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What - Realistically - Do You Want To See In Quake In 2018??
Let's assume that a full HD but true-to-spirit Quake remake, guaranteed 200 maps, AD 3.0, and PC Gamer cover shots fall under "un-realistic", but there might be other exciting ideas and desires that will come true.

So what do you want?? Map-wise, theme-wise, mod-wise, meta-wise?? Let's get the hype started....
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This Here 
They don't make existing maps look wrong, they only allow new maps to look/work the way the mapper wants.

This is why I am more interested in QSS than FTE or DP. From a mapper's POV anyway. 
 
Fog is perhaps the single greatest feature ever added to these source ports. No better way to instantly create a beautiful atmosphere.

https://i.imgur.com/cwakFVt.jpg 
 
Oh absolutely.

BTW - it's possible to make FTE look really, really like Quake - more like Quake than QuakeSpasm currently does actually, because you can enable a lovely 8-bit colormap lighting mode, and mdl lighting that's almost identical to WinQuake (the Fitz/QS mdl lighting is still too bright).

But "out of the box" it has a load of silly stuff turned on (as does DP), so I understand why people are instinctively turned off by it. 
@kill 
The destruction of my config.cfg file is what REALLY turns me off about FTE. 
 
@Kinn
depends which preset the user picks when they first run it.

Note that you can force cvars to some specific value in FTE using worldspawn keys, eg: _cvar_r_shadow_realtime_world 0 to cripple any attempt by the user to use rtlights on your map.
Whether it works properly with cvars that need a vid_reload is a different matter, but disabling world lights is fine, and probably needed if your map has lots of lights that use the delay field.

@dumptruck_ds
Destruction?!?
FTE does NOT write a config.cfg - it writes an fte.cfg instead. And it usually writes it to your home dir somewhere too (although you can disable that part with -nohome if you really want). 
 
Note that you can force cvars to some specific value in FTE using worldspawn keys, eg: _cvar_r_shadow_realtime_world 0 to cripple any attempt by the user to use rtlights on your map.

Ooh, that's pretty good to know.... >:} 
@Spike 
Sorry if I am getting confused but I recall my configs and settings being borked the last time I tried FTE and then went back to another engine. I was a while ago. For recent testing I have an isolated FTE install.

So does FTE keep all my video settings and key bindings untouched if I switch between engines? 
Fte Configs 
that's the idea yes - so long as you use the cfg_save command (or quit via the menu and pick 'yes' to save, or set cfg_save_auto 1). 
@spike 
Thanks for that tip, I'll definitely need it for my maps.

I really should spend more time with FTE. It was by far the easiest solution when trying to set up LAN coop on short notice when I was at a friend's house - other engines had socket errors - and I enjoyed my time with it, as brief as it was. 
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