 Quakespasm Disabled It
 Ah Ok
#28712 posted by Kinn on 2017/01/09 18:04:34
so it's totes impossible to loop demos in QS?
 Kinn
#28713 posted by ericw on 2017/01/09 20:04:26
adding the "-fitz" flag when launching QS restores the demo loop playback (also some other things: restores the quit prompt, disables loading the sutff in quakespasm.pak - the custom conback, WASD config, z-fighting fixes for id1).
I thought QS was only disabling "startdemos" during the exec of quake.rc but apparently it's totally disabled.
 Doom
#28714 posted by topher on 2017/01/09 20:16:31
i tried the new doom yesterday 20 minutes
i mean, if it's seriously considered goty by many it must be good
i saw some desert/hell scene and i didn't like it
the monsters are almost the same color that the landscape...
i didn't like items popping out like confetti
i don't like the glory kills.
the mouse is smooth, or whatever the name is for that setting.
the level are nice to look? i might play the game in easy.
the mouse smoothing (or whatever) can be disabled?
if not i'm uninstalling the game.
oddly enough i like more the doom4doom mod for gzdoom.. and it's not because it's old or pixelated. the gameplay is better. the drops can be disabled. the weapons feel better. and it's free!
 Ericw
#28715 posted by Kinn on 2017/01/09 20:21:15
Cheers, it's not a problem anymore, all I wanted to do was loop the demos for profiling purposes but I can just as easily do what I want by playing a demo without a loop.
#28716 posted by negke on 2017/01/09 20:36:32
It also restores the level time counter in the status bar!
 Well Topher D4D Is Seriously Fun.
#28717 posted by xaGe on 2017/01/10 02:37:11
#28718 posted by topher on 2017/01/10 03:49:36
ok i played some more and the game is killing my computer
30-50 fps
no way i will play like that
and i have no money to change the gpu
well, i still have the old quake and doom
#28719 posted by Killes on 2017/01/11 10:05:46
What about a hybrid bots used as enemies map ? Kind of a multi arena dm map with progress - defeat these so and so equipped bots in this area before moving on to next dm area. Not sure of the feasability but its an interestng idea/challenge maybe. Not Jam adapted though I guess as it requires modding/hackery I assume.
 Killes
#28720 posted by Mugwump on 2017/01/11 10:36:23
You mean basically Q3A SP in Q1? I've heard of a Quake 1 Arena mod, but I don't know if it has bots for SP or is DM-only. You might wanna check it out.
 Fucking Hell
Only 11 days into 2017 and there's already been 25 Q1SPs out.
Are we in for the best year yet?
 So I'm Back.
#28722 posted by Shambler on 2017/01/11 11:11:52
Any new Quake maps to play??
#28723 posted by Kinn on 2017/01/11 12:07:14
Are we in for the best year yet?
Only if Shambler makes one.
 #28721
#28724 posted by mjb on 2017/01/11 13:41:01
That's fucking wicked.
I'm going to contribute to that number personally.
 Make It 28
 That's Worth A Counter
on Quaddicted. Can that be added?
#28727 posted by Kinn on 2017/01/11 19:56:49
something something quality / quantity something something...
#28728 posted by Mugwump on 2017/01/11 21:07:22
something something quality / quantity
Hmmm, lessee...
- RJ6, quality: check.
- XJ2, quality: check.
- ad_fenrir, quality: check.
- ad_scastle by our Lord and Master Sock, quality: check and double-check.
- SM178, quality: can't tell yet.
- neg2betahc, quality: can't tell yet but judging from the comments, it's already an improvement over Hexcalc's first disastrous (no offence) map.
You were saying...?
 Quality : Quantity Ratio Of Posts
Mugwump: 0
 If You Say So...
#28730 posted by Mugwump on 2017/01/11 21:13:46
You realize trolling people makes you the butt of the joke, not them, right?
 #28728
#28731 posted by Kinn on 2017/01/11 21:44:01
I'm talking about how meaningless it is adding a map counter to quaddicted, you peach cleaver.
 Negative Feedback Is A Type Of Feedback Too!
#28732 posted by Baker on 2017/01/11 21:52:11
Mugwump looks around, observes and brings a fresh perspective. And more importantly a diverse perspective. I think Mugwump brings a great perspective to the mix.
Trolling? Is it really bad?
Trolling people isn't so bad, it's the internet and trolling is part of that.
I think a bigger internet problem is the occasional complete lack of trolling.
Facebook: like!, like!, like!, like!, like! --- Well, you need critical thought too right?
Don't you need someone to say "This sucks -- here is why?" Isn't negative feedback part of learning and growth?
Anyone can do positive feedback, because it is a very sheep thing to do. Negative feedback is therefore often more valuable.
Negative feedback is true feedback. Don't you want the true feedback to your face instead of behind your back?
If I do something that sucks and I don't know about it or I am lacking perspective to see it --- I want the negative feedback.
/One thought. I'm often wrong about these things, haha
 I Agree With Baker
#28733 posted by mjb on 2017/01/11 21:55:39
 Thank You Baker
#28734 posted by Mugwump on 2017/01/11 22:57:01
Indeed, critical thought is necessary, and I'm not one to shy away from it. However, you seem to say that trolling = critical thought. Not. It's just mockery in my book.
@Kinn
I'm talking about how meaningless it is adding a map counter to quaddicted
This I wholeheartedly agree with. I thought you were saying large quantity leads to decline in quality, which is of course not always the case.
 Farts
#28735 posted by Kinn on 2017/01/11 23:14:38
baker: trolling/beef needs to be clearly distinguished from negative criticism, otherwise you lend legitimacy to garbage like that guy in the AD thread recently.
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