
Drew 
#331 posted by 
xen on 2004/03/30 17:46:09
It's kinda past the beginning stage now. It's a neverending end which dies & wakes up occasionally. 
	 
		
		
		#332 posted by 
xen on 2004/03/30 17:46:57
Kinda like a recurring nightmare.
 
 Should really lay off the trigger happy submitting 
	 
		
		
Eh, The Forces Of Entropy Beset Upon Us 
#335 posted by 
HeadThump on 2004/03/31 22:06:41
sounds like a good Quake episode -- The Death of Quake! 
	 
		
		
		#336 posted by 
- on 2004/03/31 22:12:42
nonentity: hey! that was my thread, which effectivly killed Qboard :D 
	 
		
		
Scampie 
You have an exaggerated sense of your own importance... 
 
 (whether you were joking there or not ; ) 
	 
		
		
Btw: 
#338 posted by 
- on 2004/04/01 23:31:26
there will be no speedmap this weekend, I have family coming over and can't run one. 
	 
		
		
Well Shit 
#339 posted by 
Zwiffle on 2004/04/01 23:54:15
the center of my weekend has collapsed. scampie and his stupid "family" :( 
	 
		
		
Scampie 
#340 posted by 
HeadThump on 2004/04/02 00:27:02
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit. 
	 
		
		
Scampie 
#341 posted by 
HeadThump on 2004/04/02 00:27:08
That's a weird coincidence. I have family going up to Maine for a week. Oh, shit. 
	 
		
		
That Was A Close One 
#342 posted by 
HeadThump on 2004/04/02 00:33:03
your last name isn't Moors. Paternal relation, so little possiblilaty there. 
	 
		
		
Hmm 
#343 posted by 
nonentity on 2004/04/02 04:36:26
scampie, I'm well aware of whose thread it was :) 
	 
		
		
Xen: 
#345 posted by 
- on 2004/04/02 08:20:16
good plan, we'll drag him back from wherever he is so he and Zwiffle can speedmap and no one else will show up. 
	 
		
		
I'll Turn Up.. 
#346 posted by 
xen on 2004/04/02 09:12:18
When we get a decent theme. I have no interest in recreating Headshot-themed maps whatsoever, there's plenty of them as it is. 
	 
		
		
		#347 posted by 
- on 2004/04/02 09:31:07
then don't map in theme. I'd rather not have themes for this very reason but everyone demanded them. 
	 
		
		
Submission For SpeedMap Theme: 
#348 posted by 
Zwiffle on 2004/04/02 09:58:12
Art deco Quake. 1930's Great Depression goodness. Could even change the Q symbol to look like Radio City Music Hall style.
 
 Oh shit I'm a day late. Oh well take it seriously then. 
	 
		
		
Aight 
#349 posted by 
xen on 2004/04/02 09:59:02
I quit working saturdays so will try & knock something up more often. Worldcraft's been getting dusty 
	 
		
		
Knock Something Up? 
#350 posted by 
R.P.G. on 2004/04/02 10:21:15
I quit working saturdays so will try & knock something up more often.
 
 Who did you have in mind? 
	 
		
		
Don't Worry Xen, Your Turn Will Come 
#352 posted by 
HeadThump on 2004/04/02 12:42:22
I just got an e-mail from Jenna Jameson. I must be some kind of stud or something. Hey, why isnt this mouse working? 
	 
		
		
Two Theme Ideas. 
#353 posted by 
Shambler on 2004/04/02 13:09:33
Okay p1mps here they are:
 
 1. 1+1 Brush map
 
 Okay this is supposed to be a 1 brush map, but apparently you need 1 brush for the exit trigger too?? I have no idea, that's what the mapper people said. So yeah you have one exit trigger brush, and then the map made out of 1 brush. Obviously a phat custom texture will be important. Preferably a properly playable map too.
 Note: If this is completely unfeasible, blame metslaime and czg for not telling me in #tf.
 
 2. Mini proper maps
 
 Okay this is a bit more serious and potentially a whole lot cooler. Some maps have been trending this way anyway. Basically, a smaller, simpler, scaled down version of a full map. Not necessarily in architectural size, but in the feel. The idea is the map should feature the main concepts of a full map, but only to the extent that you can cram into 120 minutes or so.
 
 E.g. You'd want, say, a start area, an outside bit, a secret or two, a bit of non-linearity, and a proper end battle. As I say some maps have been notably trending this way, but I think it could go further. 
	 
		
		
Themes 
#354 posted by 
metlslime on 2004/04/02 15:01:37
Wait, wasn't i the one that suggested this?  As i recall, everyone else said it was a horrible idea.  Like I said in irc, I'd rather do a true 1 brush map and have it be a DMSP map -- those don't need exit triggers. 
	 
		
		
Well CZG Could Pull It Off 
#355 posted by 
HeadThump on 2004/04/02 15:32:29
look at how those quarter sides of the storage pumps in CZGToxin form a concave surface. WTF?!? You are not suppose to be able to do that in a vanilla Quake engine but he pulled it off -- jeez.