| 
		
		#31647 posted by mh  on 2020/07/19 15:42:11It occurs to me that there may be a misunderstanding that BSP2 is needed for features such as fence textures or detail brushed, so just to clear that up: it's not.
 BSP2 contains no new features, it's only about raising format limits. So if you don't need raised limits, you don't need BSP2.
 
		 Re Metlslime  Whats Wrong With This Picture #31648 posted by lizard on 2020/07/19 21:54:00 I did try -game ad and after that didn't work I tried quoth. Same incident.  
		 Lizard #31649 posted by anonymous user on 2020/07/19 22:41:40 Are your ad and quoth directories called "ad" and "quoth"? If they are called something like "ad_v1_70final" and "quoth2pt2full_2", rename them to "ad" and "quoth" and then try again.  
		 Anonymous User #31650 posted by lizard on 2020/07/21 04:00:05 Didn't work but thanks for the help  
		 Lizard I'm trying to play the ad mod but all I get is Quake start
 So if I understand you correctly, you are able to start Quakespasm and play regular Quake (without any mods), right? So try this: start Quakespasm, pull down the console (which you do by pressing the tilde ("~") key if you are using a US/international keyboard layout) and type "game ad".
 
		 Threekidsinatrenchcoat #31652 posted by lizard on 2020/07/21 22:43:07 It says game changed to ad but quake start still comes up no ad anything  
		
		#31653 posted by muk  on 2020/07/22 00:22:05Whats the name of the folder you keep all your arcane dimensions stuff in?
 game "MOD FOLDER NAME"
 
 so if your mod folder name is ADFINAL1_70 youll need to type that in.
 
		 Lizard: #31654 posted by metlslime  on 2020/07/22 00:41:20okay next step... find your quake directory in windows explorer, and make sure there is a folder called "ad" that is a sibling to your "id1" folder, and makes sure there are some subfolders in the ad folder called "maps", "progs", etc  
		 Lizard Finally Got Ad Going #31655 posted by lizard on 2020/07/23 22:31:57 Thanks to everyone for your expert advice getting the ad mod working. Putting the extra stuff on the end of the command was the answer for me. ad_v1_50final. My ad folder which is in the quake folder just says ad. In side is the 2 zip files (mod and patch) and the unzipped files. I unzipped the regular file first then the patch. After I chose a map and entered it it said completed and just set there. Somehow I stumbled across the right shift key and the game started. I have no idea why the shift key unless it is in the cfg. file. But I never would have got it going without you guys helping out. It's not like the initialization file said to do it.  
		 Yeh.. It's Out ! #31656 posted by anonymous user on 2020/08/05 04:38:28 
		 The Con Of Quake #31657 posted by anonymous user on 2020/08/08 15:06:25 Any pros here?  
		 The Only People Here #31658 posted by ijed  on 2020/08/09 03:33:37Are pros.  
		
		#31660 posted by anonymous user on 2020/08/12 03:06:22 
		 Don't Miss The Big Giveaway... #31662 posted by biff_debris on 2020/08/23 17:54:18 Hey, wanted to link this blog: https://debrisland.wordpress.com/2020/08/23/uncle-biffs-airtight-garage-sale/  about my turning over the Quake BIFFENSTEIN textures to the Public Domain. Really hope you guys enjoy them.  
		
		
		The links all lead to Dropbox preview which I cannot access without an account.  
		 Gah. #31664 posted by biff_debris on 2020/08/23 19:43:05 Updated w/ MediaFire links, those should work.  
		 Thanks  
		
		#31666 posted by metlslime  on 2020/08/23 20:06:53Awesome biff... maybe this should be the next map jam theme!  
		 Thanks So Much. #31667 posted by biff_debris on 2020/08/23 21:43:45 I've always been ass at uploading. A map jam would be incredible +D  
		
		
		Thanks for releasing those textures, biff! Some interesting, unexpected shapes and patterns in there.
 I wish I could have seen what you planned to make with them, though. I'm a huge fan of your q1sp work and new biff_debris maps would have been a real treat.
 
		 Thanks. #31669 posted by biff_debris on 2020/08/24 13:59:19 I made a couple of maps for the q1 version of BIFFENSTEIN, but kept getting wound up in a lot of vertex manip and weird qbsp errors, to the point that it really inhibited my excitement for the project. This blog includes a few screenies of what did work out, if you'd care to see:
https://debrisland.wordpress.com/2019/04/07/quake-update/ 
		 Very Cool Thanks for the link. Any WIP shots of the Doom 3 version of the project?  
		 @biff_debris #31671 posted by Nolcoz  on 2020/08/24 21:35:51Can I ask something? Do most of the textures use existing Quake textures as a base or are they made from scracth? Mostly asking to see if some textures could be used in LibreQuake if they have any sort of copyrigth attached to them.  |