 Yeah
let neggers do it.
#286 posted by Mindcrime on 2011/01/12 15:55:41
Given that the mapfiles are a mess with a zillion versions (the last couple finalized/sealed by Bengt as a favor, and where are the base files now? I don't know) ... and that all the work I have done doing placement in the maps has been through manually adding them (longhand) and compiling TXQBSP -onlyents... I honestly wouldn't know where to begin involving anyone else.
#287 posted by Mindcrime on 2011/01/12 16:16:57
Note that I'm not against the idea of involving other people (if they're really *that* masochistic to want to become involved), I'm just not sure how that would work given the present clusterfuck.
#277 : Code base is done, although there's a few kinks to work out for the final boss monsters and, well, I kept adding new features .. and more new features ... and more new features ... as I was working on the maps, so not everything (that's new) is perfectly tested.
Of course, to put "new" in context. I mean "new" to me & Bal, recent additions to Neh. There have been hundreds of additions/features added to Neh since the release in 2000, much of which would be fresh, new, maybe even exciting to someone who has only been exposed to the Neh from 10 years ago.
As I said, I'm not against the idea of bringing new people in at all.
#288 posted by Spirit on 2011/01/12 17:19:18
negke
noun (plural negkeke, verb to negk)
someone who enjoys crazy ideas, or who derives pleasure from enduring the pain of expressionistic quake mappery or from being forced to do dumb monotone work for others
#289 posted by Spirit on 2011/01/12 17:21:51
And if NahkahiiR does play testing one could call it Nehkhara.
#290 posted by gb on 2011/01/12 17:31:50
A mapper needs a complete .def or .fgd file, the texture wad(s), and the .map files. They also need a working version of the mod to test with.
Next step is to get them to compile reliably.
Once that is sorted out, find several good playtesters (onetruepurple, ijed and negke might fit the job). Their feedback can be condensed into a bullet point list of possible / desirable changes.
For getting stuff back and forth between people (every playtester needs the mod), an SVN repository has proven beneficial. Where you host it depends how big the whole thing is and if it's open source or not. RMQ does this and the team uses things like TortoiseSVN to upload and download stuff.
A team is invaluable. One person who ends up in a clusterfuck is a pretty bad scenario compared to a network of playtesters and contributors. The latter lets you actually finish stuff.
A central repository also acts as a backup and version control system. It's pretty nifty.
 I'd Gladly Host
an SVN or git repository for this regardless of the size. I'd also playtest.
#292 posted by Mindcrime on 2011/01/12 18:25:11
I'll give this thought and next week, when I have time (between a scriptwriting phase and a production phase, oh and between podcast mastering phases for other projects) I will go through the Nehahra files, try to bring some order to it (mostly by trashing the gazillion junk files cluttering the folders), and oh document *all* the features properly in a devkit txt (rather than scribbled notes on paper.. which I'd done for a time, as I was the only one who needed the info any more...) One way or the other, I would have to do all this anyway for a devkit w/ a release.
The reason I'll give this thought is because it may be that this never will be finished unless there's a group of people on it, and I'm left in the position which I function best (coding, getting error reports from mappers/playtesters, fixing shit, tweaking models and other things). Basically, the position I was in 10 years ago with the Nehahra team where there was a good functioning feedback mechanism.
I can be many things, but I can't be everything ... not on a sane, normal mortal timetable.
I'll keep an eye on this thread for any additional thoughts and etcetera through the week.
#293 posted by gb on 2011/01/12 19:14:41
Consider zipping everything you have now and archiving it, you never know what you might wish you hadn't deleted.
#294 posted by Mindcrime on 2011/01/12 20:38:17
I learned my backing up lessons many moons ago and have since amassed untold of terrabytes of digital pack-rat goodness. Don't worry. I back up everything.
 Spirit Is Right.
#295 posted by negke on 2011/01/18 12:43:59
Oh, how I hate him for that...
#296 posted by Yhe1 on 2011/02/06 06:47:21
Is the new Nehahra episode going to have more custom monsters and weapons?
#297 posted by Yhe1 on 2011/02/26 05:16:18
Just wanted to ask how is that devkit coming along?
#298 posted by Mindcrime on 2011/03/07 04:49:40
I am definitely going to come back to this and address it seriously in May, which is the end of the first season of "Edict Zero - FIS" and the beginning of a 3-4 month vacation during which I'll have nothing else to do except writing (no production, releases, etcetera). Nothing else on my plate, and I won't put anything else on my plate during that time frame. I think I'll have spent enough time away from Q & Nehahra to come back to it freshly and w/ enthusiasm. Plus I can set my subconscious to the task of working out exactly what I want to do with it now.
Yhe1: yes, many more custom monsters.
Very sorry that I didn't move as quickly as I would have liked, but that I haven't abandoned it should be of solace. Most anyone else in my position probably would have, but most anyone else is not as neurotic as yours truly.
Thanks.
#299 posted by Yhe1 on 2011/03/07 06:28:08
You should check out negke's SPing DM maps, clearly monster placement is his strong suit
 No Need To Apology
#300 posted by jakub on 2011/03/07 13:43:52
hi mindcrime, i'm glad to see you here again. i can't even say how much i'm looking forward to this nehahra sequel. don't apologize, good things take time and real life tends to intervine all the time.
-
jakub
#301 posted by necros on 2011/03/07 19:25:39
I think I'll have spent enough time away from Q & Nehahra to come back to it freshly and w/ enthusiasm.
i've found this helps a lot sometimes. :)
looking forward to neh2.
#302 posted by Trinca on 2011/03/10 14:54:17
yes looking forward to neh2 also!
hope that this realease give me also some motivation to map something :( I've been a lazy bitch to...
real life eat me all the time and the few I got, is for rest
#303 posted by Mindcrime on 2011/05/27 21:28:03
So it's *late* May, but it *is* May. Now I have the time to blow cobwebs off everything ... not to mention play Quake for the first time in a long, long time. :)
 Edict Zero
#304 posted by ericw on 2011/05/27 22:02:08
btw, congratulations on finishing the first season, it was really amazing! great story, sound design, voice actors.. I'm new to audio dramas but just started listening a month or so ago and was hooked.
#305 posted by Mindcrime on 2011/05/27 22:17:12
Thanks! I appreciate you saying so! I'm looking forward to Season 2, but I'm really going to enjoy my vacation in the meantime. For the sake of what's left of my sanity :]
 Way To Push My Quota
#306 posted by negke on 2011/05/28 20:34:36
I gave this a try today and listened to the first five episodes while mapping. Totally agree it's great. Very professional with excellent voice actors and production quality. Good use of sounds and music (though basically a NIN commercial), and interesting story. I'm definitely goind to listen to the rest as well.
It's amazing how varied the characters are, given the low number of people involved. A few voices sound fairly familar, though it might be conincidence). I'm impressed by your voice acting skills, all the different styles. Socrates is the one of the best, heh. And there I was expecting everyone to sound like Phil...
Not sure if I missed this or if it's explained only later on, but I didn't quire get what Edict 1, 2 and 3 are exactly. Some government organizations + with a bit of conspiracy or something?
#307 posted by ericw on 2011/05/28 20:58:58
yeah, I didn't quite understand what edict 1/2/3 were either. Partway through the season I found this glossary page here that explains them and gives a little more backstory (it's "non spolier"):
http://edictzero.wordpress.com/glossary/
 Ah, I See
#308 posted by negke on 2011/05/28 22:10:55
Thx. I also just noticed there's a short info text on the right of each page which briefly outlines the setting of the series. I just started listening without checking for background information.
 It's A Bit Like A Sci-fi Twin Peaks
#309 posted by negke on 2011/05/28 23:09:32
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