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Poppycock 
Gobbledygook, Hogglewash 
Anyone Who Hates Brutal Doom Is A SJW Feminist Cuck 
 
Thought I'd Share This 
For all those who weren't completely a fan of the Quakeguy jump sound and his noisy landing. These are the "huhmp!" and "ooph!" sounds redone using the footsteps used in AD as a base:

Jump: jump.wav
Jumpland: jumpland.wav

<engages shield> <braces for flak> 
Everybody Looks At The Past 
Talk above on id's history reminded me of some of the things Carmack said in his BAFTA speech this year.

"I can remember when I was a teenager, and I was convinced that I'd missed the golden age of Apple II gaming, that I would never get to be Richard Garriott," [Carmack] told the audience.

"The opportunities I had aren't there for people today, but there are new and better ones. And, personally, I'm more excited about these than any that have come before."

Source

http://www.gamesindustry.biz/articles/2016-04-12-thank-you-for-this-honour-but-im-just-getting-started 
John Romero At GDC EU 
video

General overview of the history of id while he was there, with a few Quake bits at the end + he answers a few Q&A questions about Quake. 
I Know D4's Night Sentinels Are Their Own Thing But 
http://image.noelshack.com/fichiers/2016/40/1475744709-night-sentinel-ranger.png
I saw it too fitting since I always saw Q1's human bases as a mix between raypunk and dieselpunk, adding a mix of medieval into it just fits. 
Qmaster 
No flak, I tread over those noises too - the grunts are so annoying. 
 
I'm much more annoyed by the hard landing sound. It sounds like your bones crack a little every time. By far the most cringe-inducing sound in the entire game, and the best reminder that the Quakeguy must be in constant pain from all the injuries he sustained. 
 
Being in constant pain makes it really metal. It's part of the Quake aesthetic /s 
 
In Doom too. Come to think of it its really missing from Doom 4.

No pain sounds, no grimacing bloody portrait etc.

Weird, did they have a reason for this ?

I guess everyone needs to be a superhero like character or something. 
 
and the best reminder that the Quakeguy must be in constant pain from all the injuries he sustained

But that's what keeps him going. The indescribable, infinite pain, that continuously infuses every aspect of his body and mind. 
Like Me When I Play Marcher Fotress 
ooiOioiOiOioiio 
 
I've realized I was in a bad mood due to lack of sleep and other personal stuff. Disregard my previous comments. 
Don't Mistake Jealousy For Pain, Daz 
 
LOL Daz. 
 
Could Try Smaller Buttplug? 
 
So That's What Hardcore Gaming Is All About 
 
 
If I wore that thing you'd have to call me Cameltoe.

Jessica Jones, S01E05 
New Directors Commentary On Bioshock 
https://www.youtube.com/watch?v=37PR4B4cMyA

released with the bioshock remaster. 
#28260. 
Don't even know what that's replying to, but I agree. 
Another 44khz Shotgun Sound Test 
I Think I Broke That Site 
Probably cause it had "cock" in that filename.

This should work...
guncock.wav 
 
Probably cause it had "cock" in that filename.

haha :D 
New Q2 MOD - Strogg Empire 
Strogg Empire is an mod in development for Quake 2. Currently, aims to make Quake 2 MP more attractive to modern audience (mostly grown on the Quake 3), adding a "hit-sound" for feedback, 125 HP on respawn, a quick weapons switch, announcer and other enhancements. In addition, there is a plan to add bots and small SP campaign in celebration of the 20th Anniversary of Quake 2. In the end, it's planned to make it's own client for the mod to make possible "Project Relight" (HD lightmaps with normal mapping and specular attenuation for the whole game) which will be included with this mod at. Stay tuned!

Link: http://www.moddb.com/mods/strogg-empire 
 
Why is the rocket launcher white? 
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