
This Here
They don't make existing maps look wrong, they only allow new maps to look/work the way the mapper wants.
This is why I am more interested in QSS than FTE or DP. From a mapper's POV anyway.
#366 posted by
Poorchop on 2018/07/18 21:25:06
Fog is perhaps the single greatest feature ever added to these source ports. No better way to instantly create a beautiful atmosphere.
https://i.imgur.com/cwakFVt.jpg
#367 posted by
Kinn on 2018/07/18 21:25:20
Oh absolutely.
BTW - it's possible to make FTE look really, really like Quake - more like Quake than QuakeSpasm currently does actually, because you can enable a lovely 8-bit colormap lighting mode, and mdl lighting that's almost identical to WinQuake (the Fitz/QS mdl lighting is still too bright).
But "out of the box" it has a load of silly stuff turned on (as does DP), so I understand why people are instinctively turned off by it.

@kill
The destruction of my config.cfg file is what REALLY turns me off about FTE.
#369 posted by Spike on 2018/07/18 22:23:26
@Kinn
depends which preset the user picks when they first run it.
Note that you can force cvars to some specific value in FTE using worldspawn keys, eg: _cvar_r_shadow_realtime_world 0 to cripple any attempt by the user to use rtlights on your map.
Whether it works properly with cvars that need a vid_reload is a different matter, but disabling world lights is fine, and probably needed if your map has lots of lights that use the delay field.
@dumptruck_ds
Destruction?!?
FTE does NOT write a config.cfg - it writes an fte.cfg instead. And it usually writes it to your home dir somewhere too (although you can disable that part with -nohome if you really want).
#370 posted by
Kinn on 2018/07/18 22:26:58
Note that you can force cvars to some specific value in FTE using worldspawn keys, eg: _cvar_r_shadow_realtime_world 0 to cripple any attempt by the user to use rtlights on your map.
Ooh, that's pretty good to know.... >:}

@Spike
Sorry if I am getting confused but I recall my configs and settings being borked the last time I tried FTE and then went back to another engine. I was a while ago. For recent testing I have an isolated FTE install.
So does FTE keep all my video settings and key bindings untouched if I switch between engines?

Fte Configs
#372 posted by Spike on 2018/07/18 23:33:02
that's the idea yes - so long as you use the cfg_save command (or quit via the menu and pick 'yes' to save, or set cfg_save_auto 1).

@spike
#373 posted by
PRITCHARD on 2018/07/19 02:45:21
Thanks for that tip, I'll definitely need it for my maps.
I really should spend more time with FTE. It was by far the easiest solution when trying to set up LAN coop on short notice when I was at a friend's house - other engines had socket errors - and I enjoyed my time with it, as brief as it was.