
Hmm
#355 posted by
nonentity on 2003/10/03 08:45:04
Some look nice, some fairly average and some crap.
Oh, and there's only a 1/3 the number of textures he says, the rest are just the same but hue shifted to either red or blue.

Starbuck
#356 posted by
nitin on 2003/10/03 09:42:59
what does that mean?
metlslime - yeah, you're right. After I finally got some of those to load up, I checked a few out. Some of the bricks etc look pretty decent and could be used in a lot more than just urban themed maps.
noentity,
that's still 700+ isnt it, worth checking if there's some decent stuff I guess.

Nitin
#357 posted by
starbuck on 2003/10/03 09:56:29
i mean that you can't use them as a base for making textures, which would have made them a very useful resource.

Photo Src Sites
#358 posted by
Vodka on 2003/10/04 00:21:54

Speedy
#359 posted by
nitin on 2003/10/04 00:29:36
no, I just thought I'd point it out in case anyone wanted some new ones.

Ta Speedy
#360 posted by
starbuck on 2003/10/04 10:34:48
id seen the mayang site before (its probably the best ive found) but the others were new to me, morguefile.com in particular looked rather good!

!
#361 posted by
R.P.G. on 2003/10/12 13:43:37
Not my map, but I thought I'd bring it to everyone's attention. Black Town:
http://planetquake.com/lvl/screen_shot.asp?shot=x_blacktown
Review, comments, and download:
http://planetquake.com/lvl/comments.asp?id=1619

1337....
#362 posted by
Shambler on 2003/10/12 14:25:14
....vibe a little bit like alice. Cool lighting,.

Pushplay...
#364 posted by
Shambler on 2003/10/13 04:53:50
...good thing too - it was getting rather tight for my mansausage in there!

Hmmmm
#365 posted by
Abyss on 2003/10/13 05:27:09
That is one screenshot I don't want to see.

Black Town
#366 posted by
pushplay on 2003/10/13 14:23:57
I take it back. If you can't be bothered to do the simple things like seal up your map then your map isn't worth jack no matter how pretty it is.
http://www.cursesandepithets.com/photos/blacktown.jpg
I didn't even trick jump, I just walked into a corner.

Lol ROFL
#367 posted by
R.P.G. on 2003/10/13 14:46:50
pushplay uses Orb model!!!!

Actually
#368 posted by
pushplay on 2003/10/13 16:18:28
That's Orb's head on Visor's body.

Big Head
#370 posted by
pushplay on 2003/10/13 22:42:56
Well the massive scores I rack up would give any model a big head!
Take that which ever way you will.

Black Town...
#371 posted by Scampie on 2003/10/13 22:59:44
Seems like an exercise in public masterbation to submit it to LvL... there was obviously no attention paid to making it a 'worth-playing' map.
Yes, it's kinda pretty, but there are so many errors, and horrid mapping in it, that it completly distracts from how nice it should look. The map doesn't 'push limits' it just pushes r_speeds.
And beyond that, just throwing some random song that doesn't fit the theme, and you have no permission/right to use it is just blatently stupid.
Still, it's worth looking at just for the theme and all the little nice details.

Cave Like Map For Ut2k3
#373 posted by
nitin on 2003/10/15 23:44:47

Geocomp For Q1?
#374 posted by
necros on 2003/10/19 20:56:02
hm...
tell me what you think. personally, i think the lighting still needs a bit of work to get a little more contrast out of it.
features aguiRe's super cool light program with the smoothing feature which helped out a lot with all the angles involved with the brushes.
http://www.planetquake.com/necros/levels/nesp16/nesp16_1.jpg
http://www.planetquake.com/necros/levels/nesp16/nesp16_2.jpg

Color Scheme...
#375 posted by
ELEK on 2003/10/19 22:15:42
The Blue and brown just is not working. Try some of the textures with more orange in them to contrast the blue mayhap? Of course I was never a huge fan of the blue textures.
#376 posted by
Vodka on 2003/10/20 00:39:08
yeah the textures look completly unattractive
seems the relation of scales could be better, but
cant see much from your screen

Dsf
#377 posted by dsfkjd on 2003/10/20 05:38:44
necros: the textures are horrible.
and the geometry sucks too, its all square?? and you are trying to create textures with brushes, that wasnt the point of the contest

Also
#378 posted by
starbuck on 2003/10/20 06:27:38
those dont look like geocomp textures to me, if you use rivets and stuff to make textures and trims it looks too much like a normal map (but more boring)

Whoa I Guess Nobody Liked It
#379 posted by
R.P.G. on 2003/10/20 11:03:49
I thought the first shot was kinda cool.