 DM-Shamblernaut
#28761 posted by adib on 2017/01/15 20:00:56
We can make it. Let's forget QW uglyness ever existed and make a "Q1 Arena" single player DM jam. A chain of maps like we are used to make, but DM with a bot setup. The jam can provide a bot environment all set to just drop your map files on, for dev and test. Maps can have all mood, detail and beauty you want, provided you caulk (clip) it properly.
Afaik, it would be something completely new here. I'm in. Miss DM very much.
 Re: RPS
#28762 posted by skacky on 2017/01/15 21:24:21
Genuinely lold at some of these choices. Shadow Warrior 2 in it while it's one of the worst games of 2016. I mean the original reboot (I chuckled typing this) is far better in every aspect. SW2 feels like Borderlands with Asian memes, and they're not even funny. There's fucking Far Cry 4 in it too. Half-Life with a picture of the Black Mesa game because why the hell not. Devil Daggers on 5th place? Why the fuck not. The game looks great and is fun for like 5 minutes. Let's put it higher than other titles like Blood... wait, Blood isn't even in that list. I guess DOSBox is too hard for these people.
Quake first shows they're not totally braindead, though the cherry on top has to be the DarkPlaces recommendation with the jab at Quake's graphics, while the guy says the aesthetics look awesome a few sentences above.
#28763 posted by Joel B on 2017/01/16 01:36:08
You guys need to be less angry sometimes. :-)
#28764 posted by PRITCHARD on 2017/01/16 02:05:03
this is func_, people are just always angry. <3
 Thoughts?
@johnny We're all angry old men here. We've all been jaded by time ;)
@adib I'll make a DM jam in a few weeks.
@everyone who is interested how would you feel about making design / planning documentation public for said jam. I know sometimes jams release the map source, but I think it might be interesting to have some extra docs aswell. i.e. sketches, flow charts, etc.
Of course optional.
Thoughts?
#28766 posted by khreathor on 2017/01/16 02:17:16
I can spread info on Quake World discord when you'll be ready to start this Jam. There are few active mappers there and lots of players, so you'll be able to confront your design with reality :D
 Call It Something Else And Not Another Goddamn Jam
#28768 posted by muk on 2017/01/16 02:19:34
What makes a jam a jam?
#28769 posted by khreathor on 2017/01/16 02:21:20
#28768 fruits?
 And Sugar
#28770 posted by Mugwump on 2017/01/16 04:40:01
making design / planning documentation public (...) i.e. sketches, flow charts, etc.
Could be a valuable resource for novice mappers. Approved.
 Mukor
#28771 posted by Breezeep_ on 2017/01/16 05:58:44
Maps, varying in size and quality. That's what makes a jam a jam.
#28773 posted by mfx on 2017/01/17 14:58:19
 Thief
#28774 posted by madfox on 2017/01/17 15:34:14
I remember using a vodoo2 on Thief.
It was the same period of Unreal, and I had lots of gl_drivers on my computer.
There are no editors for this game, right?
 Using The Red Cross Symbol...
#28775 posted by primal (nli) on 2017/01/17 15:47:10
http://www.pcgamer.com/how-the-prison-architect-developers-broke-the-geneva-conventions/
Using the red cross symbol in your game can result in attention from the British Red Cross. Why this particular game attracted the attention might not be entirely clear.
 #28774
#28776 posted by xaGe on 2017/01/17 18:09:26
The Thief game/map editor is called DromEd. You can find more than one video on Youtube about it.
#28777 posted by skacky on 2017/01/17 18:37:37
DromEd is pretty ancient and archaic though. Getting scenes done takes quite a while, though a huge advantage over Quake is that you directly edit the game map file, so you don't need to compile it. That means lighting actually exists and you can modify it in real time, among other cool stuff. I'd love a TB-like editor as an alternative though.
 +1 For The Counter Spirit
 +1 For Welcome To Last Week's Beef.
#28779 posted by Shambler on 2017/01/17 20:29:54
Number of retrojam maps that dumptruck has released that DON'T have a really fucking stupid name that takes longer to type than to play the map:
0
 Sahmbles
#28780 posted by Kinn on 2017/01/17 20:54:18
Not using an engine with autocomplete?
 @shambler
I assumed Fifth would rename it for the final release. Never again!
8-P
 You Ain't The Boss Of Me
 Boss
#28783 posted by madfox on 2017/01/18 20:08:48
there was a time long before I dear to post on this board, I really believed shambler and other nicks were the creators of quake monsters, like tim willits would be metlslime.
 Shamblernaut #28765
#28784 posted by adib on 2017/01/19 15:36:09
Yes, agreed about documentation. Hope I don't loose this announcement.
 XCOM 2 Long War 2 Mod Released
#28785 posted by DaZ on 2017/01/19 20:44:10
It's baaaaaaaaack https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
It's XCOM 2 hard mode with more in depth mechanics, expanded strategy layer and shit ton of new enemies, items and weapons etc.
The AD of XCOM if you will...
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