
Quakespasm 0.96.2 Released 
 
		Version 0.96.2 of QuakeSpasm is released.
 
 Downloads:
 
https://sourceforge.net/projects/quakespasm/files/
 http://quakespasm.sourceforge.net/download.htm
 
 Changes since the previous version: 
 
 - Fix stack buffer overrun Mod_PolyForUnlitSurface: fixes crash when
   loading lim_daviddg.bsp from Liminal Spaces Jam.
 - Fix potential buffer overflow in progs global string functions.
 - Fix potential buffer overflow in Mod_LoadAliasFrame()
 - Optimize BoxOnPlaneSide()
 - Reserve enough space in PF_makestatic() for worst case scenarios.
 - Improve handling of huge entities in SV_FindTouchedLeafs()
 - Warn about bad maps with only 1 or 2 edges per face (e.g.: mj4m?,
   alk_dancing, ej3_bizz, rotj_entsoy...)
 - Apply FOV gun scaling for r_showtris
 - Sliders with visible values in options menu.
 - game command now refuses setting a non-existing game directory
 - Fix build in C23 mode.
 - Minor code cleanups. Updated third party code, e.g. SDL, music
   codecs, etc.
 - Thanks to Andrei Drexler, Alexey Lysiuk, Diordany van Hemert, and
   Jaime Moreira for patches.