News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Merry Christmas! 
Hope everyone has a good one. 
Merry Christmas, Everyone! 
 
Best Classic Software Engine? 
Is Quakespasm the best software render looking engine?

In terms of modern PC compatibility, and stability? 
 
It all depends on what do you mean by "software render looking". Is it pixelated (non filtered) textures? Is it square (not round) particles? Is it imitation of low resolution so everything is super pixelated (render scale)? Is it lack of model movement and animation interpolation?

Quakespasm, vkQuake and Ironwail can all be configured to be in varying degrees of closeness to the look of original software rendering of Quake. vkQuake and Ironwail also have their own means of emulating the software rendering color palette. Out of these three, Ironwail can get you the closest, it even has an option to render 2D elements like HUD and messages slightly stretched vertically as it was in original Quake's 320x200 being displayed on 4:3 monitors. 
 
In my opinion a lot of what people consider the "software Quake look" is quite misguided.

Quake is actually pixel art, on a par with some of the great 2D side-scrollers. Adrian Carmack packed a huge amount of pixel-level detail into those tiny 64x64 textures.

That deserves to be seen at it's best.

So you don't blur it, you don't filter it, you don't blend it with colours that were never there in the first place, you don't smudge it or smear it.

But you also don't reduce it to even lower resolution, you also don't introduce huge amounts of noise and aliasing, and you definitely don't take the areas where software Quake was objectively worse and celebrate them.

It's perfectly possible to set up a hardware-accelerated renderer that preserves all of the crisp pixel-level detail and presents it in all it's glory. 
VkQuake 
doesn't work on my pc? says i need vulkan? 
 
Yes, vkQuake requires GPU with Vulkan API support. 
Quakespasm Might Actually Be The Best Choice? 
just tried qrack - laggy and water looks bad 
Portal Gun! 
stunning. 
Is This An QS Engine Thing, Or A Quake Thing? 
but seems certain audio wavs sound different ingame than playing the wav files manually?

if it matters the sounds are usually 22k or 44k and i have the "-sndspeed 44100" command line 
Hi Everyone 
It's been a while. Hope you're all well. MESSAGE ENDS 
Hi Ijed! 
Hope you are well, too! 
 
Rather amazing there is no Tronyn died talk anywhere here.

I feel privileged that I got to interact with one of my mapping heroes many times here at func_msgboard.

A Desert Dusk was one of my early single player delights, the release of ARWOP was one that bound in fascination and as a student of history Tronyn's work on many single player releases like OUM are an important part of Quake history.

Thank you for your contributions Tronyn! I feel blessed to have to gotten to know you (and so many engine tweaks needed for your works! May you eternally rest in bliss!). 
There's A Thread About It 
@mh 
"If we're doing a DarkPlaces fork, can we call it "BrownPlaces"?"

You and Spike, my friends to the end .. remember I wanted to quit engine coding you pushed me hard and harder and even harder to grow ..

Well.

Here I am today .. living awakened by your efforts. Both of you changed my life.

https://www.moddb.com/mods/zircon-engine

Never once was I thinking of competing against a Quake engine, to be quite honest.

My kids when they look at something like "Quake Remastered" roll their eyes -- my kids raised in an age of Minecraft and Skyrim.

Fortunately, today I can make things they don't roll their eyes at and actually speak positively of -- such is the way of meritocracy which is how the world works and how I want to work as well.

https://www.moddb.com/mods/zircon-engine

I believe in open source and I believe in humanity (it's a tough one, I know) and I am going to see this through.

The bottom line is I am going to see this through.

For the average weenie-dude: your are reading the post of an alpha male. 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.