Spirit on 2012/07/25 21:31:45
 
		
		
Cool 
#6 posted by 
Barnak on 2012/07/26 03:39:20
Fine couple of maps.  The second one is pretty hard to solve, though.
 
 Thanks mate, I'll have a drink to you ! 
	 
		
		
Screenshots 
#7 posted by 
Barnak on 2012/07/26 03:45:02
Forgot to say that the Screenshots don't do justice to both maps. 
	 
		
		
Thanks Digs! 
#8 posted by 
Drew on 2012/07/26 05:15:15
Will download/record demoes soon! 
	 
		
		
Thanks Digs! 
#9 posted by 
Drew on 2012/07/26 05:15:16
Will download/record demoes soon! 
	 
		
		
		#10 posted by 
erc on 2012/07/26 15:15:28
Great maps as expected from digs - these two have just provided the much needed Quake fix. Thanks for your efforts.
 
 Quick tip for those that got stuck in digs2 - re-explore the very first room through the last window you have passed. 
	 
		
		
HaHA! 
#11 posted by 
Drew on 2012/07/27 01:47:03
 
		
		
		#12 posted by 
digs on 2012/07/27 13:23:27
Thanks for playing and demos 
	 
		
		
		#13 posted by 
Drew on 2012/07/27 19:52:23
thanks for making maps to play and record demos in. 
	 
		
		
		
		Interesting theme... Nice gameplay. Once a dog got stuck in the armour bypass/teleport. He was half in/half out in a flash of sparks and noise. (I have a pic if wanted). Cheers. 
	 
		
		
		#15 posted by Trinca on 2012/07/28 00:28:33
		great speed(more like turtle) map, had a really great fun digs, speedy gameplay with nice visuals made this a pure night of fun in Quake.
 
 Never felt frustrated and always with apetite for more, awesome minutes of pleasure :)
 
 you are a mapping machine!
 
 Maps with this quality could made a turtle pack of 4 or 5 maps.
 
 
http://www.quaketastic.com/upload/files/demos/sm168_digs_t.rar
 
 Muito obrigado! 
 
		
		
		#16 posted by 
digs on 2012/07/28 05:30:24
Thanks for the playing and the demos. Maps is not a turtle. One week for each map. Unfortunately, I now have little free time, so I can not do episodes.
 Thank you again 
	 
		
		
		#17 posted by 
negke on 2012/07/28 09:48:07
Turtle map = one week or less; speed map = a couple of hours in one session, originally 100 minutes. 
	 
		
		
		#19 posted by Trinca on 2012/07/28 11:35:42
		really enjoy then a lot!
 
 will replay for sure ;) map 2 100% sure ;) 
	 
		
		
Fun. 
#20 posted by 
Shambler on 2012/07/30 12:17:24
Map 2 especially. good gameplay as well as tricks. One button didn;t work in map 1 so had to noclip through bars. 
	 
		
		
Thanks For Playing. 
#21 posted by 
digs on 2012/07/30 12:23:07
Map 1: Until now, there were no problems. Which button does not work? 
	 
		
		
Nice 
#22 posted by Orbs on 2012/07/30 12:35:20
		nice maps but not realy tempted to do speedruns on them 
	 
		
		
Interesting 
#23 posted by Coce on 2012/08/24 01:57:25
		I have the same problem as Shambler. 
 
 It's in the first series of buttons you have to press in the map: You can press the one behind the ogre, but the bars for the next one doesn't open. I don't see any other way to go on. 
	 
		
		
		#24 posted by 
digs on 2012/08/24 04:45:41
Most likely it is on the first map. There is a place where dogs jumped. Need to jump into the nearest left hole 
	 
		
		
Thx 
#25 posted by Coce on 2012/09/01 13:55:48
		Thx for the info. I'm afraid I'm too used to straight forward maps T_T .
 
 First map done, its a good one, i enjoyed it. Playing the second. 
	 
		
		
Cracked 
#26 posted by Orbs on 2012/12/14 19:45:42
		"nice maps but not realy tempted to do speedruns on them"
 
 I think this was because i thought the runs would be pretty long (2 mins+) i couldnt find secrets easily (stil havent found one or two)and wasnt to sure i could find nice routes on these slightly confusing maps.I started out on the 2nd and a first exploring run took me ages got severly lost running in circles. Then figured out the shortest intended way and that was indeed a 2 min plus. Then actualy after finishing i understood the map, with the trick of the changing door hah you got the wrong key, wich due to shortcut never happens:)
 then second map kinda same story (the first long walking around was now for secrets i never found) did the long way and again just aroudn 2 mins. I was aware of the opening i later take to shortcut, but i tought it would be a bit to much effort for the shortcut until i realised its potential, again "a haha" wich backfires, much more fun to speedrun then i tought back then :)
 
 "members.upc.nl/verorber/168d1_044.dem"
 "members.upc.nl/verorber/168d2_057.dem" 
	 
		
		
Some People Never Learn 
#27 posted by Orbs on 2012/12/14 19:47:27