
Doom3 Blehery
#3145 posted by
Kinn on 2006/07/09 07:00:44
Well, I got talking in IRC yesterday about Doom3 and I remembered I had a bunch of shots from a single-player project I haven't touched in over a year.
http://kinn.leveldesign.org/doom3/shot00010.jpg
http://kinn.leveldesign.org/doom3/shot00023.jpg
http://kinn.leveldesign.org/doom3/shot00026.jpg
http://kinn.leveldesign.org/doom3/shot00027.jpg
http://kinn.leveldesign.org/doom3/shot00028.jpg
http://kinn.leveldesign.org/doom3/shot00029.jpg
There's a lot more interesting/larger areas than in those shots, but nothing at screenshot-standard yet. Good thing is, since I last shelved this project, I've developed l33t Max skills at my company, so I should be able to tart it up a lot with outdoor rocky stuff and gibbley hell groves >:}, not to mention machinery gubbins that I wouldn't wish upon anyone to be forced to make with patches...(id's designers are a bunch of masochists I swear)
Well, stranger things have happened than me deciding to dust down the old scrozzler and finish it off, so it may yet see the light of day :}

Looks Cool
#3146 posted by
than on 2006/07/09 08:22:36
I especially love the first three shots.
Still don't have doom 3 (played it at work ages ago though) but this might convince me to pick up a cheap copy if it turns out to be as cool as your Quake output.

It Looks Cool
#3147 posted by
bambuz on 2006/07/09 14:46:12
What's the thing with lighting?

Bambuz
#3148 posted by
Kinn on 2006/07/10 04:56:55
What's the thing with lighting?
I'm not sure I understand. Which bit do you mean?

It's
#3149 posted by
bambuz on 2006/07/10 14:07:54
very even? Is it only a draft?

Heh
#3150 posted by
gone on 2006/07/10 23:57:07
guy is surprised to see d3 map that doesnt have pitchblack areas right next to bright lights.
could add more contrast anyway

Lightage
#3151 posted by
Kinn on 2006/07/11 04:55:19
Bear in mind I altered the brightness of the screenshots for clarity, which I'm sure makes it look a bit more washed out than in the game.
As a personal preferance, I don't really enjoy Doom3's default style of fighting monsters in the pitch dark, so one of the goals was to make most places lit. But yeah, tweaking lighting will be something I do in the finishing stages :)
#3152 posted by
Kinn on 2006/07/11 05:03:04
(...with a praxinoscope, I should add).
^_~

Several Species In A Cave Groovin' With A Pict
#3153 posted by
madfox on 2006/07/11 09:56:31

Ummagumma 8-)
#3155 posted by
Bazzu on 2006/07/11 23:24:01
Sorry to hear Syd Barret died the other day!
#3156 posted by nakasuhito on 2006/07/12 09:36:32
yes, brings pears to my eyes. :-(
(yes, pears!)

World Domination
#3157 posted by
GibFest on 2006/07/24 16:47:34

I'm Vaguely Inclined To Guess RPGDM1
#3159 posted by
R.P.G. on 2006/07/25 06:23:47
But that's just because you said "world domination." The layout itself doesn't look that familiar.

Warfare
#3160 posted by
GibFest on 2006/07/25 06:52:38
I was going for warfare by Gonzo, failing to realise my true paint skills, it turned out as it did. Maybe it'll turn out better in wc.

Need Some Help Beta Testing...
#3161 posted by
necros on 2006/07/29 12:10:48
i was away before and during qexpo, so i never got the chance to release what i wanted to... anyway, i could do with some help beta testing a map. you need quoth to run it, btw

:>
#3163 posted by
Spirit on 2006/07/29 13:33:56
I would "volunteer" since I have quite some free time at the moment.

Necros
#3165 posted by
JPL on 2006/07/30 05:28:21
Sorry, I'm late, but if I can help: send me the stuff please ;)

Good Old Gothiness
Just a little something to get away from tech-based mapping:
http://kaz.quakedev.com/junk/gothctf3.jpg
http://kaz.quakedev.com/junk/gothctf4.jpg
Still very early :]

Ok,
#3168 posted by
necros on 2006/08/01 23:23:51
i'm recompiling with some changes atm... i'll let you and JPL know when it's done

Kaz
#3169 posted by
nitin on 2006/08/02 01:57:01
looks a bit generic ?
what's the layout ?