
Biff!
#280 posted by
necros on 2003/08/31 10:48:27
all six shots looks really really good!
you're becoming quite adept at eh idbase theme! suggestion: on the bottom-right screenshot, push the grid textured brush on the curved corner inwards to match the inset of the straight brushes of the same texture. it'll flow more...
and maybe cut the grate part of the texture on the top two screens inwards as well? it'll push up r_speeds, but both suggestions would look nice...

Yeya I Made New Texture, Also Learning New Gfx Editor
#281 posted by
Vodka on 2003/08/31 22:47:02

Rats
#282 posted by
necros on 2003/08/31 22:53:29
i thought it actually was textures. :)

Actually Actually Textures
#283 posted by
Vodka on 2003/09/01 19:29:31

They Look Cool Speedy
now someone make a Q1SP map using them, even if its just a speedmap :P

Here Here Speedy
#285 posted by
DaZ on 2003/09/02 20:45:48
looking nice there, they for q1 or q3? Q3 by the looks of things

Oh Q3 Textures?
i think i am disappointed. :/

Still Great Textures Though!
.

Well, All
#290 posted by
necros on 2003/09/03 16:21:48
ya gotta do is import the textures into a q1 .wad...

And
#292 posted by
Vodka on 2003/09/03 21:09:41

W00t!
#294 posted by
R.P.G. on 2003/09/03 23:18:20
One of the 0ld 0ld Duke3D maps I released in 1997 or something!
http://rpg.spawnpoint.org/images/maps/csurpris_1big.jpg

Finally!
#295 posted by
pushplay on 2003/09/03 23:31:02
A gingerbread house you can camp.

Haha
#296 posted by
Wazat on 2003/09/04 10:03:14
Quake mapping looks less messy. But you can't eat that. :)

34
#297 posted by
necros on 2003/09/04 16:10:53
they will look absolute poo
that's true, but seeing as i don't posses l33t photoshop skills, that's really the only way for me to do it. and the results aren't always awful. obviously, bright stuff and greys don't look very nice, but for the most part, it turn out pretty decent and sometimes pretty good.
(obviously, i'm not talking about your [speedy] textures specifically, but in a general sense)

Presumably Aliens Can See In The Dark...
#299 posted by
Shambler on 2003/09/08 03:42:53
...I bloody well can't though.

Uhmmmm...
#301 posted by
Auhsan on 2003/09/09 11:10:51
The snow seems a bit out of place, imo.
rest looks good if it is intended as a dark place =)

Megaman
#302 posted by nakasuhito on 2003/09/11 16:09:29
DR. WILLYY!!!!
i know its stupid, but i couldnt resist.

Q3 Dm
#303 posted by
nb on 2003/09/12 10:51:41
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse01.jpg
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse02.jpg
http://quantumtreefrog.tripod.com/cgi-bin/img.pl?img/hothouse03.jpg
Gameplay is going to be somewhat dubious, since I suck at item placement, but at least the bots don't mind. And it looks okay. Um, if you like orange.
(Textures are from the Aesir Building set, from Max Payne. Except the ferns, which are used under license from Nature.)