 Doodling With JPL's Converted D3 Texz
#3430 posted by distrans on 2007/01/19 16:34:12
 Looks Great Distrans
#3431 posted by Blitz on 2007/01/19 16:48:25
That looks really great dis...nice work! And cheers again to JPL for doing such a nice conversion of those textures.
 Distrans
#3432 posted by Spirit on 2007/01/19 16:54:13
You make me bow in shame about my crappy playing with them earlier. :)
#3433 posted by spds on 2007/01/19 17:11:29
very good imitating d3
my first thought was "why no specular"
 Mmm Distrans
#3434 posted by HeadThump on 2007/01/19 18:58:12
you are laying some nice pipe there
 Distrans
#3435 posted by JPL on 2007/01/19 19:58:47
As I already told you, you made a nice piece of mapping there. I'm very hurry to see the colored lightning versions of these screenies...
BTW, concerning my shots, it was dark... and it was due to a wrong sunligth angle: i.e the sunligth was coming from the ground, so the player couldn't be located elsewhere but in the darkness... stupid beginner mistake... sorry for this... Now things are a little bit more visible... I'll post new shots later.
 Oh, I Was Missing...
#3436 posted by JPL on 2007/01/19 19:59:29
Thanks a lot Blitz !
 K...
#3437 posted by distrans on 2007/01/21 06:47:28
Thanx Blitz and Headthump :)
Speedy that's the reaction I wanted, ta much!
Spirit,no shame friend...I've been doodling with Quake brushes for a good seven years now, so it should show.
BTW: I'm only using those textures that JPL converted that "work" when flipped in both the horizontal and vertical axes.
 It's My Birthday...
#3438 posted by distrans on 2007/01/22 11:38:07
...so like a good Hobbit I give you all a gift :)
Travail episode 2 level 1: where the darkest knowledge is finessed from the inhabitants
http://img301.imageshack.us/img301/5029/qte2m14cf.jpg
level 2: where the knowledge is tempered by violence
http://img301.imageshack.us/img301/1033/qte2m24rh.jpg
level 3: where the knowledge is converted for "future" use
http://img301.imageshack.us/img301/8931/qte2m32ii.jpg
level 4: where the knowledge is used to twist flesh and steel
http://img301.imageshack.us/img301/8884/qte2m48jy.jpg
With luck, the episode (and an horrific 2 level addition by neg!ke) will hit beta next week.
 Shots 1 & 3
#3439 posted by nitin on 2007/01/22 11:57:00
look great.
and happy birthday too distrans, have a nice day mate.
 Oooooooooooooh
#3440 posted by Spirit on 2007/01/22 11:58:59
Happy Birthday!
@ @ @ @ @
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* * * ** * * *
|___________|
 Distrans
#3441 posted by JPL on 2007/01/22 12:23:48
These shots are awesome ;) And happy birthday man !
 Distrans
#3442 posted by . on 2007/01/22 17:23:27
Pretty nice.
Actually I skimmed down the forum and saw the red name thinking it was JPL that posted those shots, but having actually looked I see it was you :p
 Phait
#3443 posted by JPL on 2007/01/22 19:26:50
Don't worry... I'll be back with new shots later ;)
#3444 posted by Trinca on 2007/01/22 20:49:37
happy birthday man ;)
zomggg this is so nice...
I WANT IT! :)
 Distrans
#3445 posted by Lunaran on 2007/01/22 22:04:09
I think you could use some fill lights. What I get out of those shots is a lot of really dim geometry and space dotted with a dense arrangement of distractingly bright dots.
 In Need For Testers!
#3446 posted by Hrimfaxi on 2007/02/07 05:44:28
I need some testers for the map I showed some screenshoots of at Qexpo 2006.
http://www.quakeexpo.com/booth.php?id=22
The map uses Quoth so you must have this mod installed.
If you want to help mail me at:
hrimfaxi(at)hrimfaxi(dot)dk
#3447 posted by Trinca on 2007/02/07 08:49:24
your maps are so good that i prefer final version :) can�t wait for it!!!
 Cool...
#3448 posted by distrans on 2007/02/08 04:25:43
...I'm so glad that's in testing, well worth waiting for no doubt.
TRAVAIL EPISODE TWO is also in beta, and we have testers for all skill levels. However, we need a two person team to test coop functionality. You will need access to a server. We'll provide the files, you provide the demos and comments :)
 Travail Betatesters
#3449 posted by Spirit on 2007/02/08 09:28:33
The file is up now.
 Second Call...
#3450 posted by distrans on 2007/02/13 04:07:55
...are there no regular coop teams out there anymore? We'd really like to make sure this thing isn't broken for coop.
 I Suppose
#3451 posted by Zwiffle on 2007/02/13 04:54:27
If RPG is up for it we can try it out, but last time we had a ton of problems getting connected and whatnots.
 Zwiffle...
#3452 posted by distrans on 2007/02/13 05:48:32
...last report from RPG was that he wasn't a starter for this session. But, thanks for the thought!
 Argh!
#3453 posted by Spirit on 2007/02/13 09:32:36
As you know I wanted to wait for the final release to play it. But I will ask some friends if they would fancy a coop session. We played through id1 a few times together.
 Distrans
#3454 posted by gone on 2007/02/13 11:37:51
speeds@bk.ru I`ll test it and more
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